use fontmesh::{glyph_id, glyph_to_mesh_3d, parse_font};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let font_data = include_bytes!("../assets/test_font.ttf");
let font = parse_font(font_data)?;
let gid = glyph_id(&font, 'A').expect("font is missing 'A'");
let mesh = glyph_to_mesh_3d(&font, gid, 5.0, 20)?;
let json = serde_json::to_string(&mesh)?;
let loaded: fontmesh::Mesh3D = serde_json::from_str(&json)?;
assert_eq!(mesh.vertices.len(), loaded.vertices.len());
println!(
"Serialized {} vertices to {} bytes",
mesh.vertices.len(),
json.len()
);
Ok(())
}