{
"version": 1,
"generated_at_utc": "2026-03-05T09:53:24.515690+00:00",
"sources": {
"cwtools_dir": "/tmp/foch-sources/cwtools-eu4-config",
"irony_readme": "/tmp/foch-sources/IronyModManager/Readme.md",
"wiki_effects": "/tmp/foch-sources/wiki/eu4wiki_effects.md",
"wiki_conditions": "/tmp/foch-sources/wiki/eu4wiki_conditions.md",
"wiki_scope": "/tmp/foch-sources/wiki/eu4wiki_scope.md",
"game_root": "/Users/acture/Library/Application Support/Steam/steamapps/common/Europa Universalis IV"
},
"scan_meta": {
"game_files_scanned": 2396,
"game_assignment_keys_distinct": 27027,
"irony_summary": [
"### 4. Set up the local CWTools NuGet package",
"Irony uses a newer CWTools build than the public NuGet package.",
"2. Download and unzip the private CWTools build:",
" **[CWTools.Irony-Private.0.4.0-alpha8](https://github.com/bcssov/IronyModManager/files/7798143/CWTools.Irony-Private.0.4.0-alpha8.zip)** ",
"### 6. Fix CWTools FSharp.Core dependency",
"CWTools depends on `FSharp.Core` v4.7.0.",
"Special thanks to **tboby** for extending the CWTools API for Irony: ",
"**[CWTools on GitHub](https://github.com/tboby/cwtools)**"
],
"wiki_scope_head": [
"Title: Scopes - Europa Universalis 4 Wiki",
"",
"URL Source: http://eu4.paradoxwikis.com/Scope",
"",
"Published Time: Thu, 05 Mar 2026 04:46:22 GMT",
"",
"Markdown Content:",
"Please help with verifying or updating older sections of this article.",
"",
"At least some were last verified for [version](https://eu4.paradoxwikis.com/Europa_Universalis_4_Wiki:Versioning \"Europa Universalis 4 Wiki:Versioning\") 1.23.",
"",
"A **scope** is the context that [triggers](https://eu4.paradoxwikis.com/Triggers \"Triggers\") and [effects](https://eu4.paradoxwikis.com/Effects \"Effects\") are used in.",
"",
"Overview[[edit](https://eu4.paradoxwikis.com/index.php?title=Scopes&veaction=edit§ion=1 \"Edit section: Overview\") | [edit source](https://eu4.paradoxwikis.com/index.php?title=Scopes&action=edit§ion=1 \"Edit section: Overview\")]",
"------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------",
"",
"All script scopes operate on one of two internal scopes: _country_ and _province_. Scopes that are for a country scope will not function correctly when used in a province scope.",
"",
"Additionally, all script scopes operate in one of two type scopes: _effect_ and _trigger_. Using an effect scope within a trigger scope will not work, and vice versa. There are scopes that operate in both type scopes.",
"",
"Which base scopes are _effect_ and which are _trigger_ depends on the feature you are modding. For example, in a decision: `potential = { }` and `allow = { }` are _trigger_ scopes, whereas `effect = { }` is an _effect_ scope. This is normally self-evident in most cases.",
"",
"### Dynamic scopes[[edit](https://eu4.paradoxwikis.com/index.php?title=Scopes&veaction=edit§ion=2 \"Edit section: Dynamic scopes\") | [edit source](https://eu4.paradoxwikis.com/index.php?title=Scopes&action=edit§ion=2 \"Edit section: Dynamic scopes\")]",
"",
"Four script scopes are unique in that they change their contents depending on where they are used. They can be used in both _effect_ and _trigger_ scopes.",
"",
"| Scope | Description | Example | Notes |",
"| --- | --- | --- | --- |",
"| ROOT | The base scope. | The ROOT scope in a country event is the country that the event fires for. | |",
"| FROM | The calling scope. | The FROM scope in a country event would be the ROOT scope of another event that called it (via the `country_event = {}` effect). | |",
"| PREV | The previous scope. | If you change the scope to `FRA = { }` and then to change scope to `capital_scope = { }` within it, the PREV scope is `FRA = { }`. | There is also \"PREV_PREV\", although this only works as target for the province_id trigger. |",
"| THIS | The current scope. | If you change scope to `FRA = { }` and then the THIS scope is `FRA = { }` while used within the `FRA = { }` scope. | This only works as a target for an effect. Effects placed within a THIS scope will not work correctly. |",
"",
"### Logic scopes[[edit](https://eu4.paradoxwikis.com/index.php?title=Scopes&veaction=edit§ion=3 \"Edit section: Logic scopes\") | [edit source](https://eu4.paradoxwikis.com/index.php?title=Scopes&action=edit§ion=3 \"Edit section: Logic scopes\")]",
"",
"There are three trigger scopes used to alter the boolean value of a trigger, or set of triggers. They are _AND_, _OR_ and _NOT_.",
"",
"#### AND[[edit](https://eu4.paradoxwikis.com/index.php?title=Scopes&veaction=edit§ion=4 \"Edit section: AND\") | [edit source](https://eu4.paradoxwikis.com/index.php?title=Scopes&action=edit§ion=4 \"Edit section: AND\")]",
"",
"The _AND_ scope groups a set of triggers together, and returns true only if all triggers nested within return true as well. This scope is the default scope for all trigger scopes, so you don't need to explicitly use a _AND_ scope most of the time."
]
},
"reserved_keywords": [
"AND",
"NOT",
"OR",
"allow",
"else",
"else_if",
"if",
"limit",
"potential",
"trigger"
],
"contextual_keywords": [
"active",
"after",
"ai_chance",
"ai_will_do",
"base",
"can_end",
"can_start",
"can_stop",
"chance",
"country_decisions",
"country_event",
"custom_tooltip",
"desc",
"effect",
"every_owned_province",
"government_decisions",
"hidden_effect",
"hidden_trigger",
"id",
"immediate",
"mean_time_to_happen",
"modifier",
"name",
"namespace",
"on_add",
"on_end",
"on_monthly",
"on_remove",
"on_start",
"option",
"progress",
"province_decisions",
"province_event",
"religion_decisions",
"title"
],
"alias_keywords": [
"FROM",
"PREV",
"ROOT",
"THIS"
],
"builtin_triggers": [
{
"name": "absolutism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X absolutism."
],
"game_count": 70
},
{
"name": "accepted_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country accepts the specified culture."
],
"game_count": 274
},
{
"name": "active_imperial_incident",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether a given (or any) imperial incident is currently active."
],
"game_count": 12
},
{
"name": "active_major_mission",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if X is the current mission of the country."
],
"game_count": 0
},
{
"name": "adm",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a ruler with administrative skill of at least X, or at least as high military skill as the ruler of the specified country."
],
"game_count": 489
},
{
"name": "adm_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X administrative power, or at least as much as the specified country."
],
"game_count": 53
},
{
"name": "adm_power_cost",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Multiplies the value by all_power_cost modifiers"
],
"game_count": 107
},
{
"name": "adm_tech",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an administrative technology of at least X, or at least as high as the specified country."
],
"game_count": 332
},
{
"name": "advisor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an advisor of the specified type."
],
"game_count": 480
},
{
"name": "advisor_exists",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the advisor X exists."
],
"game_count": 29
},
{
"name": "ai",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is controlled by the AI."
],
"game_count": 1345
},
{
"name": "ai_attitude",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified attitude towards country X."
],
"game_count": 351
},
{
"name": "ai_wants_raise_cossack",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "all_regiments_morale_percent",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks regiments morale percentage"
],
"game_count": 1
},
{
"name": "alliance_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an alliance with X."
],
"game_count": 388
},
{
"name": "allows_female_emperor",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if females can become emperor."
],
"game_count": 2
},
{
"name": "always",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true under all circumstances if set to yes, returns false under all circumstances if set to no."
],
"game_count": 500
},
{
"name": "area",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is part of the area X. Accepts province scope as target."
],
"game_count": 2770
},
{
"name": "army_balance",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country's army size is at least the size of X times the army size of the specified country (done by number of regiments)"
],
"game_count": 30
},
{
"name": "army_professionalism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X army professionalism, or at least as much as the specified country."
],
"game_count": 57
},
{
"name": "army_size",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an army of at least X k soldiers, or at least as many soldiers as the specified country."
],
"game_count": 128
},
{
"name": "army_size_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the total army size of the country is at least X% of its land force limit."
],
"game_count": 107
},
{
"name": "army_strength",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's army size is at least the size of X times the army size of the specified country (done by army strength, somehow)"
],
"game_count": 35
},
{
"name": "army_tradition",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an army tradition of at least X, or at least as high as the specified country."
],
"game_count": 255
},
{
"name": "artillery_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of the artillery fraction to the army size of the country is at least X."
],
"game_count": 6
},
{
"name": "artillery_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X artillery units in the province, or if there are artillery units from the specified country in the province."
],
"game_count": 0
},
{
"name": "at_war_with_religious_enemy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is at war with any country of a different religion."
],
"game_count": 7
},
{
"name": "authority",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X authority, or if the country has at least as much authority as the specified country."
],
"game_count": 4
},
{
"name": "average_autonomy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an average autonomy in its provinces of at least X."
],
"game_count": 3
},
{
"name": "average_autonomy_above_min",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"TODO: Needs description"
],
"game_count": 16
},
{
"name": "average_effective_unrest",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"TODO: Needs description"
],
"game_count": 34
},
{
"name": "average_home_autonomy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an average autonomy in its provinces excluding overseas provinces is at least X."
],
"game_count": 13
},
{
"name": "average_unrest",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an average unrest in its provinces of at least X."
],
"game_count": 32
},
{
"name": "base_manpower",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the base manpower of the province is at least X."
],
"game_count": 140
},
{
"name": "base_production",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the base production of the province is at least X."
],
"game_count": 143
},
{
"name": "base_tax",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the base tax of the province is at least X."
],
"game_count": 122
},
{
"name": "blockade",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the blockade penalty of the country is at least X%."
],
"game_count": 26
},
{
"name": "border_distance",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if distance between the borders of the countries is at least X."
],
"game_count": 32
},
{
"name": "calc_true_if",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if at least amount number of targets within the specified scope match the specified conditions. Use \"all_x\" scopes."
],
"game_count": 194
},
{
"name": "can_be_overlord",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country meets the conditions defined in the subject type's is_potential_overlord section."
],
"game_count": 24
},
{
"name": "can_build",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified building can be built in the province."
],
"game_count": 2
},
{
"name": "can_create_vassals",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country can create a vassal. Warning: Interprets anything after '=' as \"yes\". Note: Works only for independent countries."
],
"game_count": 0
},
{
"name": "can_embrace_revolution",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country can embrace the Revolution."
],
"game_count": 0
},
{
"name": "can_establish_order",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 3
},
{
"name": "can_have_center_of_reformation_trigger",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 14
},
{
"name": "can_heir_be_child_of_consort",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's heir can potentially be the consort's child."
],
"game_count": 17
},
{
"name": "can_justify_trade_conflict",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country can justify a trade conflict against country X."
],
"game_count": 1
},
{
"name": "can_migrate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "can_revoke_estate_privilege",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if country can_revoke an estate privilege"
],
"game_count": 1
},
{
"name": "can_spawn_rebels",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified rebel faction is a valid rebel faction of the province."
],
"game_count": 64
},
{
"name": "can_use_crown_land_interaction",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country can use crown land interation"
],
"game_count": 1
},
{
"name": "can_use_peace_treaty",
"scopes": [
"any"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "capital",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's capital is the province with the ID X."
],
"game_count": 74
},
{
"name": "capital_distance",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if distance between the capitals of the countries is at least X."
],
"game_count": 0
},
{
"name": "cavalry_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of the cavalry fraction to the army size of the country is at least X."
],
"game_count": 16
},
{
"name": "cavalry_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X cavalry units in the province, or if there are cavalry units from the specified country in the province."
],
"game_count": 1
},
{
"name": "cb_on_government_enemies",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 1
},
{
"name": "cb_on_overseas",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 2
},
{
"name": "cb_on_primitives",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 10
},
{
"name": "cb_on_religious_enemies",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 21
},
{
"name": "check_variable",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified variable is at least X."
],
"game_count": 680
},
{
"name": "church_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X church power, or at least as much as the specified country."
],
"game_count": 31
},
{
"name": "claim",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country a claim against any province owned by the target country."
],
"game_count": 233
},
{
"name": "coalition_target",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified country is the target of a coalition by the scoped country."
],
"game_count": 56
},
{
"name": "colonial_claim_by_anyone_of_religion",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scope province's colonial region been given as a colonial grant by any potential pope-like entities of the specified religion or country's religion."
],
"game_count": 14
},
{
"name": "colonial_region",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is part of the colonial region X."
],
"game_count": 123
},
{
"name": "colony",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"1.31.5 counts number of colony subjects"
],
"game_count": 41
},
{
"name": "colony_claim",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scoped country has a claim on a colony owned by the target country, or if the scoped colony province is claimed by the target country."
],
"game_count": 3
},
{
"name": "colonysize",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if colony is at least size X."
],
"game_count": 22
},
{
"name": "compare_regiments_to_province_of_estate",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "consort_adm",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a consort with an administrative skill of at least X."
],
"game_count": 24
},
{
"name": "consort_age",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's consort has an age of at least X."
],
"game_count": 9
},
{
"name": "consort_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's consort has the specified culture. Can utilise Event Scope Values."
],
"game_count": 85
},
{
"name": "consort_dip",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a consort with an diplomatic skill of at least X."
],
"game_count": 27
},
{
"name": "consort_has_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's consort has the specified personality."
],
"game_count": 283
},
{
"name": "consort_has_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country's queen has the specified ancestor personality."
],
"game_count": 63
},
{
"name": "consort_mil",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a consort with an military skill of at least X."
],
"game_count": 18
},
{
"name": "consort_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's consort has the specified religion. Can utilise Event Scope Values."
],
"game_count": 2
},
{
"name": "construction_progress",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the construction progress is at least X%."
],
"game_count": 0
},
{
"name": "continent",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is located on continent X, or on the same continent as the (capital of the) specified scope."
],
"game_count": 1266
},
{
"name": "controlled_by",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is controlled by X."
],
"game_count": 374
},
{
"name": "controls",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province with id X is controlled by the country."
],
"game_count": 19
},
{
"name": "core_claim",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a core on any province owned by country X."
],
"game_count": 1
},
{
"name": "core_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has cored at least X% of its provinces."
],
"game_count": 0
},
{
"name": "corruption",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a corruption of at least X."
],
"game_count": 114
},
{
"name": "cossacks_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 9
},
{
"name": "council_position",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Position in council of trent"
],
"game_count": 3
},
{
"name": "country_or_non_sovereign_subject_holds",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 427
},
{
"name": "country_or_subject_holds",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is part of the specified country or its subjects."
],
"game_count": 24
},
{
"name": "country_or_vassal_holds",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the province is part of the specified country or its subjects."
],
"game_count": 15
},
{
"name": "country_religion",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country/province has religion X. Within province scope religion = secondary returns true if the province religion matches the secondary/syncretic religion of the owner."
],
"game_count": 0
},
{
"name": "crown_land_share",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the percentage of the country's development that is held by the Crown Land is at least X."
],
"game_count": 214
},
{
"name": "culture",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province culture is X, or the same as the specified scope."
],
"game_count": 1997
},
{
"name": "culture_group",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country/province has a culture of the specified culture group or the same culture group as the specified scope."
],
"game_count": 1448
},
{
"name": "culture_group_claim",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country's primary culture is the same culture group as any province owned by country X."
],
"game_count": 1
},
{
"name": "curia_treasury_contribution",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks how much the currently scoped country contributes to the Curia Treasury each month."
],
"game_count": 9
},
{
"name": "curia_treasury_income",
"scopes": [
"mercenary_company"
],
"sources": [
"cwtools"
],
"notes": [
"Checks what the Curia Treasury's current monthly income is."
],
"game_count": 1
},
{
"name": "curia_treasury_size",
"scopes": [
"mercenary_company"
],
"sources": [
"cwtools"
],
"notes": [
"Checks what the current amount of ducats in the Curia Treasury is."
],
"game_count": 3
},
{
"name": "current_age",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the current age is X."
],
"game_count": 370
},
{
"name": "current_bribe",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 5
},
{
"name": "current_debate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the parliament of the country debates about X."
],
"game_count": 79
},
{
"name": "current_guru_is",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks who the current sikh guru is"
],
"game_count": 10
},
{
"name": "current_icon",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified (orthodox) icon."
],
"game_count": 10
},
{
"name": "current_income_balance",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the current income balance is X"
],
"game_count": 3
},
{
"name": "current_institution",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the current province scope has X progress on embracing the current institution."
],
"game_count": 8
},
{
"name": "current_institution_growth",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country/province has an institution growth of at least X for the first not embraced institution."
],
"game_count": 2
},
{
"name": "current_size_of_parliament",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the parliament of the country has a least X seats."
],
"game_count": 5
},
{
"name": "current_war_losses",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if country scope has at least x cawa troops"
],
"game_count": 0
},
{
"name": "custom_trigger_tooltip",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Hides the enclosed condition so that it is still required but cannot be seen by human players and displays the specified tooltip in its place."
],
"game_count": 887
},
{
"name": "defensive_pact_with",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country has a defensive pact with X."
],
"game_count": 6
},
{
"name": "defensive_war_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is in a defensive war with country X."
],
"game_count": 17
},
{
"name": "devastation",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the devastation of the province is at least X. decimal values can be used but the tooltip will round to the nearest whole number."
],
"game_count": 22
},
{
"name": "development",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the development of the province is at least X, or at least as much as the specified province scope."
],
"game_count": 521
},
{
"name": "development_discounting_tribal",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if development discounting tribal is at least X"
],
"game_count": 18
},
{
"name": "development_in_provinces",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks the development of a certain category of provinces owned by the country. Can use crown_land, inverse_crown_land and estate as parameters (with the last of those, specify which estate using estate = <estate>)"
],
"game_count": 25
},
{
"name": "development_of_overlord_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has X percent of its overlord's development"
],
"game_count": 2
},
{
"name": "devotion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X devotion, or at least as much devotion as the specified country."
],
"game_count": 306
},
{
"name": "dip",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a ruler with diplomatic skill of at least X, or at least as high military skill as the ruler of the specified country."
],
"game_count": 402
},
{
"name": "dip_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X diplomatic power, or at least as much diplomatic power as the specified country."
],
"game_count": 19
},
{
"name": "dip_power_cost",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Multiplies the value by all_power_cost modifiers"
],
"game_count": 40
},
{
"name": "dip_tech",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an diplomatic technology of at least level X, or at least as high as the specified country."
],
"game_count": 151
},
{
"name": "diplomatic_reputation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a diplomatic reputation of at least X, or at least as much diplomatic reputation as the specified country."
],
"game_count": 472
},
{
"name": "dominant_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the dominant culture in the country is X or the same as the specified scope's."
],
"game_count": 8
},
{
"name": "dominant_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the dominant religion in the country is X or the same as the specified scope's."
],
"game_count": 143
},
{
"name": "doom",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X doom, or at least as much doom as the specified country."
],
"game_count": 10
},
{
"name": "dynasty",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ruling dynasty of the country is X, or is the same as that of country X."
],
"game_count": 584
},
{
"name": "empire_of_china_has_active_decree",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "empire_of_china_num_reforms_passed",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "empire_of_china_reform_level",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if at least X Empire of China reforms are enacted. Works similar to hre_reform_level"
],
"game_count": 0
},
{
"name": "empire_of_china_reform_passed",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified Chinese imperial reform has been enacted."
],
"game_count": 6
},
{
"name": "employed_advisor",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has employed an advisor with the specified characteristics."
],
"game_count": 344
},
{
"name": "end_game_tags_blocked",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if end game tags are block, which is the default behaviour"
],
"game_count": 1
},
{
"name": "estate_influence",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the estate X in the country has at least Y influence."
],
"game_count": 615
},
{
"name": "estate_led_regency_influence",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks estate led regency influence"
],
"game_count": 5
},
{
"name": "estate_led_regency_loyalty",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks estate led regency loyalty"
],
"game_count": 7
},
{
"name": "estate_loyalty",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the estate X in the country has at least Y loyalty."
],
"game_count": 753
},
{
"name": "estate_territory",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the estate X in the country controls at least Y% of the total development."
],
"game_count": 179
},
{
"name": "exiled_same_dynasty_as_current",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 4
},
{
"name": "exists",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country X or the scoped country exists."
],
"game_count": 1250
},
{
"name": "expelled_different_minorities",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks how many different minorities a country has expelled."
],
"game_count": 1
},
{
"name": "expelling_minorities",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 20
},
{
"name": "expelling_minorities_from",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 5
},
{
"name": "faction_in_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the faction in power of the country is X."
],
"game_count": 46
},
{
"name": "faction_influence",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the faction X of the country has at least Y influence."
],
"game_count": 56
},
{
"name": "federation_size",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the federation with the country has at least X members."
],
"game_count": 3
},
{
"name": "fervor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has stored at least X fervor points."
],
"game_count": 11
},
{
"name": "force_converted_by",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns if the country has been force converted by a specified other country."
],
"game_count": 0
},
{
"name": "fort_level",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the fort in the province has at least level X."
],
"game_count": 82
},
{
"name": "full_idea_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has completed the X idea group."
],
"game_count": 603
},
{
"name": "galley_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of the galley fraction to the navy size of the country is at least X."
],
"game_count": 2
},
{
"name": "galleys_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X galleys in the province, or if there are galleys from the specified country in the province."
],
"game_count": 0
},
{
"name": "garrison",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the garrison is at X men. Note: Misleading tooltip."
],
"game_count": 3
},
{
"name": "general_with_name",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if country has a general with name."
],
"game_count": 3
},
{
"name": "general_with_steam_name",
"scopes": [
"unit"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether a tag has previously been selected by the player."
],
"game_count": 2
},
{
"name": "gives_fleet_basing_rights_to",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scoped country gives Fleet Basing Rights to the specified country scope"
],
"game_count": 0
},
{
"name": "gives_military_access_to",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scoped country gives Military Access to the specified country scope"
],
"game_count": 0
},
{
"name": "gold_income",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an income from gold of at least X."
],
"game_count": 1
},
{
"name": "gold_income_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if in the country the proportion of income from gold is at least X."
],
"game_count": 10
},
{
"name": "governing_capacity_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if governing capacity percentage is at least X"
],
"game_count": 116
},
{
"name": "government",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has government type X. Includes \"dictatorship\", which checks whether the country has a government reform with the label \"is_dictatorship = yes\""
],
"game_count": 2821
},
{
"name": "government_power_frozen",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the government power is frozen"
],
"game_count": 13
},
{
"name": "government_rank",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a government rank of X or higher."
],
"game_count": 4625
},
{
"name": "government_reform_progress",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 5
},
{
"name": "great_power_rank",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a great power rank of X or worse (i.e. great_power_rank will check if your rank is 2, 3 or anything except 1, including not in the top 8, i.e. use this trigger with NOT)"
],
"game_count": 0
},
{
"name": "grown_by_development",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's or province's total development has grown by the specified amount"
],
"game_count": 2
},
{
"name": "grown_by_states",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "guaranteed_by",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is guaranteed by X."
],
"game_count": 6
},
{
"name": "had_active_policy",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country still has had the specified policy for at least X days."
],
"game_count": 0
},
{
"name": "had_consort_flag",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the consort flag X was last set at least Y days ago."
],
"game_count": 0
},
{
"name": "had_country_flag",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country flag X was last set for the country at least Y days ago."
],
"game_count": 296
},
{
"name": "had_global_flag",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the global flag X was last set at least Y days ago."
],
"game_count": 19
},
{
"name": "had_heir_flag",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the heir flag X was last set at least Y days ago."
],
"game_count": 2
},
{
"name": "had_province_flag",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province flag X was last set for the province at least Y days ago."
],
"game_count": 9
},
{
"name": "had_recent_war",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country fought a war within the last X years."
],
"game_count": 21
},
{
"name": "had_ruler_flag",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ruler flag X was last set for the current ruler at least Y days ago."
],
"game_count": 6
},
{
"name": "harmonization_progress",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's current harmonization progress is at least at X."
],
"game_count": 11
},
{
"name": "harmony",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X harmony."
],
"game_count": 5
},
{
"name": "has_active_debate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an ongoing debate in parliament."
],
"game_count": 46
},
{
"name": "has_active_estate_agenda",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country currently has an active estate agenda."
],
"game_count": 316
},
{
"name": "has_active_fervor",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has activated a fervor effect."
],
"game_count": 10
},
{
"name": "has_active_policy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has the specified policy active."
],
"game_count": 5
},
{
"name": "has_active_triggered_province_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if province has the province modifier X."
],
"game_count": 4
},
{
"name": "has_administration_efficiency_value",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "has_adopted_cult",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has adopted the specified cult, or the same cult as the specified country."
],
"game_count": 153
},
{
"name": "has_advisor",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has hired an advisor. Warning: Inteprets every right side argument as yes."
],
"game_count": 10
},
{
"name": "has_advisor_type_in_pool",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "has_age_ability",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified age ability."
],
"game_count": 2
},
{
"name": "has_any_active_estate_agenda",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country has any active estate agenda"
],
"game_count": 6
},
{
"name": "has_any_disaster",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is currently in a disaster."
],
"game_count": 115
},
{
"name": "has_assimilated_culture",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country accepts the specified culture."
],
"game_count": 0
},
{
"name": "has_assimilated_culture_group",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country accepts the specified culture."
],
"game_count": 0
},
{
"name": "has_been_eclipsed_by",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scoped country is too powerful (has eclipsed) the specified country"
],
"game_count": 3
},
{
"name": "has_been_humiliated_by",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the scoped country has been humiliated by the specified country"
],
"game_count": 0
},
{
"name": "has_border_with_religious_enemy",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country borders any country of a different religion. Interprets anything after '=' as \"yes\"."
],
"game_count": 4
},
{
"name": "has_building",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there is the specified building in the province."
],
"game_count": 2205
},
{
"name": "has_cardinal",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province or country has a cardinal in the curia."
],
"game_count": 23
},
{
"name": "has_casus_belli",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a casus belli of type X against country Y."
],
"game_count": 41
},
{
"name": "has_casus_belli_against",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a casus belli against country X."
],
"game_count": 2
},
{
"name": "has_center_of_trade_of_level",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "has_changed_nation",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if playing as a released vassal."
],
"game_count": 0
},
{
"name": "has_church_aspect",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has enabled the church aspect X."
],
"game_count": 69
},
{
"name": "has_climate",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has climate X."
],
"game_count": 109
},
{
"name": "has_colonial_parent",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified country is the colonial parent of the country."
],
"game_count": 3
},
{
"name": "has_colonist",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if scoped province has an active colonist."
],
"game_count": 5
},
{
"name": "has_commanding_three_star",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has a three star general."
],
"game_count": 1
},
{
"name": "has_company_manpower",
"scopes": [
"mercenary_company"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the mercenary company has X% of its manpower."
],
"game_count": 7
},
{
"name": "has_consort",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a consort."
],
"game_count": 122
},
{
"name": "has_consort_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the consort flag X is set."
],
"game_count": 71
},
{
"name": "has_consort_regency",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a consort regency."
],
"game_count": 51
},
{
"name": "has_construction",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there is the specified construction in progress in the province."
],
"game_count": 63
},
{
"name": "has_country_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the flag X is set for the country."
],
"game_count": 7171
},
{
"name": "has_country_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the modifier X. Accepts event, triggered and static modifiers."
],
"game_count": 2351
},
{
"name": "has_cultural_union",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if country has cultural union"
],
"game_count": 5
},
{
"name": "has_custom_ideas",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has custom ideas."
],
"game_count": 148
},
{
"name": "has_disaster",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is currently in the disaster X."
],
"game_count": 377
},
{
"name": "has_disaster_progress",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the disaster progress of the specified disaster is at least X in the country."
],
"game_count": 80
},
{
"name": "has_discovered",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In country scope, returns true if the country has discovered the province with the ID X. In province scope, returns true if the country X has discovered the province."
],
"game_count": 240
},
{
"name": "has_divert_trade",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the protectorate has divert trade to its overlord."
],
"game_count": 4
},
{
"name": "has_dlc",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the DLC X is enabled."
],
"game_count": 4304
},
{
"name": "has_eclipsed",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if specified country is too powerful (has eclipsed) the scoped country"
],
"game_count": 3
},
{
"name": "has_embargo_rivals",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the subject nation is embargoing overlord's rivals."
],
"game_count": 4
},
{
"name": "has_empty_adjacent_province",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if an adjacent province is uncolonized. Warning: Works only with 'yes'."
],
"game_count": 20
},
{
"name": "has_estate",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Return true if the province has no estate (province scope) or the country has no estates (country scope)",
"Returns true if the country has estate X, or in province scope if the province is controlled by an estate (yes/no), or is controlled by estate X."
],
"game_count": 1440
},
{
"name": "has_estate_influence_modifier",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the estate X in the country has the influence modifier Y."
],
"game_count": 286
},
{
"name": "has_estate_led_regency",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks if country has and estate led regency"
],
"game_count": 44
},
{
"name": "has_estate_loan",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country has any loans with the tag \"estate_loan = no\"."
],
"game_count": 7
},
{
"name": "has_estate_loyalty_modifier",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the estate X in the country has the loyalty modifier Y."
],
"game_count": 7
},
{
"name": "has_estate_privilege",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is giving the specified estate privilege."
],
"game_count": 1298
},
{
"name": "has_ever_humiliated",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if scoped country has ever humiliated the specified country"
],
"game_count": 3
},
{
"name": "has_faction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified faction."
],
"game_count": 56
},
{
"name": "has_factions",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has factions."
],
"game_count": 2
},
{
"name": "has_female_consort",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a female consort."
],
"game_count": 29
},
{
"name": "has_female_heir",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a female heir."
],
"game_count": 21
},
{
"name": "has_first_revolution_started",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if a revolution has happened in the world."
],
"game_count": 0
},
{
"name": "has_flagship",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if the country has a flagship (not a captured one)"
],
"game_count": 2
},
{
"name": "has_foreign_consort",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has foreign consort."
],
"game_count": 23
},
{
"name": "has_foreign_heir",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has foreign heir."
],
"game_count": 5
},
{
"name": "has_friendly_reformation_center",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a friendly center of reformation."
],
"game_count": 1
},
{
"name": "has_game_started",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the game has started."
],
"game_count": 6
},
{
"name": "has_given_consort_to",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scoped country has given a consort to the specified country."
],
"game_count": 19
},
{
"name": "has_global_flag",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified global flag is set."
],
"game_count": 574
},
{
"name": "has_global_modifier_value",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the value of the specified modifier is at least X for the country."
],
"game_count": 231
},
{
"name": "has_government_attribute",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country's government uses a specified attribute"
],
"game_count": 1207
},
{
"name": "has_government_attribute_short_desc",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country's government uses a specified attribute. Localised in short form."
],
"game_count": 11
},
{
"name": "has_government_mechanic",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses the specified government mechanic."
],
"game_count": 247
},
{
"name": "has_government_power",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"No sure what this does and what values are accepted here, please report!",
"Returns true if government has mechanic X with power Y and value Z"
],
"game_count": 497
},
{
"name": "has_great_project",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if province has the specified great project or any great project if any is used"
],
"game_count": 59
},
{
"name": "has_guaranteed",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has guaranteed country X."
],
"game_count": 3
},
{
"name": "has_had_golden_age",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country is has had a golden age."
],
"game_count": 2
},
{
"name": "has_harmonized_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has harmonized with the specified religion or religion group."
],
"game_count": 38
},
{
"name": "has_harsh_treatment",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the province has had harsh treatment used on it."
],
"game_count": 0
},
{
"name": "has_heir",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an heir (named X)."
],
"game_count": 341
},
{
"name": "has_heir_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the heir flag X is set."
],
"game_count": 15
},
{
"name": "has_heir_leader_from",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if an army in the province is led by an heir from X."
],
"game_count": 0
},
{
"name": "has_hostile_reformation_center",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a hostile center of reformation."
],
"game_count": 2
},
{
"name": "has_idea",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the X idea."
],
"game_count": 143
},
{
"name": "has_idea_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has chosen the X idea group."
],
"game_count": 1025
},
{
"name": "has_influencing_fort",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has an influencing fort."
],
"game_count": 15
},
{
"name": "has_institution",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified institution."
],
"game_count": 258
},
{
"name": "has_latent_trade_goods",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 27
},
{
"name": "has_leader",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country or mercenary company has the leader \"X\"."
],
"game_count": 42
},
{
"name": "has_leader_with",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a leader with at least the specified stats."
],
"game_count": 10
},
{
"name": "has_leaders",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 5
},
{
"name": "has_liberty_desire_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 2
},
{
"name": "has_local_modifier_value",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the value of the specified modifier is at least X for the province.."
],
"game_count": 0
},
{
"name": "has_matching_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified religion or syncretic faith, or the same religion or syncretic faith as the specified country."
],
"game_count": 6
},
{
"name": "has_merchant",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scoped country has an active merchant in the trade node."
],
"game_count": 59
},
{
"name": "has_mission",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 162
},
{
"name": "has_missionary",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has an active missionary."
],
"game_count": 124
},
{
"name": "has_monsoon",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 26
},
{
"name": "has_most_province_trade_power",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country X has most amount of trade power in trade node."
],
"game_count": 6
},
{
"name": "has_naval_doctrine",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if selected naval doctrine is activated, or any"
],
"game_count": 0
},
{
"name": "has_neighbor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"This is not documented and appears in government mechanics"
],
"game_count": 1
},
{
"name": "has_new_dynasty",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country has a new dynasty."
],
"game_count": 11
},
{
"name": "has_non_generic_missions",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether a country has any non-generic missions."
],
"game_count": 17
},
{
"name": "has_num_flagships",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "has_opinion",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least value opinion of the country specified by who."
],
"game_count": 628
},
{
"name": "has_opinion_diff",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if opinion difference between country X and Y, is at least Z."
],
"game_count": 0
},
{
"name": "has_opinion_modifier",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the opinion modifier modifier towards the country specified by who. Can also specify a value of the modifier (but it is not displayed)."
],
"game_count": 144
},
{
"name": "has_or_building_flagship",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if the country has or is building a flagship"
],
"game_count": 0
},
{
"name": "has_owner_accepted_culture",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the culture of the province is accepted by its owner."
],
"game_count": 146
},
{
"name": "has_owner_culture",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has the culture of its owner."
],
"game_count": 157
},
{
"name": "has_owner_harmonized_religion",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 10
},
{
"name": "has_owner_religion",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has the religion of its owner."
],
"game_count": 295
},
{
"name": "has_owner_secondary_religion",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 4
},
{
"name": "has_parliament",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a parliament."
],
"game_count": 108
},
{
"name": "has_pasha",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 10
},
{
"name": "has_personal_deity",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ruler of the country has picked the specified personal deity."
],
"game_count": 59
},
{
"name": "has_pillaged_capital_against",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if country has pillaged the capital of a tag"
],
"game_count": 0
},
{
"name": "has_port",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if it is a coastal province."
],
"game_count": 369
},
{
"name": "has_privateer_share_in_trade_node",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has at least X trade power in a trade node via privateering actions."
],
"game_count": 0
},
{
"name": "has_privateers",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has privateers in any trade node."
],
"game_count": 11
},
{
"name": "has_promote_investments",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is promoting investments in the specified trade company (region)."
],
"game_count": 0
},
{
"name": "has_protecting_trade_share_in_trade_node",
"scopes": [
"any",
"trade_node"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "has_province_flag",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has the province flag X."
],
"game_count": 1205
},
{
"name": "has_province_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if province has the province modifier X."
],
"game_count": 2124
},
{
"name": "has_rebel_faction",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is controlled by (the specified) rebel faction. =REB is used in Vanilla but apparently doesn't work as of 1.25"
],
"game_count": 46
},
{
"name": "has_reform",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified government reform."
],
"game_count": 3253
},
{
"name": "has_reform_on_level",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true country has a reform on level X"
],
"game_count": 1
},
{
"name": "has_regency",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a regency."
],
"game_count": 467
},
{
"name": "has_religious_school",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the current country scope has a religious school."
],
"game_count": 14
},
{
"name": "has_religious_school_of",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the current country scope has the same religious school as the specified country scope."
],
"game_count": 8
},
{
"name": "has_removed_fow",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has lifted the fog of war from the specified country."
],
"game_count": 0
},
{
"name": "has_revolution_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the province is has the Revolution in it."
],
"game_count": 70
},
{
"name": "has_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a ruler named \"X\"."
],
"game_count": 109
},
{
"name": "has_ruler_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ruler flag X is set for the country."
],
"game_count": 327
},
{
"name": "has_ruler_leader_from",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if an army in the province is led by a ruler from X."
],
"game_count": 0
},
{
"name": "has_ruler_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the modifier X until the ruler changes."
],
"game_count": 473
},
{
"name": "has_saved_event_target",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified event target has been saved."
],
"game_count": 117
},
{
"name": "has_saved_global_event_target",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified event target has been saved."
],
"game_count": 2
},
{
"name": "has_scutage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the vassal pays scutage."
],
"game_count": 3
},
{
"name": "has_seat_in_parliament",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has a seat in parliament."
],
"game_count": 60
},
{
"name": "has_secondary_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the county has a secondary religion."
],
"game_count": 13
},
{
"name": "has_send_officers",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the protectorate has received officers."
],
"game_count": 4
},
{
"name": "has_siege",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is under siege."
],
"game_count": 57
},
{
"name": "has_spare_flagship_capacity",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 10
},
{
"name": "has_spawned_rebels",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if rebels of the specified type are active in the country."
],
"game_count": 63
},
{
"name": "has_spawned_supported_rebels",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if rebels which were supported by the secified country are active in the country."
],
"game_count": 1
},
{
"name": "has_spy_network_from",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country X has a spy network of at least the specified size in the country."
],
"game_count": 9
},
{
"name": "has_spy_network_in",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a spy network of at least the specified size in country X."
],
"game_count": 39
},
{
"name": "has_state_edict",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 22
},
{
"name": "has_state_patriach",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has any state patriarch."
],
"game_count": 23
},
{
"name": "has_states_general_mechanic",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 133
},
{
"name": "has_subject_of_type",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a subject of type"
],
"game_count": 3
},
{
"name": "has_subsidize_armies",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a march with subsidized armies."
],
"game_count": 6
},
{
"name": "has_supply_depot",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "has_support_loyalists",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a subject nation which receives support for loyalists."
],
"game_count": 7
},
{
"name": "has_switched_nation",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the player has changed nation by playing as a released vassal."
],
"game_count": 57
},
{
"name": "has_terrain",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has terrain X."
],
"game_count": 669
},
{
"name": "has_trade_company_investment_in_area",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 62
},
{
"name": "has_trade_modifier",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true the specified country has the trade modifier X in the trade node that the scoped province belongs to."
],
"game_count": 46
},
{
"name": "has_trader",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified country has a merchant in the trade node."
],
"game_count": 38
},
{
"name": "has_truce",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has truce."
],
"game_count": 13
},
{
"name": "has_unembraced_institution",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "has_unified_culture_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country owns all provinces of its culture group."
],
"game_count": 1
},
{
"name": "has_unit_type",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has selected unit type X as preferable unit."
],
"game_count": 1
},
{
"name": "has_unlocked_cult",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has unlocked the specified cult, or the same cult as the specified country."
],
"game_count": 243
},
{
"name": "has_wartaxes",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has raised war taxes."
],
"game_count": 3
},
{
"name": "has_winter",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has winter X."
],
"game_count": 70
},
{
"name": "has_won_war_against",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country has defeated the other country in a war (as main attacker vs main defender or vice versa)"
],
"game_count": 3
},
{
"name": "have_had_reform",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 202
},
{
"name": "heavy_ship_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of the heavy ship fraction to the navy size of the country is at least X."
],
"game_count": 1
},
{
"name": "heavy_ships_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X heavy ships in the province, or if there are heavy ships from the specified country in the province."
],
"game_count": 2
},
{
"name": "hegemon_strength",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if Hegemony power is at least X"
],
"game_count": 1
},
{
"name": "heir_adm",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an heir with an administrative skill of at least X."
],
"game_count": 40
},
{
"name": "heir_age",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an heir that is at least X years old."
],
"game_count": 82
},
{
"name": "heir_claim",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an heir with a claim strength of at least X."
],
"game_count": 16
},
{
"name": "heir_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's heir has the specified culture. Can utilise Event Scope Values."
],
"game_count": 8
},
{
"name": "heir_dip",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an heir with a diplomatic skill of at least X."
],
"game_count": 46
},
{
"name": "heir_dynasty",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the heirs dynasty of the country is X, or is the same as that of country X."
],
"game_count": 8
},
{
"name": "heir_has_consort_dynasty",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's heir and consort have the same dynasty."
],
"game_count": 0
},
{
"name": "heir_has_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's heir has the specified personality."
],
"game_count": 278
},
{
"name": "heir_has_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country's heir has the specified ancestor personality."
],
"game_count": 8
},
{
"name": "heir_has_ruler_dynasty",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's heir and ruler have the same dynasty."
],
"game_count": 1
},
{
"name": "heir_mil",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an heir with a military skill of at least X."
],
"game_count": 63
},
{
"name": "heir_nationality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an heir with nationality X."
],
"game_count": 16
},
{
"name": "heir_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's heir has the specified religion. Can utilise Event Scope Values."
],
"game_count": 6
},
{
"name": "hidden_trigger",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Hides the enclosed conditions so that they are still required but cannot be seen by human players."
],
"game_count": 63
},
{
"name": "higher_development_than",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the province has a higher total development value than a specified other province."
],
"game_count": 3
},
{
"name": "highest_supply_limit_in_area",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 29
},
{
"name": "highest_value_trade_node",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the trade node is the highest valued trade node in the world. The value is calculated as total trade value minus outgoing trade value."
],
"game_count": 7
},
{
"name": "hired_for_months",
"scopes": [
"mercenary_company"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 14
},
{
"name": "historical_friend_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the countries are historical friends."
],
"game_count": 11
},
{
"name": "historical_rival_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the countries are historical rivals"
],
"game_count": 4
},
{
"name": "holy_order",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if the listed holy order is present in the province"
],
"game_count": 101
},
{
"name": "home_trade_node",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the scoped country has its home trade node the same as the specified trade node"
],
"game_count": 7
},
{
"name": "horde_unity",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a horde unity of at least X, or at least as much horde unity as the specified country."
],
"game_count": 264
},
{
"name": "hre_heretic_religion",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified religion is the opposition religion of the HRE. Note: No localisation for the negation."
],
"game_count": 2
},
{
"name": "hre_leagues_enabled",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if religious leagues are enabled."
],
"game_count": 13
},
{
"name": "hre_reform_passed",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified imperial reform has been enacted."
],
"game_count": 92
},
{
"name": "hre_religion",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified religion is the dominant faith of the HRE."
],
"game_count": 14
},
{
"name": "hre_religion_locked",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if an official faith of the HRE has been permanently established."
],
"game_count": 19
},
{
"name": "hre_religion_treaty",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the treaty of religious peace in the HRE has been signed."
],
"game_count": 22
},
{
"name": "hre_size",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the HRE contains at least X members."
],
"game_count": 30
},
{
"name": "humiliated",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the scoped country has humiliated the specified country"
],
"game_count": 0
},
{
"name": "humiliated_by",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 7
},
{
"name": "imperial_influence",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the emperor of the HRE has an imperial authority of at least X."
],
"game_count": 4
},
{
"name": "imperial_mandate",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the emperor of China has at least X mandate."
],
"game_count": 92
},
{
"name": "in_golden_age",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country currently is in a golden age."
],
"game_count": 9
},
{
"name": "in_league",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the countries is in the X league."
],
"game_count": 19
},
{
"name": "incident_variable_value",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the value of the specified incident is at least X."
],
"game_count": 32
},
{
"name": "infantry_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of the infantry fraction to the army size of the country is at least X."
],
"game_count": 4
},
{
"name": "infantry_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X cavalry units in the province, or if there are cavalry units from the specified country in the province.",
"Returns true if there are at least X infantry units in the province."
],
"game_count": 4
},
{
"name": "inflation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an inflation of at least X, or t least as much inflation as the country X."
],
"game_count": 92
},
{
"name": "innovativeness",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 43
},
{
"name": "institution_difference",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has embraced at least X more institutions as the specified country."
],
"game_count": 9
},
{
"name": "invasion_nation",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 3
},
{
"name": "invested_papal_influence",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has invested at least X papal influence in the election of the next papal controller."
],
"game_count": 0
},
{
"name": "ironman",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ironman mode is enabled"
],
"game_count": 374
},
{
"name": "is_advisor_employed",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the advisor with the ID X is employed."
],
"game_count": 16
},
{
"name": "is_ahead_of_time_in_technology",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 16
},
{
"name": "is_all_concessions_in_council_taken",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "is_any_heresy_enabled",
"scopes": [
"any"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "is_at_war",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is at war."
],
"game_count": 992
},
{
"name": "is_backing_current_issue",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is backing the current issue in the parliament."
],
"game_count": 30
},
{
"name": "is_bankrupt",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is bankrupt."
],
"game_count": 79
},
{
"name": "is_blockaded",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is blockaded."
],
"game_count": 1
},
{
"name": "is_blockaded_by",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is blockaded by the specfied country."
],
"game_count": 0
},
{
"name": "is_capital",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is a capital."
],
"game_count": 1163
},
{
"name": "is_capital_of",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 100
},
{
"name": "is_center_of_revolution",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the province is a Center of the Revolution."
],
"game_count": 21
},
{
"name": "is_city",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is a city, i.e. has a population of at least 1000."
],
"game_count": 366
},
{
"name": "is_claim",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In country scope, returns true if the country has a claim on the province with the ID X. In province scope, returns true if the specified country has a claim on the province."
],
"game_count": 290
},
{
"name": "is_client_nation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a client state."
],
"game_count": 2
},
{
"name": "is_client_nation_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a client state of X."
],
"game_count": 0
},
{
"name": "is_colonial_nation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a non-independent colonial nation."
],
"game_count": 294
},
{
"name": "is_colonial_nation_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a colonial nation of X."
],
"game_count": 191
},
{
"name": "is_colony",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is a colony."
],
"game_count": 124
},
{
"name": "is_core",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In country scope, returns true if the country has a core on the province with the ID X. In province scope, returns true if the country X has a core on the province."
],
"game_count": 1513
},
{
"name": "is_council_enabled",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"If council of trent is enabled"
],
"game_count": 2
},
{
"name": "is_crusade_target",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the target of a crusade."
],
"game_count": 1
},
{
"name": "is_date",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the current date in the campaign is X."
],
"game_count": 1
},
{
"name": "is_defender_of_faith",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the defender of the faith."
],
"game_count": 46
},
{
"name": "is_defender_of_faith_of_tier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country is a defender of faith of the specified tier."
],
"game_count": 11
},
{
"name": "is_dynamic_tag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a dynamically created tag (e.g. client states)."
],
"game_count": 1
},
{
"name": "is_elector",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is an elector of the HRE."
],
"game_count": 123
},
{
"name": "is_emperor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the emperor of the HRE."
],
"game_count": 248
},
{
"name": "is_emperor_of_china",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the emperor of China."
],
"game_count": 202
},
{
"name": "is_empty",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if province is empty"
],
"game_count": 204
},
{
"name": "is_enemy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true the country views country X as an enemy."
],
"game_count": 91
},
{
"name": "is_excommunicated",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ruler of the country is excommunicated."
],
"game_count": 26
},
{
"name": "is_federation_leader",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a federation leader."
],
"game_count": 7
},
{
"name": "is_federation_nation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if the country is a federation nation"
],
"game_count": 10
},
{
"name": "is_female",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if ruler of the country is female."
],
"game_count": 116
},
{
"name": "is_force_converted",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has been force-converted via either religious rebels or an Enforce Religion peace treaty. Note: The subject interaction Enforce Religion does not cause the subject to be considered as force-converted."
],
"game_count": 7
},
{
"name": "is_foreign_claim",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the province is a (permanent) claim of any country which is not the owner of the province"
],
"game_count": 0
},
{
"name": "is_foreign_company",
"scopes": [
"mercenary_company"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the mercenary company is a foreign mercenary company."
],
"game_count": 17
},
{
"name": "is_former_colonial_nation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a colonial nation that has gained independence."
],
"game_count": 268
},
{
"name": "is_great_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a great power."
],
"game_count": 32
},
{
"name": "is_harmonizing_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is currently harmonizing with the specified religion or religion group."
],
"game_count": 16
},
{
"name": "is_hegemon",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country is a hegemon or not"
],
"game_count": 4
},
{
"name": "is_hegemon_of_type",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if scope is hegemon of <type> or all"
],
"game_count": 4
},
{
"name": "is_heir_leader",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the heir of the country is a general. Note: Proper localisation for the negation only with NOT = ..."
],
"game_count": 24
},
{
"name": "is_hiring_condottiere_from",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country is hiring condottieri from the specified country"
],
"game_count": 1
},
{
"name": "is_imperial_ban_allowed",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the emperor has a casus belli on occupiers of the Empire. Note: Enabled/Disabled with Call for Reichsreform."
],
"game_count": 2
},
{
"name": "is_in_capital_area",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is in the capital area of its owner (i.e. has a land connection to the owner's capital through whose provinces)."
],
"game_count": 261
},
{
"name": "is_in_coalition",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is in a coalition."
],
"game_count": 12
},
{
"name": "is_in_coalition_war",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is fighting a coalition war."
],
"game_count": 1
},
{
"name": "is_in_deficit",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is running a deficit."
],
"game_count": 53
},
{
"name": "is_in_extended_regency",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if country is in an extended regency"
],
"game_count": 1
},
{
"name": "is_in_important_war",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 14
},
{
"name": "is_in_large_debt",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country has large debts (multiple loans, to be confirmed how many - returned false with two but true with ten). Note: \"No\" is treated as a \"yes\" so use NOT = { is_in_large_debt = yes }"
],
"game_count": 10
},
{
"name": "is_in_league_war",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is in a religious league war."
],
"game_count": 22
},
{
"name": "is_in_trade_league",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a member of a trade league."
],
"game_count": 5
},
{
"name": "is_in_trade_league_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a member of the same trade league as country X."
],
"game_count": 31
},
{
"name": "is_in_war",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is at war and the mentioned conditions are fulfilled."
],
"game_count": 120
},
{
"name": "is_incident_active",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified incident is active. Allowed parameters are <incident>, yes/no, any and none."
],
"game_count": 34
},
{
"name": "is_incident_happened",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified incident already happened."
],
"game_count": 4
},
{
"name": "is_incident_possible",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified incident can possibly happen."
],
"game_count": 0
},
{
"name": "is_incident_potential",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified incident is visible and therefore can happen in the future."
],
"game_count": 0
},
{
"name": "is_institution_enabled",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified institution has been discovered."
],
"game_count": 78
},
{
"name": "is_institution_origin",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is the origin of the specified institution."
],
"game_count": 16
},
{
"name": "is_island",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is an island, i.e. has no neighboring land province and no reachable province via a strait."
],
"game_count": 26
},
{
"name": "is_lacking_institutions",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country is lacking institutions."
],
"game_count": 3
},
{
"name": "is_league_enemy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country X is league enemy of the country('s league)."
],
"game_count": 13
},
{
"name": "is_league_friend",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is in the same religious league as the specified country."
],
"game_count": 3
},
{
"name": "is_league_leader",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country leads a religious league."
],
"game_count": 5
},
{
"name": "is_lesser_in_union",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the lesser partner in a personal union."
],
"game_count": 264
},
{
"name": "is_looted",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is looted."
],
"game_count": 24
},
{
"name": "is_march",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a march."
],
"game_count": 60
},
{
"name": "is_migratory_tribe",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if the country is a migratory tribe"
],
"game_count": 7
},
{
"name": "is_mod_active",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the given name matches the Name field of the descriptor.mod of any enabled mods, e.g. \"Example Mod\" will return true if a mod is enabled that contains Name=\"Example Mod\" in its descriptor.mod"
],
"game_count": 0
},
{
"name": "is_monarch_leader",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ruler of the country is a general."
],
"game_count": 46
},
{
"name": "is_monarchists_in_power",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 13
},
{
"name": "is_month",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the current month is at least X (zero based i.e. 0 = January)."
],
"game_count": 82
},
{
"name": "is_most_powerful_estate",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "is_native_tribe",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks if the country is a native tribe"
],
"game_count": 7
},
{
"name": "is_neighbor_of",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is neighbor of X."
],
"game_count": 126
},
{
"name": "is_neighbor_of_province",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country is a neighbor of the specified province."
],
"game_count": 0
},
{
"name": "is_node_in_trade_company_region",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province's trade node is in a trade company region."
],
"game_count": 30
},
{
"name": "is_nomad",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country's government is nomadic. Note: Only the Steppe Nomads government is flagged as nomadic."
],
"game_count": 155
},
{
"name": "is_or_was_tag",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 53
},
{
"name": "is_orangists_in_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if in the country the orangists are in power."
],
"game_count": 13
},
{
"name": "is_origin_of_consort",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified country is the origin country of the scoped country's consort."
],
"game_count": 8
},
{
"name": "is_overseas",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is overseas"
],
"game_count": 171
},
{
"name": "is_overseas_subject",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the subject is overseas."
],
"game_count": 1
},
{
"name": "is_owned_by_trade_company",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province belongs to a trade company."
],
"game_count": 58
},
{
"name": "is_papal_controller",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the papal controller."
],
"game_count": 22
},
{
"name": "is_part_of_hre",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country/province is part of the HRE."
],
"game_count": 487
},
{
"name": "is_permament_claim",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "is_permanent_claim",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the province is a permanent claim of X, or if country has a permanent claim on X."
],
"game_count": 360
},
{
"name": "is_playing_custom_nation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a player-designed custom nation."
],
"game_count": 259
},
{
"name": "is_possible_march",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if vassal X is a possible march of the country."
],
"game_count": 0
},
{
"name": "is_possible_vassal",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country X is releasable as vassal of the country."
],
"game_count": 0
},
{
"name": "is_previous_papal_controller",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the previous papal controller."
],
"game_count": 5
},
{
"name": "is_primitive",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 46
},
{
"name": "is_prosperous",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is prosperous."
],
"game_count": 3
},
{
"name": "is_protectorate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a protectorate"
],
"game_count": 0
},
{
"name": "is_random_new_world",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if playing with a random New World."
],
"game_count": 342
},
{
"name": "is_rebel_type",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country is a rebel faction of the specified type. Use with caution - may not work in all circumstances (e.g. controller scope breaks it, apparently)"
],
"game_count": 2
},
{
"name": "is_reform_available",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 2
},
{
"name": "is_reformation_center",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is a reformation center."
],
"game_count": 144
},
{
"name": "is_religion_enabled",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified religion is enabled."
],
"game_count": 175
},
{
"name": "is_religion_grant_colonial_claim",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has been granted to any country, to no country or to a specific country."
],
"game_count": 14
},
{
"name": "is_religion_reformed",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has reformed their religion."
],
"game_count": 21
},
{
"name": "is_renting_condottieri_to",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country is renting out condottieri to the target country."
],
"game_count": 12
},
{
"name": "is_revolution_center",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "is_revolution_target",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the revolution target."
],
"game_count": 33
},
{
"name": "is_revolutionary",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks the country is revolutionary (according to its government)"
],
"game_count": 334
},
{
"name": "is_rival",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country X is a rival of the country."
],
"game_count": 606
},
{
"name": "is_ruler_commanding_unit",
"scopes": [
"any",
"unit"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the ruler is commanding the scoped unit/army"
],
"game_count": 13
},
{
"name": "is_sea",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is sea. Mostly used for trade nodes."
],
"game_count": 31
},
{
"name": "is_state",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is in a state."
],
"game_count": 374
},
{
"name": "is_state_core",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In country scope, returns true if the country has a state core on the province with the ID X. In province scope, returns true if the specified country has a claim on the province."
],
"game_count": 367
},
{
"name": "is_statists_in_power",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if in the country the statists are in power."
],
"game_count": 25
},
{
"name": "is_strongest_trade_power",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified country has the most trade power in the area."
],
"game_count": 76
},
{
"name": "is_subject",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a subject."
],
"game_count": 339
},
{
"name": "is_subject_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a subject of X."
],
"game_count": 495
},
{
"name": "is_subject_of_type",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a subject of subject type."
],
"game_count": 464
},
{
"name": "is_subject_of_type_with_overlord",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if subject of type with overlord",
"Returns true if the country is a subject of subject type of the specified overlord"
],
"game_count": 1
},
{
"name": "is_supporting_independence_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true when the scope country is supporting the independence of the target country."
],
"game_count": 26
},
{
"name": "is_territorial_core",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In country scope, returns true if the country has a territorial core on the province with the ID X. In province scope, returns true if the country X has a territorial core on the province."
],
"game_count": 7
},
{
"name": "is_territory",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is in a territory."
],
"game_count": 33
},
{
"name": "is_threat",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country X is threatened by the country."
],
"game_count": 5
},
{
"name": "is_trade_league_leader",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the leader of a trade league."
],
"game_count": 12
},
{
"name": "is_tribal",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a tribal government. Note: Government types that allow migration are not considered tribal."
],
"game_count": 25
},
{
"name": "is_tutorial_active",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 3
},
{
"name": "is_variable_equal",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified variable is equal to X."
],
"game_count": 40
},
{
"name": "is_vassal",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a vassal."
],
"game_count": 27
},
{
"name": "is_wasteland",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is wasteland."
],
"game_count": 44
},
{
"name": "is_year",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the current year is at least X."
],
"game_count": 2058
},
{
"name": "island",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is an island, i.e. has no neighboring land provinces."
],
"game_count": 2
},
{
"name": "isolationism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a isolationism level of at least X."
],
"game_count": 1
},
{
"name": "janissary_percentage",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an army of at least X k janissaries."
],
"game_count": 300
},
{
"name": "junior_union_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the junior partner in a personal union under country X."
],
"game_count": 67
},
{
"name": "karma",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a karma of at least X, or at least as much karma as the specified country."
],
"game_count": 79
},
{
"name": "knows_country",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has knowledge of country X."
],
"game_count": 91
},
{
"name": "land_forcelimit",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a land force limit of at least X, or a land force limit of at least as many regiments as the specified country."
],
"game_count": 39
},
{
"name": "land_maintenance",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has set its land maintenance to X."
],
"game_count": 3
},
{
"name": "land_morale",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a morale of armies of at least X, or if the country has an at least as high morale of armies as the specified country."
],
"game_count": 514
},
{
"name": "last_mission",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "legitimacy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X legitimacy, or if the country has at least as much legitimacy as the specified country."
],
"game_count": 645
},
{
"name": "legitimacy_equivalent",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's legitimacy equivalent (legitmacy, republican tradition, devotion, horde unity, meritocracy etc.) is at least X, or at least as much as the specified country."
],
"game_count": 32
},
{
"name": "legitimacy_or_horde_unity",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X legitimacy or horde unity, or at least as much as the specified country."
],
"game_count": 35
},
{
"name": "liberty_desire",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Return true if the subject has a liberty desire of at least X."
],
"game_count": 397
},
{
"name": "light_ship_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of the light ship fraction to the navy size of the country is at least X."
],
"game_count": 1
},
{
"name": "light_ships_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X light ships in the province, or if there are light ships from the specified country in the province."
],
"game_count": 0
},
{
"name": "likely_rebels",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has the specified rebel faction as likely rebels."
],
"game_count": 52
},
{
"name": "local_autonomy",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has a local autonomy of at least X."
],
"game_count": 243
},
{
"name": "local_autonomy_above_min",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province's local autonomy is at least X above the local development's minimum value."
],
"game_count": 6
},
{
"name": "luck",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a lucky nation. (AI controlled counties only.)"
],
"game_count": 16
},
{
"name": "mamluks_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country has an army of at least X k janissaries."
],
"game_count": 3
},
{
"name": "manpower",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X * 1000 available manpower."
],
"game_count": 48
},
{
"name": "manpower_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a manpower level of at least X%."
],
"game_count": 163
},
{
"name": "map_setup",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 28
},
{
"name": "march",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country has at least X many marches"
],
"game_count": 3
},
{
"name": "march_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a march under country X."
],
"game_count": 7
},
{
"name": "marriage_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a royal marriage with X."
],
"game_count": 49
},
{
"name": "max_manpower",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X * 1000 maximum manpower."
],
"game_count": 5
},
{
"name": "max_revolutionary_zeal",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks the country's current maximum revolutionary zeal"
],
"game_count": 29
},
{
"name": "max_sailors",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country has at least X maximum sailors."
],
"game_count": 2
},
{
"name": "mercantilism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's mercantilism is at least X."
],
"game_count": 101
},
{
"name": "mercenary_company",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if matches a mercenary_company"
],
"game_count": 32
},
{
"name": "mercenary_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the ratio of the mercenary fraction to the army size of the country is at least X."
],
"game_count": 0
},
{
"name": "meritocracy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a meritocracy value of at least X."
],
"game_count": 276
},
{
"name": "mil",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a ruler with a military skill of at least X, or at least as high military skill as the ruler of the specified country."
],
"game_count": 435
},
{
"name": "mil_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X military power, or at least as much military power as the specified country."
],
"game_count": 17
},
{
"name": "mil_power_cost",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Multiplies the value by all_power_cost modifiers"
],
"game_count": 60
},
{
"name": "mil_tech",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has an military technology of at least level X, or at least as high as the specified country."
],
"game_count": 259
},
{
"name": "militarised_society",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "military_strength",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"military_strength evaluates (Scope country strength / \"who\" country strength ) >= value, strength being (Max manpower * Tactics) + 2 * (Land force limit * Tactics)"
],
"game_count": 2
},
{
"name": "mission_completed",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 665
},
{
"name": "missionary_strength",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns the missionary strength the country would have if it tried to convert the province."
],
"game_count": 13
},
{
"name": "monthly_adm",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country is gaining at least the specified amount of ADM power each month."
],
"game_count": 18
},
{
"name": "monthly_dip",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country is gaining at least the specified amount of DIP power each month."
],
"game_count": 5
},
{
"name": "monthly_income",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a monthly income of at least X, or at least as high as the specified country."
],
"game_count": 202
},
{
"name": "monthly_mil",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country is gaining at least the specified amount of MIL power each month."
],
"game_count": 30
},
{
"name": "monthly_trade_income",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "months_of_ruling",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a ruler that has ruled for at least X months."
],
"game_count": 4
},
{
"name": "months_since_defection",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province defected within the last X months."
],
"game_count": 9
},
{
"name": "nation_designer_points",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if at least X points were used when creating the custom nation."
],
"game_count": 24
},
{
"name": "national_focus",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has set the national focus to X."
],
"game_count": 25
},
{
"name": "nationalism",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if province has at least X years of separatism remaining."
],
"game_count": 27
},
{
"name": "nationalism_debug",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"DO NOT USE THIS. This key is used by Paradox Internally to test things but it has made into the released files of 1.34, so we are adding it here to avoid confusing errors."
],
"game_count": 2
},
{
"name": "native_ferocity",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if ferocity of natives in the province is at least X."
],
"game_count": 18
},
{
"name": "native_hostileness",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if hostileness of natives in the province is at least X."
],
"game_count": 22
},
{
"name": "native_policy",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 17
},
{
"name": "native_size",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if size of natives in the province is at least X."
],
"game_count": 46
},
{
"name": "naval_forcelimit",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a naval force limit of at least X, or at least as large a naval force limit as the specified country."
],
"game_count": 23
},
{
"name": "naval_maintenance",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's naval maintenance slider is at least X fraction of maximum."
],
"game_count": 10
},
{
"name": "naval_morale",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a morale of navies of at least X, or an at least as high morale of navies as the specified country."
],
"game_count": 138
},
{
"name": "naval_strength",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's navy size is at least the size of X times the navy strength of the specified country."
],
"game_count": 1
},
{
"name": "navy_balance",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country's navy size is at least the size of X times the navy size of the specified country."
],
"game_count": 12
},
{
"name": "navy_size",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the current scope has a navy of at least X ships, or a navy at least as large as the specified country."
],
"game_count": 84
},
{
"name": "navy_size_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of the total navy size of the country to its naval force limit is at least X."
],
"game_count": 51
},
{
"name": "navy_tradition",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a navy tradition of at least X, or an at least as high navy tradition as specified country."
],
"game_count": 103
},
{
"name": "needs_regiment_type",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"This is not documented and appears in government mechanics"
],
"game_count": 1
},
{
"name": "neighbors_tech_discount",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 33
},
{
"name": "normal_or_historical_nations",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if game is set to use normal or historical nations."
],
"game_count": 753
},
{
"name": "normal_province_values",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if game is set to use normal province values."
],
"game_count": 372
},
{
"name": "num_accepted_cultures",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X accepted cultures."
],
"game_count": 152
},
{
"name": "num_custom_nation_provinces",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 2
},
{
"name": "num_federation_advancements",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Number of federation advancements"
],
"game_count": 4
},
{
"name": "num_free_building_slots",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has at least X building slots remaining."
],
"game_count": 437
},
{
"name": "num_investments_in_trade_company_region",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether a tag has previously been selected by the player."
],
"game_count": 29
},
{
"name": "num_mothballed_forts",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks the number of mothballed forts"
],
"game_count": 1
},
{
"name": "num_of_active_blessings",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has enabled at least X blessings."
],
"game_count": 1
},
{
"name": "num_of_admirals",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X admirals, or at least as many admirals as the specified country."
],
"game_count": 1
},
{
"name": "num_of_admirals_with_traits",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X admirals with traits."
],
"game_count": 1
},
{
"name": "num_of_allies",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Return true if the country has at least X allies, or at least as many allies as the specified country."
],
"game_count": 25
},
{
"name": "num_of_artillery",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X artillery regiments, or at least as many artillery regiments as the specified country."
],
"game_count": 5
},
{
"name": "num_of_aspects",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X church aspects, or at least as many church aspects as the specified country."
],
"game_count": 34
},
{
"name": "num_of_banners",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X banner units."
],
"game_count": 2
},
{
"name": "num_of_buildings_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the province has at least as many buildings as specified."
],
"game_count": 10
},
{
"name": "num_of_captured_ships_with_boarding_doctrine",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "num_of_caravel",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_cardinals",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X cardinals in the Holy See, or at least as many cardinals as the specified country."
],
"game_count": 50
},
{
"name": "num_of_carolean",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scope currently has at least X Caroleans"
],
"game_count": 3
},
{
"name": "num_of_cavalry",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X cavalry regiments, or at least as many cavalry regiments as the specified country."
],
"game_count": 3
},
{
"name": "num_of_cawa",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country scope has at least x cawa troops"
],
"game_count": 2
},
{
"name": "num_of_centers_of_reformation",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 2
},
{
"name": "num_of_centers_of_trade",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "num_of_cities",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country owns at least X cities, or at least as many cities as the specified country."
],
"game_count": 934
},
{
"name": "num_of_coalition_members",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is in a coalition of at least X members."
],
"game_count": 2
},
{
"name": "num_of_colonies",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"1.31.5 counts number of colony provinces",
"Returns true if the country has at least X unfinished colonies."
],
"game_count": 40
},
{
"name": "num_of_colonists",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X colonists."
],
"game_count": 62
},
{
"name": "num_of_conquistadors",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X conquistadors, or at least as many conquistadors as the specified country."
],
"game_count": 12
},
{
"name": "num_of_consorts",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks how many consorts the current monarch has had."
],
"game_count": 1
},
{
"name": "num_of_continents",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country owns provinces on at least X continents. Only provinces owned by the country itself are taken into account, not provinces owned by subjects."
],
"game_count": 1
},
{
"name": "num_of_cossacks",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X cossack units."
],
"game_count": 0
},
{
"name": "num_of_custom_nations",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X custom nations in the game."
],
"game_count": 338
},
{
"name": "num_of_different_cultures_in_court",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks how many cultures are represented in your court (advisors + ruler, monarch, heir)."
],
"game_count": 1
},
{
"name": "num_of_different_religions_in_court",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks how many religions are represented in your court (advisors + ruler, monarch, heir)."
],
"game_count": 1
},
{
"name": "num_of_diplomatic_relations",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X diplomatic relations."
],
"game_count": 2
},
{
"name": "num_of_diplomats",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X diplomats."
],
"game_count": 0
},
{
"name": "num_of_electors",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X electors of the HRE."
],
"game_count": 2
},
{
"name": "num_of_estate_agendas_completed",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks how many agendas a country has completed for a specified estate."
],
"game_count": 7
},
{
"name": "num_of_estate_privileges",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks how many privileges a country has given to a specified estate."
],
"game_count": 102
},
{
"name": "num_of_explorers",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X explorers, or at least as many explorers as the specified country."
],
"game_count": 11
},
{
"name": "num_of_foreign_hre_provinces",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_free_diplomatic_relations",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X free diplomatic relations slots."
],
"game_count": 14
},
{
"name": "num_of_free_explorers",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks number of unassigned explorers"
],
"game_count": 0
},
{
"name": "num_of_galleass",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_galleon",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_galley",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X galleys, or at least as many galleys as the specified country."
],
"game_count": 3
},
{
"name": "num_of_generals",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X generals, or at least as many generals as the specified country."
],
"game_count": 4
},
{
"name": "num_of_generals_with_traits",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X generals with traits."
],
"game_count": 1
},
{
"name": "num_of_geobukseon",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_harmonized",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has harmonized with at least X religions or religion groups."
],
"game_count": 1
},
{
"name": "num_of_heavy_ship",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X heavy ships, or at least as many heavy ships as the specified country."
],
"game_count": 14
},
{
"name": "num_of_hired_mercenary_companies",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks how many mercenary companies the country is currently hiring."
],
"game_count": 3
},
{
"name": "num_of_hussars",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scope currently has at least X Hussars"
],
"game_count": 1
},
{
"name": "num_of_infantry",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X infantry regiments, or at least as many infantry regiments as the specified country."
],
"game_count": 0
},
{
"name": "num_of_janissaries",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 11
},
{
"name": "num_of_light_ship",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X light ships, or at least as many light ships as the specified country."
],
"game_count": 10
},
{
"name": "num_of_loans",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X loans, or at least as many loans as the specified country."
],
"game_count": 209
},
{
"name": "num_of_mamluks",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 2
},
{
"name": "num_of_man_of_war",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_marches",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_marines",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country scope has at least x marines."
],
"game_count": 1
},
{
"name": "num_of_mercenaries",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X mercenaries, or at least as many mercenaries as the specified country."
],
"game_count": 4
},
{
"name": "num_of_merchants",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X merchants."
],
"game_count": 31
},
{
"name": "num_of_missionaries",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X missionaries."
],
"game_count": 19
},
{
"name": "num_of_musketeer",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_musketeers",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_non_tributary_subjects",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_owned_and_controlled_institutions",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country owns and controlls at least X provinces that are institution origins."
],
"game_count": 1
},
{
"name": "num_of_owned_areas",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks the number of owned areas (i.e. states and territories) a country has."
],
"game_count": 0
},
{
"name": "num_of_owned_provinces_with",
"scopes": [
"any"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 384
},
{
"name": "num_of_pashas",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_ports",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country owns at least X home ports (in lands contiguously connected to the capital), or at least as many home ports as the specified country."
],
"game_count": 241
},
{
"name": "num_of_ports_blockading",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country blockades at least X ports."
],
"game_count": 1
},
{
"name": "num_of_powerful_estates",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X estates with at least 70 influence."
],
"game_count": 4
},
{
"name": "num_of_protectorates",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X protectorates, or at least as many protectorates as the specified country."
],
"game_count": 0
},
{
"name": "num_of_provinces_in_states",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X provinces is states."
],
"game_count": 14
},
{
"name": "num_of_provinces_in_territories",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X provinces is territories."
],
"game_count": 0
},
{
"name": "num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with",
"scopes": [
"any"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 8
},
{
"name": "num_of_provinces_owned_or_owned_by_subjects_with",
"scopes": [
"any"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_qizilbash",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 4
},
{
"name": "num_of_rajput",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "num_of_rebel_armies",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the number of rebel armies in the country is at least X, or at least as many rebel armies in the country as the specified country."
],
"game_count": 85
},
{
"name": "num_of_rebel_controlled_provinces",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the number of rebel controlled provinces in the country is at least X, or at least as many rebel controlled provinces as the specified country."
],
"game_count": 112
},
{
"name": "num_of_regiments_at_full_drill",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country has at least X many regiments at full drill"
],
"game_count": 1
},
{
"name": "num_of_religion",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Float value: Returns true if the ratio of the provinces with the specified religion to the total provinces of the country is at least X. Integer value: Returns true if the country has at least X provinces with the specified religion."
],
"game_count": 12
},
{
"name": "num_of_revolts",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the number of revolts in the country is at least X, or at least as many rebel controlled provinces as the specified country. The same as 'num_of_rebel_controlled_provinces'."
],
"game_count": 0
},
{
"name": "num_of_revolutionary_guard",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_royal_marriages",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X royal marriages, or at least as many royal marriages as the specified country."
],
"game_count": 16
},
{
"name": "num_of_samurai",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_special_units",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_states",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X states."
],
"game_count": 1
},
{
"name": "num_of_states_owned_or_owned_by_non_sovereign_subjects_with",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_streltsy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X streltsy units."
],
"game_count": 38
},
{
"name": "num_of_strong_trade_companies",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X strong trade companies."
],
"game_count": 8
},
{
"name": "num_of_subjects",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the overlord of at least X subject countries of any type."
],
"game_count": 45
},
{
"name": "num_of_tercio",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "num_of_territories",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X territories (areas that aren't states)."
],
"game_count": 39
},
{
"name": "num_of_times_expanded_infrastructure",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_times_improved",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the development of the province was improved at least X times."
],
"game_count": 9
},
{
"name": "num_of_times_improved_by_owner",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns the number of times the province has been improved by its current owner."
],
"game_count": 0
},
{
"name": "num_of_times_used_pillage_capital",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks number of times a country used pillage capital"
],
"game_count": 1
},
{
"name": "num_of_times_used_transfer_development",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks number of times a country has used transfer development"
],
"game_count": 0
},
{
"name": "num_of_total_ports",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country owns at least X total ports (anywhere in the world), or at least as many total ports as the specified country."
],
"game_count": 1
},
{
"name": "num_of_trade_companies",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 9
},
{
"name": "num_of_trade_embargos",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X trade embargos."
],
"game_count": 1
},
{
"name": "num_of_trading_bonuses",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X 'trading in' bonuses."
],
"game_count": 3
},
{
"name": "num_of_transport",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X transports."
],
"game_count": 0
},
{
"name": "num_of_trusted_allies",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X allies with 100 trust."
],
"game_count": 1
},
{
"name": "num_of_units_in_province",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified country has at least X units of the specified type in the province. (type and who are not needed, if not included will default to all.)"
],
"game_count": 7
},
{
"name": "num_of_unlocked_cults",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has unlocked at least X cults."
],
"game_count": 3
},
{
"name": "num_of_voc_indiamen",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "num_of_war_reparations",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country receives war reparations from at least X countries, or from at least as many countries as the specified country."
],
"game_count": 1
},
{
"name": "num_ships_privateering",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has at least X ships privateering, or at least as many ships privateering as the specified country."
],
"game_count": 5
},
{
"name": "num_ships_protecting_trade",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if has at least X ships protecting trade or at least as specified country Y"
],
"game_count": 0
},
{
"name": "num_subjects_of_type_with_liberty_desire",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if country has at least X subjects of type Y with at least Z liberty desire"
],
"game_count": 4
},
{
"name": "offensive_war_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is in an offensive war with country X."
],
"game_count": 7
},
{
"name": "overextension_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has at least X% overextension."
],
"game_count": 55
},
{
"name": "overlord_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the overlord of X."
],
"game_count": 154
},
{
"name": "overseas_provinces_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has X percentage of overseas provinces."
],
"game_count": 1
},
{
"name": "owes_favors",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scope currently owes at least X favors to the specified country"
],
"game_count": 5
},
{
"name": "owned_by",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is owned by the country X."
],
"game_count": 2644
},
{
"name": "owned_by_subject_of",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is owned by a subject of the specified country"
],
"game_count": 0
},
{
"name": "owner_is_colonial_nation",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the province is owned by a colonial nation"
],
"game_count": 5
},
{
"name": "owns",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country owns the specified province."
],
"game_count": 997
},
{
"name": "owns_all_provinces",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country owns all the provinces that fulfil certain conditions"
],
"game_count": 2
},
{
"name": "owns_core_province",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country owns and has a core on the specified province."
],
"game_count": 1350
},
{
"name": "owns_or_non_sovereign_subject_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country or a subject that is not categorized as \"sovereign\" (e.g. tributary states are excluded) owns the specified province."
],
"game_count": 125
},
{
"name": "owns_or_subject_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country or a subject owns the specified province."
],
"game_count": 0
},
{
"name": "owns_or_vassal_of",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 10
},
{
"name": "papacy_active",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the papacy is active."
],
"game_count": 18
},
{
"name": "papal_influence",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's papal influence is at least X, or if the country has at least as much papal influence as the specified country."
],
"game_count": 161
},
{
"name": "patriarch_authority",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's patriarch authority is at least X."
],
"game_count": 7
},
{
"name": "percentage_backing_issue",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if at least the Xth part of the seats in the parliament is backing for the current issue."
],
"game_count": 102
},
{
"name": "personal_union",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X personal unions."
],
"game_count": 11
},
{
"name": "personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a ruler which personality is X."
],
"game_count": 152
},
{
"name": "piety",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's piety is at least X, if the country has at least as much piety as the specified country."
],
"game_count": 121
},
{
"name": "possible_buildings",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"If the amount of possible buildings in the scoped province is at least X or higher"
],
"game_count": 0
},
{
"name": "power_projection",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the country has at least X power projection."
],
"game_count": 18
},
{
"name": "preferred_emperor",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if an elector has the country X is the preferred emperor."
],
"game_count": 1
},
{
"name": "prestige",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Return true if the country has a prestige of at least X, or at least as much prestige as the specified country."
],
"game_count": 692
},
{
"name": "previous_owner",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the previous owner of the province was X."
],
"game_count": 7
},
{
"name": "primary_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's primary culture is X."
],
"game_count": 2305
},
{
"name": "primitives",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is primitive."
],
"game_count": 79
},
{
"name": "privateer_power",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X trade power from privateering in the trade node."
],
"game_count": 66
},
{
"name": "production_efficiency",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a production efficiency of at least X, or an at least as high production efficiency as the specified country."
],
"game_count": 275
},
{
"name": "production_income_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of production income to total income is at least X."
],
"game_count": 32
},
{
"name": "production_leader",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the production leader of the trade good X."
],
"game_count": 12
},
{
"name": "prosperity",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the current province scope has a prosperity level of at least X."
],
"game_count": 5
},
{
"name": "province_distance",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the distance between specified provinces is at least X."
],
"game_count": 5
},
{
"name": "province_getting_expelled_minority",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "province_group",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province belongs to the specified province group.",
"Returns true if the province is part of the province_group X. Accepts province scope as target."
],
"game_count": 0
},
{
"name": "province_has_center_of_trade_of_level",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 112
},
{
"name": "province_id",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has the ID X or the same ID as the specified province scope."
],
"game_count": 2139
},
{
"name": "province_is_on_an_island",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 8
},
{
"name": "province_religion",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country/province has religion X. Within province scope religion = secondary returns true if the province religion matches the secondary/syncretic religion of the owner."
],
"game_count": 4
},
{
"name": "province_size",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "province_trade_power",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if trade power generated by the province is at least X."
],
"game_count": 95
},
{
"name": "provinces_on_capital_continent_of",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country has a province on the continent with the capital of the specified country."
],
"game_count": 12
},
{
"name": "provinces_on_continent",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "provincial_institution_progress",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 4
},
{
"name": "pure_unrest",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province has a base unrest of at least X."
],
"game_count": 0
},
{
"name": "queen_has_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country's queen has the specified ancestor personality."
],
"game_count": 0
},
{
"name": "range",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is within the range of the specified country."
],
"game_count": 98
},
{
"name": "real_day_of_year",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if today is X. Refers to the actual real day (probably takes system time)."
],
"game_count": 0
},
{
"name": "real_month_of_year",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the month of the year in reality is at least X (January = 0)"
],
"game_count": 0
},
{
"name": "rebel_progress_at_least",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X rebel progress."
],
"game_count": 8
},
{
"name": "receives_fleet_basing_rights_from",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scope currently receives Fleet Basing Rights from the specified country"
],
"game_count": 0
},
{
"name": "receives_military_access_from",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scope currently receives Military Access from the specified country"
],
"game_count": 0
},
{
"name": "receives_trade_power_from",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "receives_trade_steering_from",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "recent_treasure_ship_passage",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether the trade node that the province is in has recently had a treasure ship pass through it. Only \"yes\" appears to do anything."
],
"game_count": 5
},
{
"name": "reform_desire",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the reform desire is at least X%."
],
"game_count": 13
},
{
"name": "reform_level",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 28
},
{
"name": "region",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is located on region X, or on the same region as the (capital of the) specified scope."
],
"game_count": 2103
},
{
"name": "religion",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country/province has religion X. Within province scope religion = secondary returns true if the province religion matches the secondary/syncretic religion of the owner."
],
"game_count": 6125
},
{
"name": "religion_enforced",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns whether the country has been forced to change religion"
],
"game_count": 1
},
{
"name": "religion_group",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country/province has a religion of the specified religious group."
],
"game_count": 1936
},
{
"name": "religion_group_claim",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country has the same religion as country X."
],
"game_count": 0
},
{
"name": "religion_years",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the specified religion is enabled for at least X years."
],
"game_count": 26
},
{
"name": "religious_school",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified religious school."
],
"game_count": 79
},
{
"name": "religious_unity",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's religious unity is at least X."
],
"game_count": 269
},
{
"name": "republican_tradition",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country's republican tradition is at least X."
],
"game_count": 483
},
{
"name": "revanchism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country's revanchism is at least X."
],
"game_count": 2
},
{
"name": "reverse_has_opinion",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country specified by who has at least value opinion of the country."
],
"game_count": 77
},
{
"name": "reverse_has_opinion_modifier",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country specified by who has the opinion modifier modifier towards the country. Can also specify a value of the modifier (but it is not displayed)."
],
"game_count": 23
},
{
"name": "revolt_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if at least the Xth part of the provinces of the country have revolts."
],
"game_count": 12
},
{
"name": "revolution_spread",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks how much of the country has the Revolution in it."
],
"game_count": 14
},
{
"name": "revolution_target_exists",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there is a revolutionary target in the world."
],
"game_count": 30
},
{
"name": "revolutionary_zeal",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks the country's current revolutionary zeal"
],
"game_count": 1
},
{
"name": "ruler_age",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a ruler that is at least X years old."
],
"game_count": 68
},
{
"name": "ruler_consort_marriage_length",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"[needs description]"
],
"game_count": 7
},
{
"name": "ruler_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's ruler has the specified culture. Can utilise Event Scope Values."
],
"game_count": 35
},
{
"name": "ruler_has_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's ruler has the specified personality."
],
"game_count": 528
},
{
"name": "ruler_has_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country's ruler has the specified ancestor personality."
],
"game_count": 234
},
{
"name": "ruler_is_foreigner",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has foreign ruler."
],
"game_count": 13
},
{
"name": "ruler_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's ruler has the specified religion. Can utilise Event Scope Values."
],
"game_count": 39
},
{
"name": "sailors",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X sailors."
],
"game_count": 27
},
{
"name": "sailors_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a sailor level of at least X%."
],
"game_count": 11
},
{
"name": "same_continent",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In country scope, returns true if the countries' capitals are on the same continent. In province scope, returns true if the specified provinces are on the same continent."
],
"game_count": 109
},
{
"name": "same_home_trade_node_as",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if scoped country has same home trade node as specified country"
],
"game_count": 0
},
{
"name": "same_trade_node",
"scopes": [
"any"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "same_trade_node_as",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if scoped province is in the same trade node as specified province"
],
"game_count": 0
},
{
"name": "school_opinion",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Changes the current scope's school opinion towards the defined scope's school. -1 for negative, 0 for netural and 1 for positive."
],
"game_count": 12
},
{
"name": "secondary_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true the secondary religion of the country is X."
],
"game_count": 182
},
{
"name": "secondary_religion_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country has secondary religion of X religion group"
],
"game_count": 1
},
{
"name": "senior_union_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the senior partner in a personal union over country X."
],
"game_count": 76
},
{
"name": "share_of_starting_income",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 2
},
{
"name": "sieged_by",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is being besieged by country X."
],
"game_count": 10
},
{
"name": "splendor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has at least X splendor."
],
"game_count": 0
},
{
"name": "stability",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a stability of at least X, or at least as much stability as the specified country."
],
"game_count": 872
},
{
"name": "start_date",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the start date of the campaign is X."
],
"game_count": 370
},
{
"name": "started_in",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the start date of the campaign is X or after."
],
"game_count": 0
},
{
"name": "statists_vs_orangists",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if Statists vs Orangists is at least X."
],
"game_count": 4
},
{
"name": "steers_trade_to",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "subject_owns",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if any subject of the scoped country owns the specified province"
],
"game_count": 0
},
{
"name": "subsidised_percent_amount",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country receives subsidies of at least X% of its monthly income."
],
"game_count": 3
},
{
"name": "succession_claim",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has claimed the throne of the country X."
],
"game_count": 1
},
{
"name": "superregion",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province belongs to the superregion X.",
"Returns true if the province is part of the superregion X."
],
"game_count": 275
},
{
"name": "supply_limit",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks the supply limit of a province."
],
"game_count": 8
},
{
"name": "support_independence_of",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country has been humiliated by the specified country"
],
"game_count": 6
},
{
"name": "tag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is the specified country."
],
"game_count": 7705
},
{
"name": "tariff_value",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the colonial nation pays at least X% tariffs."
],
"game_count": 22
},
{
"name": "tax_income_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of tax income to total income is at least X."
],
"game_count": 32
},
{
"name": "tech_difference",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the scoped country is at least X technologies ahead (compared to the ROOT country?)."
],
"game_count": 58
},
{
"name": "technology_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the technology group X, or if the countries have the same technology group."
],
"game_count": 724
},
{
"name": "template",
"scopes": [
"mercenary_company"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the mercenary company uses a certain template."
],
"game_count": 5
},
{
"name": "tolerance_to_this",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a tolerance of at least X towards the religion of the country or scoped province."
],
"game_count": 153
},
{
"name": "total_base_tax",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the base tax of the country's provinces totals at least X, or at least as much total base tax as the specified country."
],
"game_count": 0
},
{
"name": "total_development",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a total development of at least X, or at least as much as the specified country."
],
"game_count": 206
},
{
"name": "total_losses_in_won_wars",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 1
},
{
"name": "total_number_of_cardinals",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the total number of cardinals is at least X."
],
"game_count": 2
},
{
"name": "total_own_and_non_tributary_subject_development",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Compares the value of the country's development and any non-tributary subjects they have with a value."
],
"game_count": 35
},
{
"name": "trade_company_region",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 9
},
{
"name": "trade_company_size",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the trade company has at least X provinces."
],
"game_count": 37
},
{
"name": "trade_efficiency",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a trade efficiency over X."
],
"game_count": 531
},
{
"name": "trade_embargo_by",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country X is embargoing the country."
],
"game_count": 11
},
{
"name": "trade_embargoing",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is embargoing country X."
],
"game_count": 0
},
{
"name": "trade_goods",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the province is producing the trade good X. Accepts province scope as target."
],
"game_count": 2075
},
{
"name": "trade_goods_produced_amount",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns the amount of a specific trade good the country is producing."
],
"game_count": 1
},
{
"name": "trade_income_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of trade income to total income is at least X."
],
"game_count": 122
},
{
"name": "trade_league_embargoed_by",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"[description needed]"
],
"game_count": 1
},
{
"name": "trade_node",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the scoped province is part of the specified trade node"
],
"game_count": 0
},
{
"name": "trade_node_value",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the trade node has a value of at least X"
],
"game_count": 1
},
{
"name": "trade_range",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the trade node is within the trade range of the specified country."
],
"game_count": 26
},
{
"name": "trade_share",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country controls at least X% of the trade in the specified trade node."
],
"game_count": 174
},
{
"name": "trading_bonus",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the 'trading in' bonus of the specified trade good."
],
"game_count": 22
},
{
"name": "trading_part",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has access to X% of the world market of the specified trade good."
],
"game_count": 59
},
{
"name": "trading_policy_in_node",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has the specified trading policy in the specified trade node. Can also use \"policy = any\"."
],
"game_count": 29
},
{
"name": "transfers_trade_power_to",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "transport_fraction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the ratio of the transport fraction to the navy size of the country is at least X."
],
"game_count": 0
},
{
"name": "transports_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X transports in the province, or if there are transports from the specified country in the province."
],
"game_count": 0
},
{
"name": "treasury",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if country's treasury contains at least X ducats, or at least as many ducats in its treasury as the specified country."
],
"game_count": 144
},
{
"name": "tribal_allegiance",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a tribal allegiance of at least X."
],
"game_count": 1
},
{
"name": "tribal_development",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the tribal development of the scope tribe is at least X, if used in the province scope it returns true if the tribal development of the province is at least X."
],
"game_count": 4
},
{
"name": "tribal_land_of",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks if the country is a migratory tribe"
],
"game_count": 10
},
{
"name": "truce_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a truce with X."
],
"game_count": 216
},
{
"name": "trust",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the current scope has a trust level of at least X with the specified tag. -1 for negative, 0 for netural and 1 for positive."
],
"game_count": 23
},
{
"name": "unit_has_leader",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if any unit is in the province has a leader. Warning: Only works with 'yes'."
],
"game_count": 0
},
{
"name": "unit_in_battle",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if any unit in the province is in a battle."
],
"game_count": 0
},
{
"name": "unit_in_siege",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if any unit in the province is in a siege."
],
"game_count": 7
},
{
"name": "unit_type",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has units of type X."
],
"game_count": 293
},
{
"name": "units_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if there are at least X units in the province, or if the specified country has units in the province."
],
"game_count": 78
},
{
"name": "unrest",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the unrest in the province is at least X."
],
"game_count": 276
},
{
"name": "uses_authority",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses authority mechanics."
],
"game_count": 0
},
{
"name": "uses_blessings",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses blessings mechanics."
],
"game_count": 0
},
{
"name": "uses_church_aspects",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses church aspects mechanics."
],
"game_count": 3
},
{
"name": "uses_cults",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses cults mechanics."
],
"game_count": 1
},
{
"name": "uses_devotion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses devotion instead of legitimacy."
],
"game_count": 63
},
{
"name": "uses_doom",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses doom mechanics."
],
"game_count": 33
},
{
"name": "uses_fervor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses fervor mechanics."
],
"game_count": 5
},
{
"name": "uses_horde_unity",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks if country uses horde unity"
],
"game_count": 6
},
{
"name": "uses_isolationism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses the isolationism mechanic."
],
"game_count": 1
},
{
"name": "uses_karma",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses karma mechanics."
],
"game_count": 19
},
{
"name": "uses_legitimacy",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "uses_meritocracy",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks if country uses meritocracy"
],
"game_count": 14
},
{
"name": "uses_papacy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses papacy mechanics."
],
"game_count": 0
},
{
"name": "uses_patriarch_authority",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses patriarch authority mechanics."
],
"game_count": 8
},
{
"name": "uses_personal_deities",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses personal deities mechanics."
],
"game_count": 0
},
{
"name": "uses_piety",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses piety mechanics."
],
"game_count": 31
},
{
"name": "uses_religious_icons",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses religious icons."
],
"game_count": 4
},
{
"name": "uses_republican_tradition",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks if country uses republican tradition"
],
"game_count": 4
},
{
"name": "uses_revolutionary_zeal",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks whether the country uses revolutionary zeal"
],
"game_count": 4
},
{
"name": "uses_syncretic_faiths",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country uses syncretic faiths mechanics."
],
"game_count": 0
},
{
"name": "variable_arithmetic_trigger",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Can use variable effects and triggers to compare or change and compare modifier and trigger values. \"variable_arithmetic_trigger\" sections can include more \"variable_arithmetic_trigger\" sections. This has to be done for effects such as \"change_variable\" or effects of \"if\" sections inside the \"variable_arithmetic_trigger\", since the game may crash otherwise."
],
"game_count": 17
},
{
"name": "vassal",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns true if the country has at least X vassals."
],
"game_count": 95
},
{
"name": "vassal_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a vassal of country X."
],
"game_count": 46
},
{
"name": "war_exhaustion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a war exhaustion of at least X, or at least as much war exhaustion as the specified country."
],
"game_count": 259
},
{
"name": "war_score",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the coutry has a warscore of at least X%."
],
"game_count": 43
},
{
"name": "war_score_against",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the coutry has a warscore of at least X against the specified country."
],
"game_count": 11
},
{
"name": "war_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is at war with country X."
],
"game_count": 484
},
{
"name": "was_never_end_game_tag_trigger",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Returns false if the country was ever an end game tag i.e. a tag that is not intended to form another nation"
],
"game_count": 159
},
{
"name": "was_player",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country was controlled by a human player."
],
"game_count": 28
},
{
"name": "was_tag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Checks whether a tag has previously been selected by the player."
],
"game_count": 406
},
{
"name": "will_back_next_reform",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "will_back_reform",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Country will support an Imperial Reform. Imperial Reforms are found in /Europa Universalis IV/common/imperial_reforms/00_hre.txt."
],
"game_count": 4
},
{
"name": "yearly_corruption_increase",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country has a yearly corruption increase of at least X."
],
"game_count": 21
},
{
"name": "years_in_union_under",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is in a personal union under the specified country for at least X years."
],
"game_count": 12
},
{
"name": "years_in_vassalage_under",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country is a vassal of the specified country for at least X years."
],
"game_count": 8
},
{
"name": "years_of_income",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if the country's treasury contains ducats of at least X times their yearly income, or if the country's treasury contains ducats of at least the yearly income of the specified country."
],
"game_count": 149
},
{
"name": "years_of_manpower",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if scoped country has X years of manpower left"
],
"game_count": 0
},
{
"name": "years_of_sailors",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Returns true if scoped country has X years of sailors left"
],
"game_count": 0
},
{
"name": "years_since_dismantle_revolution",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Checks the number of years since there has been a Revolution Target without anyone taking it up. Returns false if there has never been a Revolution Target."
],
"game_count": 7
}
],
"builtin_effects": [
{
"name": "Effect",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "Name",
"scopes": [
"any",
"country",
"province"
],
"sources": [
"eu4wiki"
],
"notes": [
"Description"
],
"game_count": 0
},
{
"name": "add_absolutism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds absolutism to the current scope.",
"Adds absolutism to the current scope. Can also subtract. No effect if Absolutism isn't active."
],
"game_count": 57
},
{
"name": "add_accepted_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a new accepted culture to the current scope.",
"Adds a new accepted culture to the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt."
],
"game_count": 71
},
{
"name": "add_accepted_culture_or_dip_power",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 32
},
{
"name": "add_active_fervor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 4
},
{
"name": "add_active_policy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a policy for the current scope.",
"Adds a policy for the current scope. Policies are found in /Europa Universalis IV/common/policies/*.txt. Won't work if the policy triggers are not met by the country, or there are no free policy slots."
],
"game_count": 0
},
{
"name": "add_adm_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Administrative power to the current scope.",
"Adds [administrative power](https://eu4.paradoxwikis.com/Administrative_power \"Administrative power\") to the current scope."
],
"game_count": 996
},
{
"name": "add_adm_tech",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds ADM technologies to the current scope. You cannot remove technologies.",
"Adds _ADM_ technologies to the current scope."
],
"game_count": 2
},
{
"name": "add_aggressive_expansion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds or Subtracts X amount of aggressive expansion opinion modifier of the scoped country against the country in WHO",
"The current country scope adds X amount of aggressive expansion towards the specified country."
],
"game_count": 3
},
{
"name": "add_army_professionalism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Army Professionalism to the current scope.",
"Adds Army Professionalism to the current scope. 1 is equal to 100 professionalism."
],
"game_count": 130
},
{
"name": "add_army_tradition",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Army Tradition to the current scope."
],
"game_count": 214
},
{
"name": "add_authority",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds authority to the current scope. Used in Religious Reforms that use _authority_.",
"Adds authority to the current scope. Used in Religious Reforms that use authority. No effect if the country does not hold a religion using authority."
],
"game_count": 38
},
{
"name": "add_base_manpower",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds base manpower to the current province scope."
],
"game_count": 432
},
{
"name": "add_base_production",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds base production to the current province scope."
],
"game_count": 534
},
{
"name": "add_base_tax",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds base tax to the current province scope."
],
"game_count": 570
},
{
"name": "add_building",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined building to the current province scope.",
"Adds the defined building to the current province scope. Buildings are found in /Europa Universalis IV/common/buildings/*.txt."
],
"game_count": 168
},
{
"name": "add_building_construction",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Starts building construction in the current province scope."
],
"game_count": 5
},
{
"name": "add_canal",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 3
},
{
"name": "add_cardinal",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a Cardinal to the current province scope, for the current owner."
],
"game_count": 11
},
{
"name": "add_casus_belli",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a casus belli for the current scope against the defined scope.",
"Adds a casus belli for the current scope against the defined scope. Casus belli are found in /Europa Universalis IV/common/cb_types/*.txt"
],
"game_count": 159
},
{
"name": "add_center_of_trade_level",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the specified amount to the province's center of trade levels. Cannot, however, make a province that is not a center of trade into one (use center_of_trade = 1) Negative numbers also work to remove levels.",
"Increases the level of a center of trade in the province. A negative number decreases the level of the center of trade."
],
"game_count": 11
},
{
"name": "add_church_aspect",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined aspect to the current scope.",
"Adds the defined aspect to the current scope. Church Aspects are found in /Europa Universalis IV/common/church_aspects/00_church_aspects.txt. No effect if the country does not hold a religion using uses_church_power and the aspect set in aspects. Does not work with Blessings."
],
"game_count": 0
},
{
"name": "add_church_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Church Power to the current scope.",
"Adds Church Power to the current scope. No effect if the country does not hold a religion using uses_church_power."
],
"game_count": 142
},
{
"name": "add_claim",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In province scope, the defined scope gains a claim on the current province scope. In country scope, the current scope gains a claim on the defined province scope.",
"The defined scope gains a claim on the current province scope."
],
"game_count": 166
},
{
"name": "add_colonysize",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds settlers to the current province scope if a colony.",
"Adds settlers to the current province scope of a colony."
],
"game_count": 30
},
{
"name": "add_company_manpower",
"scopes": [
"country",
"mercenary_company"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds or subtracts X% of the mercenary company's manpower.",
"Changes the defined Mercenary Company's manpower by x percent."
],
"game_count": 5
},
{
"name": "add_construction_progress",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the construction progress of a building or great project in the current province scope.",
"Changes the construction progress of any construction in the current province scope."
],
"game_count": 19
},
{
"name": "add_core",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In province scope, the defined scope gains a core on the current province scope. In country scope, the current scope gains a core on the defined province scope.",
"The defined scope gains a core on the current province scope."
],
"game_count": 448
},
{
"name": "add_core_construction",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Starts core construction in the current province scope, for the current owner.",
"Starts core construction in the current province scope, for the current owner. Second instance starts core construction at double the speed and full coring cost."
],
"game_count": 0
},
{
"name": "add_corruption",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds corruption to the current scope.",
"Adds corruption to the current scope. Can also subtract."
],
"game_count": 183
},
{
"name": "add_country_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an event modifier to the current scope as a country modifier.",
"Adds modifier to the current scope as a country modifier."
],
"game_count": 2689
},
{
"name": "add_culture_construction",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Starts culture conversion in the current province scope, for the current owner.",
"Starts culture conversion in the current province scope, for the current owner. Target culture is always(?) the primary culture."
],
"game_count": 0
},
{
"name": "add_curia_treasury",
"scopes": [
"country",
"mercenary_company"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds money to the curia treasury",
"Adds the specified amount of ducats to the Curia Treasury"
],
"game_count": 9
},
{
"name": "add_devastation",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds devastation to the current province scope."
],
"game_count": 86
},
{
"name": "add_development_from_building",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Used only in the Europa Universalis IV/common/buildings/*.txt file."
],
"game_count": 22
},
{
"name": "add_development_from_upgrading_or_building",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Used only in the Europa Universalis IV/common/buildings/*.txt file."
],
"game_count": 11
},
{
"name": "add_devotion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds devotion to the current scope.",
"Adds devotion to the current scope. No effect if not a government using has_devotion."
],
"game_count": 178
},
{
"name": "add_dip_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Diplomatic power to the current scope.",
"Adds [diplomatic power](https://eu4.paradoxwikis.com/Diplomatic_power \"Diplomatic power\") to the current scope."
],
"game_count": 871
},
{
"name": "add_dip_tech",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds DIP technologies to the current scope. You cannot remove technologies.",
"Adds _DIP_ technologies to the current scope."
],
"game_count": 1
},
{
"name": "add_disaster_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Applies an event modifier to the current scope that is removed when the disaster is over, or the duration runs out.",
"Applies an event modifier to the current scope that is removed when the disaster is over, or the duration runs out. Disasters are found in /Europa Universalis IV/common/disasters/*.txt"
],
"game_count": 11
},
{
"name": "add_disaster_progress",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds progress towards an already declared (conditions for disaster are met since at least a month) disaster"
],
"game_count": 1
},
{
"name": "add_doom",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds doom to the current scope. Used in Religious Reforms that use _doom_.",
"Adds doom to the current scope. Used in Religious Reforms that use doom. No effect if the country does not hold a religion using doom."
],
"game_count": 44
},
{
"name": "add_estate_influence_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an influence modifier for the defined estate used by the current scope.",
"Adds an influence modifier for the defined estate used by the current scope. Estates are found in /Europa Universalis IV/common/estates/*.txt"
],
"game_count": 406
},
{
"name": "add_estate_loyalty",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds loyalty for the defined estate used by the current scope.",
"Adds loyalty for the defined estate used by the current scope. Estates are found in /Europa Universalis IV/common/estates/*.txt"
],
"game_count": 1269
},
{
"name": "add_estate_loyalty_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a loyalty equilibrium modifier for the defined estate used by the current scope.",
"Adds a loyalty modifier for the defined estate used by the current scope. Estates are found in /Europa Universalis IV/common/estates/*.txt"
],
"game_count": 343
},
{
"name": "add_faction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a faction to the current scope.",
"Adds a faction to the current scope. Factions are found in /Europa Universalis IV/common/factions/."
],
"game_count": 0
},
{
"name": "add_faction_influence",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds influence for the defined faction.",
"Adds influence for the defined faction. Mimics the influence boost from pressing the button in the faction window."
],
"game_count": 166
},
{
"name": "add_favors",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds favors with the defined scope for the current scope."
],
"game_count": 5
},
{
"name": "add_fervor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Fervor to the current scope.",
"Adds Fervor to the current scope. No effect if the country does not hold a religion using fervor."
],
"game_count": 54
},
{
"name": "add_government_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the pool size of one of the power pools within a government mechanic.",
"Changes the value of the specified power for the specified government mechanic."
],
"game_count": 485
},
{
"name": "add_government_power_scaled_to_seats",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the pool size of one of the power pools within a government mechanic, scaled to number of seats in parliament.",
"Changes the value of the specified power for the specified government mechanic scaled to the amount of parliament seats the country has."
],
"game_count": 4
},
{
"name": "add_government_reform",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"* If [](https://eu4.paradoxwikis.com/Dharma \"Dharma\") Dharma is active, enacts a government reform, replacing any existing reform at the same tier. * If Dharma is _not_ active, changes to the legacy government type that this reform has listed as its `legacy_equivalent`."
],
"game_count": 443
},
{
"name": "add_great_project",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Starts construction of a great project in the current province scope.",
"Starts construction of a great project in the current province scope. Great projects are found in /Europa Universalis IV/common/great_projects/*.txt."
],
"game_count": 1
},
{
"name": "add_great_project_tier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds `tier` tiers to the Great Project referenced by `type`. If a negative value is given, that many tiers will be removed instead.",
"adds the specified ancestor personality"
],
"game_count": 15
},
{
"name": "add_harmonization_progress",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Harmonization Progress for the current harmonization target to the current scope.",
"Adds Harmonization Progress for the current harmonization target to the current scope. No effect if the country does not hold a religion using uses_harmony."
],
"game_count": 13
},
{
"name": "add_harmonized_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a religion to the list of Harmonized religions for the current scope.",
"Adds a religion to the list of Harmonized religions for the current scope. No effect if the country does not hold a religion using uses_harmony."
],
"game_count": 12
},
{
"name": "add_harmony",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Harmony to the current scope.",
"Adds Harmony to the current scope. No effect if the country does not hold a religion using uses_harmony."
],
"game_count": 31
},
{
"name": "add_heir_claim",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds to the current scope's heir claim."
],
"game_count": 34
},
{
"name": "add_heir_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined personality to the current heir.",
"Adds the defined personality to the current heir. Ruler personalities are found in /Europa Universalis IV/common/ruler_personalities/00_core.txt"
],
"game_count": 12
},
{
"name": "add_heir_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"adds the specified ancestor personality"
],
"game_count": 5
},
{
"name": "add_heir_support",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds to the local heir's support in an Elective Monarchy."
],
"game_count": 12
},
{
"name": "add_historical_friend",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined scope a historical friend of the current scope."
],
"game_count": 81
},
{
"name": "add_historical_rival",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined scope a historical rival of the current scope."
],
"game_count": 16
},
{
"name": "add_horde_unity",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds horde unity to the current scope.",
"Adds horde unity to the current scope. No effect if not a government using nomad."
],
"game_count": 139
},
{
"name": "add_idea",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an idea for the current scope.",
"Adds an idea for the current scope. Ideas are found in /Europa Universalis IV/common/ideas/*.txt. Won't work if the idea isn't present in a National Idea set or a taken Idea groups set for the country"
],
"game_count": 0
},
{
"name": "add_idea_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an idea group for the current scope. Idea groups are found in /Europa Universalis IV/common/ideas/*.txt. Won't work if the country doesn't have any free idea group slots.",
"Adds an ideagroup for the current scope."
],
"game_count": 0
},
{
"name": "add_imperial_influence",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Imperial Influence for the current scope.",
"Adds Imperial Influence for the current scope. No effect if not emperor."
],
"game_count": 60
},
{
"name": "add_incident_variable_value",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the value of an Incident for the current scope.",
"Changes the value of an Incident for the current scope. Incidents are found in /Europa Universalis IV/common/isolationism/*.txt"
],
"game_count": 68
},
{
"name": "add_inflation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds inflation to the current scope.",
"Adds inflation to the current scope. Can also subtract."
],
"game_count": 116
},
{
"name": "add_institution_embracement",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds institution embracement progress for the defined institution in the current province scope.",
"Adds institution embracement progress for the defined institution in the current province scope. The defined institution must be enabled for the owner of the province first."
],
"game_count": 53
},
{
"name": "add_isolationism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Isolationism to the current scope.",
"Adds Isolationism to the current scope. No effect if the country does not hold a religion using uses_isolationism."
],
"game_count": 32
},
{
"name": "add_karma",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Karma to the current scope.",
"Adds Karma to the current scope. No effect if the country does not hold a religion using uses_karma."
],
"game_count": 104
},
{
"name": "add_latent_trade_goods",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [
"Sets the latent trade good for the current province scope."
],
"game_count": 0
},
{
"name": "add_legitimacy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds legitimacy to the current scope.",
"Adds legitimacy to the current scope. Can also subtract. Target can be a country, in which case that country's legitimacy value is used. No effect if not a government monarchy."
],
"game_count": 504
},
{
"name": "add_liberty_desire",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds liberty desire to the current scope."
],
"game_count": 215
},
{
"name": "add_loan",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a loan to a country. interest_modifier: Adds or subtracts a value from the base interest value. fixed_interest: Interest will be the specified value. duration: Sets the amount of months before the loan is due. estate_loan = yes: Means that if a country has this loan, has_estate_loan will return true.",
"Takes a loan for the current scope."
],
"game_count": 14
},
{
"name": "add_local_autonomy",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds local autonomy to the current province scope."
],
"game_count": 309
},
{
"name": "add_local_autonomy_no_authority_effect",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Does not respect special_unit_category restrictions to a unit type, allowing creation of nonsencial units, for example 'Man of War Infantry', 'Carolean Heavy Frigate', 'Samurai Coehorn Mortar', etc."
],
"game_count": 6
},
{
"name": "add_mandate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds mandate to the current scope.",
"Adds mandate to the current scope. No effect if not the Emperor of China."
],
"game_count": 72
},
{
"name": "add_manpower",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds manpower to the current scope.",
"Adds manpower to the current scope. 1 is equal to 1000 manpower."
],
"game_count": 122
},
{
"name": "add_mercantilism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds mercantilism to the current scope.",
"Adds mercantilism to the current scope. Can also subtract."
],
"game_count": 187
},
{
"name": "add_meritocracy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds meritocracy to the current scope.",
"Adds meritocracy to the current scope. No effect if not a government using has_meritocracy."
],
"game_count": 35
},
{
"name": "add_mil_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Military power to the current scope.",
"Adds [military power](https://eu4.paradoxwikis.com/Military_power \"Military power\") to the current scope."
],
"game_count": 619
},
{
"name": "add_mil_tech",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds MIL technologies to the current scope. You cannot remove technologies.",
"Adds _MIL_ technologies to the current scope."
],
"game_count": 1
},
{
"name": "add_militarised_society",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [
"Adds militarisation to the current scope."
],
"game_count": 0
},
{
"name": "add_militarization_scaled_to_seats",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 0
},
{
"name": "add_named_unrest",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Adds unrest to a province with a specified name"
],
"game_count": 65
},
{
"name": "add_nationalism",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Nationalism to the current province scope."
],
"game_count": 39
},
{
"name": "add_navy_tradition",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Navy Tradition to the current scope."
],
"game_count": 98
},
{
"name": "add_next_institution_embracement",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds embracement for the current progressing institution within the current scope.",
"Adds embracement for the current progressing institution within the current scope. Institutions are found in /Europa Universalis IV/common/institutions/*.txt."
],
"game_count": 17
},
{
"name": "add_next_institution_embracement_scaled",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds embracement for the current progressing institution within the current scope, scaled to province development.",
"Adds embracement of an institution based on the development of the province, up to 10% embracement."
],
"game_count": 0
},
{
"name": "add_opinion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an opinion modifier for the current scope held against the defined scope.",
"Adds an opinion modifier for the current scope held against the defined scope. Opinion modifiers are found in /Europa Universalis IV/common/opinion_modifiers/*.txt"
],
"game_count": 1169
},
{
"name": "add_owned_provinces_development_ducats",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Add ducats based on the development of owned provinces, multiplier, age_multiplier, custom_tooltip, and trigger control behaviour, check the individual keys",
"Adds money scaling with the development of the current country's provinces multiplied by `multiplier`and `age_multiplier`."
],
"game_count": 1
},
{
"name": "add_owned_provinces_development_manpower",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Add manpower based on the development of owned provinces, multiplier, age_multiplier, custom_tooltip, and trigger control behaviour, check the individual keys",
"Adds manpower scaling with the development of the current country's provinces multiplied by `multiplier`and `age_multiplier`."
],
"game_count": 1
},
{
"name": "add_papal_influence",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Papal Influence to the current scope.",
"Adds Papal Influence to the current scope. No effect if the country does not hold a religion using papacy."
],
"game_count": 180
},
{
"name": "add_patriarch_authority",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Patriarch Authority to the current scope.",
"Adds Patriarch Authority to the current scope. No effect if the country does not hold a religion using has_patriarchs."
],
"game_count": 83
},
{
"name": "add_permanent_claim",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In province scope, the defined scope gains a permanent claim on the current province scope. In country scope, the current scope gains a permanent claim on the defined province scope.",
"The defined scope gains a permanent claim on the current province scope."
],
"game_count": 572
},
{
"name": "add_permanent_province_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an event modifier to the current province scope as a province modifier.",
"Adds an event modifier to the current province scope as a province modifier. Modifiers added with this effect persist through ownership changes."
],
"game_count": 104
},
{
"name": "add_piety",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Piety to the current scope.",
"Adds Piety to the current scope. No effect if the country does not hold a religion using uses_piety"
],
"game_count": 274
},
{
"name": "add_power_projection",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a certain amount of power projection to the country",
"Adds the amount of power projection to the current scope."
],
"game_count": 27
},
{
"name": "add_prestige",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds prestige to the current scope.",
"Adds prestige to the current scope. Can also subtract."
],
"game_count": 1838
},
{
"name": "add_prestige_scaled_to_seats",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 6
},
{
"name": "add_prosperity",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds prosperity to the current province scope."
],
"game_count": 30
},
{
"name": "add_province_manpower",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "add_province_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an event modifier to the current province scope as a province modifier.",
"Adds an event modifier to the current province scope as a province modifier. Modifiers added with this effect are cleared automatically when the province changes ownership."
],
"game_count": 1648
},
{
"name": "add_province_triggered_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a province triggered modifier to the current province scope."
],
"game_count": 42
},
{
"name": "add_queen_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined personality to the current consort.",
"Adds the defined personality to the current consort. Ruler personalities are found in /Europa Universalis IV/common/ruler_personalities/00_core.txt"
],
"game_count": 8
},
{
"name": "add_queen_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"adds the specified ancestor personality"
],
"game_count": 6
},
{
"name": "add_random_development",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Add X random development to the scoped province",
"Randomly adds the specified amount of base tax, base production, or base manpower to the current province scope."
],
"game_count": 18
},
{
"name": "add_rebel_progress",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds X rebel progress of type Y, if type is not defined then all rebels get it",
"Adds progress to a specified rebel type spawning in the current country."
],
"game_count": 6
},
{
"name": "add_reform_center",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a Center of Reformation for the defined religion in the current province scope."
],
"game_count": 16
},
{
"name": "add_reform_desire",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Reform Desire to the country's religion.",
"Adds or subtracts Catholic Reform Desire."
],
"game_count": 45
},
{
"name": "add_reform_desire_scale",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Adds or subtracts Catholic Reform Desire."
],
"game_count": 1
},
{
"name": "add_republican_tradition",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds republican tradition to the current scope.",
"Adds republican tradition to the current scope. No effect if not a government using republic."
],
"game_count": 286
},
{
"name": "add_revolt_risk",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "add_revolutionary_zeal",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds X revolutionary zeal to the country",
"Adds revolutionary zeal to the current scope."
],
"game_count": 1
},
{
"name": "add_rival",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined scope a rival of the current scope."
],
"game_count": 0
},
{
"name": "add_ruler_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an event modifier to the current scope as a ruler modifier.",
"Adds an event modifier to the current scope as a ruler modifier. Ruler modifiers are cleared when the ruler dies."
],
"game_count": 425
},
{
"name": "add_ruler_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined personality to the current ruler.",
"Adds the defined personality to the current ruler. Ruler personalities are found in /Europa Universalis IV/common/ruler_personalities/00_core.txt"
],
"game_count": 78
},
{
"name": "add_ruler_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"adds the specified ancestor personality"
],
"game_count": 91
},
{
"name": "add_sailors",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds sailors to the current scope.",
"Adds sailors to the current scope. 100 is equal to 100 sailors but 0-1 is read as a fraction of the total sailor cap of the country."
],
"game_count": 23
},
{
"name": "add_scaled_imperial_influence",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Imperial Influence for the current scope, scaled by the current Imperial Authority value.",
"Adds Imperial Influence for the current scope, scaled by the current Imperial Authority value. No effect if not emperor."
],
"game_count": 12
},
{
"name": "add_scaled_local_adm_power",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Administrative power to the owner of the current province scope, scaling with the base tax.",
"Adds Administrative power to the owner of the current province scope, scaling with the base tax. 1 power per point of yearly base tax."
],
"game_count": 0
},
{
"name": "add_scaled_local_dip_power",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Diplomatic power to the owner of the current province scope, scaling with the base production.",
"Adds Diplomatic power to the owner of the current province scope, scaling with the base production. 1 power per point of yearly base tax."
],
"game_count": 0
},
{
"name": "add_scaled_local_mil_power",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Military power to the owner of the current province scope, scaling with the base manpower.",
"Adds Military power to the owner of the current province scope, scaling with the base manpower. 1 power per point of yearly base tax."
],
"game_count": 0
},
{
"name": "add_scaled_republican_tradition",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds republican tradition to the current scope.",
"Adds republican tradition to the current scope. Scales to the government's election cycle duration. No effect if not a government using republic."
],
"game_count": 8
},
{
"name": "add_siberian_construction",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds to the Native Ferocity within an uncolonized provinceStarts a siberian colony in the current province scope. Only works if the ROOT scope is a country that can use Siberian Frontiers.",
"Starts a siberian colony in the current province scope."
],
"game_count": 13
},
{
"name": "add_splendor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds splendor to the current scope.",
"Adds splendor to the current scope. Splendor is used to purchase Age abilities. Can also subtract."
],
"game_count": 29
},
{
"name": "add_spy_network_from",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds spy network in the current scope for the defined scope."
],
"game_count": 7
},
{
"name": "add_spy_network_in",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds spy network for the current scope in the defined scope."
],
"game_count": 18
},
{
"name": "add_stability",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds stability to the current scope."
],
"game_count": 861
},
{
"name": "add_subjects_development_ducats",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Add ducats based on the development of subjects, multiplier, age_multiplier, custom_tooltip, and trigger control behaviour, check the individual keys",
"The current country scope gains ducats equaling the total development owned by subject countries multiplied by `multiplier`and `age_multiplier`."
],
"game_count": 4
},
{
"name": "add_subjects_development_manpower",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Add manpower based on the development of subjects, multiplier, age_multiplier, custom_tooltip, and trigger control behaviour, check the individual keys",
"The current country scope gains manpower equaling 1k times the total development owned by subject countries multiplied by `multiplier`and `age_multiplier`."
],
"game_count": 4
},
{
"name": "add_tariff_value",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds tariff value to the current scope.",
"Adds tariff value to to the current scope. Tariff value is the ducats sent to an overlord by subjects such as colonial nations. Can also subtract."
],
"game_count": 81
},
{
"name": "add_territorial_core",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In province scope, the defined scope gains a territorial core on the current province scope. In country scope, the current scope gains a territorial core on the defined province scope.",
"The defined scope gains a territorial core on the current province scope."
],
"game_count": 3
},
{
"name": "add_to_trade_company",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds province to scopes trade company.will remove state first if it exists."
],
"game_count": 0
},
{
"name": "add_trade_company_investment",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a trade company investment in the provinces area."
],
"game_count": 0
},
{
"name": "add_trade_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a trade modifier for the defined country scope in the current tradenode province scope.",
"Adds a trade modifier for the defined country scope in the current tradenode province scope. Can be added to any province within a tradenode."
],
"game_count": 88
},
{
"name": "add_trade_node_income",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds income to the current tradenode province scope. Only works when the current province scope is the location of a tradenode center.",
"Gives money to the country based on its trade income in the node."
],
"game_count": 6
},
{
"name": "add_treasury",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds ducats to the current scope.",
"Adds ducats to the current scope. Can also subtract."
],
"game_count": 363
},
{
"name": "add_tribal_allegiance",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds tribal allegiance to the current scope.",
"Adds tribal allegiance to the current scope. No effect if not a government using tribal_federation_mechanic."
],
"game_count": 0
},
{
"name": "add_truce_with",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a truce between the defined scope and the current scope.",
"Creates a truce between the defined scope and the current scope. The truce length is the default white peace truce length."
],
"game_count": 24
},
{
"name": "add_trust",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds trust with the defined scope for the current scope.",
"Adds trust with the defined scope for the current scope. Used in conjuction with the Diplomatic Feedback mechanic from The Cossacks DLC."
],
"game_count": 37
},
{
"name": "add_unit_construction",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Builds the defined units as a percentage of the owner's forcelimit in the current province scope. 1 is equal to 100% of the owner's forcelimit.",
"Constructs the defined units in the current province scope."
],
"game_count": 25
},
{
"name": "add_unrest",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds Local Unrest to the current province scope.",
"Adds Local Unrest to the current province scope. Appears under Base Unrest."
],
"game_count": 148
},
{
"name": "add_war_exhaustion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds war exhaustion to the current scope."
],
"game_count": 91
},
{
"name": "add_yearly_manpower",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds manpower to the current scope, as a percentage of total yearly manpower.",
"Adds manpower to the current scope, as a percentage of total yearly manpower. 1 is equal to 100% of total yearly manpower."
],
"game_count": 177
},
{
"name": "add_yearly_sailors",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds sailors to the current scope, as a percentage of total yearly sailors.",
"Adds sailors to the current scope, as a percentage of total yearly sailors. 1 is equal to 100% of total yearly sailors."
],
"game_count": 41
},
{
"name": "add_years_of_estate_land_income",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Adds yearly income x (1 - crown land share) x years"
],
"game_count": 30
},
{
"name": "add_years_of_income",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds ducats equal to the years of income defined.",
"Adds ducats equal to the years of income defined. 1 is equal to 1 year of income, based of a country's current monthly income."
],
"game_count": 898
},
{
"name": "add_years_of_manpower_scaled_to_seats",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 6
},
{
"name": "add_years_of_owned_provinces_manpower",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Gives you a lump of manpower equivalent to X years of manpower by Y provinces (based on how much they currently produce).",
"Grants the current scope immediate manpower based on the manpower generation of the specified provinces over the specified duration."
],
"game_count": 4
},
{
"name": "add_years_of_owned_provinces_production_income",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Gives you a lump sum equivalent to x years of production income by y provinces (based on how much they currently produce).",
"Grants the current scope immediate ducats based on the production income of the specified provinces over the specified duration."
],
"game_count": 45
},
{
"name": "add_years_of_owned_provinces_sailors",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Gives you a lump of manpower equivalent to X years of sailors by Y provinces (based on how much they currently produce).",
"Grants the current scope immediate sailors based on the sailor generation of the specified provinces over the specified duration."
],
"game_count": 1
},
{
"name": "add_years_of_sailors_scaled_to_seats",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 6
},
{
"name": "add_years_of_tax_scaled_to_seats",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 6
},
{
"name": "adm_power_cost",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Multiplies the value by all_power_cost modifiers",
"Scales the amount with the power cost modifier, then takes [administrative power](https://eu4.paradoxwikis.com/Administrative_power \"Administrative power\") from the current scope."
],
"game_count": 107
},
{
"name": "adopt_reform_progress",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adopts the government reform progress from the target country scope."
],
"game_count": 41
},
{
"name": "allow_federation_offensive_wars",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Allow federation offensive wars"
],
"game_count": 1
},
{
"name": "apply_sprite_pack",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Applies a specified sprite pack (found in gfx/sprite_packs, often in DLC files) to the country. Not great verifying in DLC files for mods."
],
"game_count": 2
},
{
"name": "appoint_next_guru",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"appoint next guru."
],
"game_count": 10
},
{
"name": "artillery",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns an artillery unit for the current country scope in the defined province scope, or vice versa. Uses the currently selected artillery unit.",
"Spawns an artillery unit in the current province scope for the defined country scope."
],
"game_count": 83
},
{
"name": "back_current_issue",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Backs or blocks the current issue in Parliament, if the current province scope has a seat.",
"Backs or blocks the current issue in Parliament, if the current province scope has a seat. No effect if the owner of the province does not have a government using has_parliament."
],
"game_count": 26
},
{
"name": "banner_cavalry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a Banner Cavalry in the scoped province, for the defined scope",
"Spawns a banner cavalry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "banner_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a Banner Infantry in the scoped province, for the defined scope",
"Spawns a banner infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "break_alliance",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Breaks the current scope's alliance with the defined scope.",
"Force scoped country to break the alliance with specified country"
],
"game_count": 9
},
{
"name": "break_marriage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Breaks the current scope's royal marriage with the defined scope."
],
"game_count": 3
},
{
"name": "break_union",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Breaks the current scope's union with the defined scope."
],
"game_count": 10
},
{
"name": "build_to_forcelimit",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Builds the defined units as a percentage of the owner's forcelimit in the current province scope.",
"Builds the defined units as a percentage of the owner's forcelimit in the current province scope. 1 is equal to 100% of the owner's forcelimit."
],
"game_count": 48
},
{
"name": "cancel_construction",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Cancels any construction ongoing in the current province scope.",
"Cancels any construction ongoing in the current province scope. Constructions are coring, religious conversion, cultural conversion, buildings and great projects."
],
"game_count": 0
},
{
"name": "cancel_current_debate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Cancels current debate, allowing a new debate to start",
"Cancels the current debate in parliament, allowing a new debate to be started."
],
"game_count": 0
},
{
"name": "caravel_light",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a caravel light ship unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "carolean_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a carolean infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "cavalry",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a cavalry unit for the current country scope in the defined province scope, or vice versa. Uses the currently selected cavalry unit.",
"Spawns an cavalry unit in the current province scope for the defined country scope."
],
"game_count": 88
},
{
"name": "cawa_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a cawa infantry unit in the current province scope for the defined country scope.",
"Spawns a cawa infantry unit in the current province scope for the defined country scope. Uses the currently selected infantry unit."
],
"game_count": 20
},
{
"name": "cede_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The defined scope gains ownership of the current province scope.",
"The defined scope gains ownership of the current province scope. previous_owner can be used to cede ownership to the last previous owner of a province."
],
"game_count": 196
},
{
"name": "center_of_trade",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a center of trade in the province. Only works if there is no existing center of trade.",
"Makes the province a center of trade of the specified level."
],
"game_count": 10
},
{
"name": "change_adm",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds ADM skill to the current ruler."
],
"game_count": 129
},
{
"name": "change_consort_regent_to_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes a consort regent into the current ruler for the current scope."
],
"game_count": 1
},
{
"name": "change_controller",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The defined scope gains control over the current province scope.",
"The defined scope gains control over the current province scope. Control here means occupation, not ownership."
],
"game_count": 11
},
{
"name": "change_country_color",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes country color to country in scope or a RGB defined color, or yes to restore it",
"Changes the country color of current scope to the specified color or to the color of the specified country."
],
"game_count": 33
},
{
"name": "change_cult",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Change cult",
"Changes the current cult for the current scope."
],
"game_count": 18
},
{
"name": "change_culture",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the culture of the current province scope.",
"Changes the culture of the current province scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt. Can utilise Event Scope Values."
],
"game_count": 133
},
{
"name": "change_dip",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds DIP skill to the current ruler."
],
"game_count": 130
},
{
"name": "change_estate_land_share",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds or removes X amount of land from the Estate's base land share.",
"Modifies the current land share percentage for the specified estate in the current scope."
],
"game_count": 246
},
{
"name": "change_estate_regent_to_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Changes estate regent to ruler."
],
"game_count": 1
},
{
"name": "change_government",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the government of the current scope.",
"Changes the government of the current scope. Governments are found in /Europa Universalis IV/common/governments/*.txt. In rebel_types, REB will make it pick the preferred rebel government."
],
"game_count": 324
},
{
"name": "change_government_reform_progress",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds reform progress to the current scope."
],
"game_count": 138
},
{
"name": "change_graphical_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the current scope's graphical culture. Graphical culture determines the unit models, advisor portraits, etc that a country uses. Graphical cultures are found in /Europa Universalis IV/common/graphicalculturetype.txt.",
"Changes the current scope's graphical culture. Graphical culture determines the unit models, advisor portraits, etc. that a country uses."
],
"game_count": 0
},
{
"name": "change_heir_adm",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds ADM skill to the current heir."
],
"game_count": 16
},
{
"name": "change_heir_dip",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds DIP skill to the current heir."
],
"game_count": 14
},
{
"name": "change_heir_mil",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds MIL skill to the current heir."
],
"game_count": 17
},
{
"name": "change_innovativeness",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds [innovativeness](https://eu4.paradoxwikis.com/Innovativeness \"Innovativeness\") to the current scope."
],
"game_count": 47
},
{
"name": "change_mil",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds MIL skill to the current ruler."
],
"game_count": 126
},
{
"name": "change_national_focus",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the National Focus, or none to disable it",
"Changes the national focus of the current country scope."
],
"game_count": 0
},
{
"name": "change_native_ferocity",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds to the Native Ferocity within an uncolonized province."
],
"game_count": 6
},
{
"name": "change_native_hostileness",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds to the Native Hostileness within an uncolonized province."
],
"game_count": 13
},
{
"name": "change_native_size",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds to the amount of natives within an uncolonized province."
],
"game_count": 7
},
{
"name": "change_original_culture",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the [original culture](https://eu4.paradoxwikis.com/Culture#Culture_conversion \"Culture\") of the current province scope.",
"Changes the original culture of the current province scope. Unlike the current culture, this one is the one defined in the province history and is always available to convert back to."
],
"game_count": 1
},
{
"name": "change_personal_deity",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the current personal deity for the current scope.",
"Changes the current personal deity for the current scope. Personal Deities are found in /Europa Universalis IV/common/personal_deities/*.txt. No effect if the country does not hold a religion using personal_deity."
],
"game_count": 17
},
{
"name": "change_price",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the price of a trade good globally.",
"Changes the price of a trade good globally. Tradegood prices are found in /Europa Universalis IV/common/prices/*.txt. The new price is the base price + (base price * value). Duration accepts -1 for unlimited duration."
],
"game_count": 94
},
{
"name": "change_primary_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the primary culture of the current scope.",
"Changes the primary culture of the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt."
],
"game_count": 127
},
{
"name": "change_province_name",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the province name of the current province scope to the defined name."
],
"game_count": 76
},
{
"name": "change_religion",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the religion of the current country/province scope. Religions are found in /Europa Universalis IV/common/religions/*.txt. Can utilise Event Scope Values.",
"Changes the religion of the current province scope.",
"Changes the religion of the current scope."
],
"game_count": 574
},
{
"name": "change_siege",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the siege progress in the current province scope."
],
"game_count": 5
},
{
"name": "change_statists_vs_monarchists",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the Monarchist-Statist balance.",
"Changes the Organist-Monarchist balance. Positive (probably) moves towards Monarchist, negative (probably) moves towards Statists."
],
"game_count": 1
},
{
"name": "change_statists_vs_orangists",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the Organist-Statist balance.",
"Changes the Organist-Statist balance. Positive moves towards Orangist, negative moves towards Statists."
],
"game_count": 187
},
{
"name": "change_subject_type",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"change subject type"
],
"game_count": 1
},
{
"name": "change_tag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes current scope to <scope> tag."
],
"game_count": 198
},
{
"name": "change_technology_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the technology group of the current scope.",
"Changes the technology group of the current scope. Technology Groups are found in /Europa Universalis IV/common/technology.txt.. Doesn't change units, use change_unit_type."
],
"game_count": 55
},
{
"name": "change_to_secondary_religion",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the religion in the current province scope to the syncretic religion of its owner."
],
"game_count": 7
},
{
"name": "change_trade_goods",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the trade good for the current province scope.",
"Sets the trade good for the current province scope. Trade Goods are found in /Europa Universalis IV/common/tradegoods/*.txt."
],
"game_count": 82
},
{
"name": "change_tribal_land",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Change tribal land",
"Changes the tribal owner of the current province scope province to the defined scope."
],
"game_count": 3
},
{
"name": "change_unit_type",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Change the unit type for the current scope.",
"Change the unit type for the current scope. The unit types correspond to the technology groups found in /Europa Universalis IV/common/technology.txt. 1.1"
],
"game_count": 54
},
{
"name": "change_variable",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Paradox reports that which = is optional"
],
"game_count": 285
},
{
"name": "clear_estate_agenda_cache",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Clears estate agenda cache."
],
"game_count": 1
},
{
"name": "clear_exiled_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears a saved exiled ruler."
],
"game_count": 4
},
{
"name": "clear_global_event_target",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears a specific global event target."
],
"game_count": 16
},
{
"name": "clear_global_event_targets",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears all global event targets."
],
"game_count": 0
},
{
"name": "clear_rebels",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears all rebels in the current province scope.",
"Remove all rebels in target province(s)."
],
"game_count": 9
},
{
"name": "clear_saved_name",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears a saved name key.",
"Clears a saved name key. Use this after using the saved name in an effect."
],
"game_count": 60
},
{
"name": "clear_scripted_personalities",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears scripted_personalities.",
"Removes all defined personalities from both the ruler and heir."
],
"game_count": 0
},
{
"name": "clr_consort_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears a consort flag for the current scope's consort.",
"Clears a ruler flag for the current scope's consort."
],
"game_count": 13
},
{
"name": "clr_country_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears a defined country flag for the current scope."
],
"game_count": 2217
},
{
"name": "clr_global_flag",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears a defined global flag."
],
"game_count": 36
},
{
"name": "clr_heir_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears an heir flag for the current scope's heir."
],
"game_count": 2
},
{
"name": "clr_province_flag",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears a defined province flag for the current province scope."
],
"game_count": 512
},
{
"name": "clr_ruler_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Clears a ruler flag for the current scope's ruler."
],
"game_count": 118
},
{
"name": "collapse_nation",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Causes owned cores of the current scope to be released as nations and for them to take a percentage of the current scope's owned provinces.",
"Gives a percentage of the current scope's owned provinces to random native countries."
],
"game_count": 2
},
{
"name": "complete_mission",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Marks a mission as completed."
],
"game_count": 40
},
{
"name": "convert_female_heir_to_general",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Converts a female heir into a general."
],
"game_count": 6
},
{
"name": "convert_female_ruler_to_general",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Converts a female ruler into a general."
],
"game_count": 6
},
{
"name": "convert_heir_to_general",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Converts a male heir into a general."
],
"game_count": 6
},
{
"name": "convert_leader_to_general",
"scopes": [
"country",
"mercenary_company"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Mercenary leader becomes regular general",
"The leader of the scoped Mercenary company becomes a general of the previous scope."
],
"game_count": 1
},
{
"name": "convert_ruler_to_admiral",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Converts a male ruler into a admiral, a number can be provided instead of 'yes' to use as tradition during generation.",
"Converts a male ruler into an admiral. If an integer is given then it is used as [navy tradition](https://eu4.paradoxwikis.com/Navy_tradition \"Navy tradition\") during generation."
],
"game_count": 1
},
{
"name": "convert_ruler_to_general",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Converts a male ruler into a general, a number can be provided instead of 'yes' to use as tradition during generation.",
"Converts a male ruler into a general. If an integer is given then it is used as [army tradition](https://eu4.paradoxwikis.com/Army_tradition \"Army tradition\") during generation."
],
"game_count": 3
},
{
"name": "cossack_cavalry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a cossack cavalry unit in the current province scope for the defined country scope.",
"Spawns a cossack cavalry unit in the current province scope for the defined country scope. Uses the currently selected cavalry unit."
],
"game_count": 16
},
{
"name": "cossack_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a cossack infantry unit in the current province scope for the defined country scope.",
"Spawns a cossack infantry unit in the current province scope for the defined country scope. Uses the currently selected infantry unit."
],
"game_count": 0
},
{
"name": "country_event",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Fire a country event for the current country scope.",
"Fire a country event for the current country scope. You cannot fire the same event within itself."
],
"game_count": 7760
},
{
"name": "create_admiral",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Generates an new admiral for the current scope.",
"Generates an new admiral for the current scope. The number is the amount of navy tradition to use in generation."
],
"game_count": 24
},
{
"name": "create_advisor",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined advisor for the owner of the current province scope.",
"Adds the defined advisor to the current scope.",
"In country scope, adds the defined advisor to the current scope. Defaults the advisor's location to the capital, and religion and culture to the current scope's. In province scope, adds the defined advisor for the owner of the current province scope."
],
"game_count": 6
},
{
"name": "create_alliance",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates an alliance between the current scope and the defined scope."
],
"game_count": 23
},
{
"name": "create_colony",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Starts a colony belonging to the owner of the ROOT province scope.",
"Starts a colony belonging to the owner of the ROOT province scope. Use with e.g. random_empty_neighbor_province"
],
"game_count": 17
},
{
"name": "create_conquistador",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Generates an new conquistador for the current scope.",
"Generates an new conquistador for the current scope. The number is the amount of army tradition to use in generation."
],
"game_count": 4
},
{
"name": "create_explorer",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Generates an new explorer for the current scope.",
"Generates an new explorer for the current scope. The number is the amount of navy tradition to use in generation."
],
"game_count": 14
},
{
"name": "create_flagship",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a flagship unit for the current scope in the defined province scope."
],
"game_count": 13
},
{
"name": "create_general",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Generates an new general for the current scope."
],
"game_count": 65
},
{
"name": "create_guarantee",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a guarantee over the defined scope for the current scope.",
"Creates an guarantee over the defined scope for the current scope."
],
"game_count": 5
},
{
"name": "create_independent_estate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates an independent nation from among the current scope's owned provinces.",
"Creates an independent nation from provinces owned by the specified estate within the current scope's owned provinces. Estates are found in /Europa Universalis IV/common/estates/*.txt. The additional parameters for the independent nation are found within an estate's file."
],
"game_count": 14
},
{
"name": "create_independent_estate_from_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates an independent nation from among the current scope's owned provinces.",
"Creates an independent nation from provinces owned by the specified estate within the current scope's owned provinces. Estates are found in /Europa Universalis IV/common/estates/*.txt. Created with the religion that the majority of the provinces that the defined estate own holds. The additional parameters for the independent nation are found within an estate's file."
],
"game_count": 0
},
{
"name": "create_march",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined scope a march subject of the current scope.",
"Makes the defined scope a march subject of the current scope. Uses the march subject type."
],
"game_count": 20
},
{
"name": "create_marriage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a royal marriage between the current scope and the defined scope."
],
"game_count": 9
},
{
"name": "create_named_ship",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Name of the flagship, defaults to a random culture one"
],
"game_count": 10
},
{
"name": "create_native",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns (native population * multiplier) natives in the current province scope, rounded up to nearest 1k stack.",
"Spawns natives in the current province scope. Only useful in colonies; will immediately disappear in cities or uncolonized provinces."
],
"game_count": 0
},
{
"name": "create_pirate",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns pirates in the current province scope.",
"Spawns pirates in the current province scope. Only spawnable in sea zones and land provinces with ports."
],
"game_count": 0
},
{
"name": "create_protectorate",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "create_revolt",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns the most likely rebel type in the current province scope."
],
"game_count": 23
},
{
"name": "create_subject",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined scope into the defined subject type under the current scope.",
"Makes the defined scope into the defined subject type under the current scope. Subject types are found in /Europa Universalis IV/common/subject_types/*.txt."
],
"game_count": 86
},
{
"name": "create_succession_crisis",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 2
},
{
"name": "create_union",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined scope a junior partner in a personal union with the current scope."
],
"game_count": 38
},
{
"name": "create_unit_forcelimit_percentage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Builds the defined units as a percentage of the owner's forcelimit in capital of the current country scope."
],
"game_count": 2
},
{
"name": "create_vassal",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates the defined vassal out of the scopes territory if possible.",
"Makes the defined scope a vassal subject of the current scope. Uses the vassal subject type."
],
"game_count": 1
},
{
"name": "culture_group_union",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "custom_tooltip",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Displays a localized key in the effect tooltip."
],
"game_count": 3125
},
{
"name": "declare_war",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a no casus belli war against the defined scope for the current scope."
],
"game_count": 4
},
{
"name": "declare_war_with_cb",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Declares war for the current scope against the defined scope, using the defined casus belli.",
"Declares war for the current scope against the defined scope, using the defined casus belli. Casus belli are found in /Europa Universalis IV/common/cb_types/*.txt"
],
"game_count": 55
},
{
"name": "decolonize",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Decolonizes the scoped province, making it unowned",
"Decolonizes the specified province, making it unowned",
"The current scope is decolonized."
],
"game_count": 0
},
{
"name": "define_admiral",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates an admiral with the defined attributes for the current scope.",
"Creates an admiral with the defined attributes for the current scope. Leader traits can be found in /Europa Universalis IV/common/leader_personalities/*.txt. Siege improves Blockade Efficiency for admirals. The name parameter can accept a saved name variable, see set_saved_name for more context."
],
"game_count": 14
},
{
"name": "define_advisor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined advisor to the current scope.",
"Adds the defined advisor to the current scope. Advisor types are found in /Europa Universalis IV/common/advisortypes/*.txt. Can utilise Event Scope Values for the culture and religion parameters. The name parameter can accept a saved name variable, see set_saved_name for more context."
],
"game_count": 684
},
{
"name": "define_conquistador",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a conquistador with the defined attributes for the current scope.",
"Creates a conquistador with the defined attributes for the current scope. Leader traits can be found in /Europa Universalis IV/common/leader_personalities/*.txt. The name parameter can accept a saved name variable, see set_saved_name for more context."
],
"game_count": 5
},
{
"name": "define_consort",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates the defined consort for the current scope.",
"Creates the defined consort for the current scope. The skill values are not rolled for consorts, meaning the values set are the exact values a consort gets."
],
"game_count": 38
},
{
"name": "define_exiled_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Defines a new exiled ruler, saving them to the unique string."
],
"game_count": 19
},
{
"name": "define_explorer",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates an explorer with the defined attributes for the current scope.",
"Creates an explorer with the defined attributes for the current scope. Leader traits can be found in /Europa Universalis IV/common/leader_personalities/*.txt. Siege improves Blockade Efficiency for explorers. The name parameter can accept a saved name variable, see set_saved_name for more context."
],
"game_count": 7
},
{
"name": "define_general",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a general with the defined attributes for the current scope.",
"Creates a general with the defined attributes for the current scope. Leader traits can be found in /Europa Universalis IV/common/leader_personalities/*.txt. The name parameter can accept a saved name variable, see set_saved_name for more context."
],
"game_count": 53
},
{
"name": "define_heir",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates the defined heir for the current scope.",
"Creates the defined heir for the current scope. The culture and religion attributes can utilise Event Scope Values. The name parameter can accept a saved name variable, see set_saved_name for more context."
],
"game_count": 245
},
{
"name": "define_heir_to_general",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a general from the heir of the current scope."
],
"game_count": 1
},
{
"name": "define_leader_to_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a ruler from a leader for the current scope."
],
"game_count": 5
},
{
"name": "define_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates the defined ruler for the current scope.",
"Creates the defined ruler for the current scope. The culture and religion attributes can utilise Event Scope Values. The name parameter can accept a saved name variable, see set_saved_name for more context. If dynasty = historic_dynasty is used the game will pick one weighted by how many rulers a family has had."
],
"game_count": 474
},
{
"name": "define_ruler_to_general",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a general from the ruler for the current scope."
],
"game_count": 11
},
{
"name": "destroy_great_project",
"scopes": [
"any",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Destroys a great project, setting it to tier 0",
"Destroys the great project defined."
],
"game_count": 4
},
{
"name": "dip_power_cost",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Multiplies the value by all_power_cost modifiers",
"Scales the amount with the power cost modifier, then takes [diplomatic power](https://eu4.paradoxwikis.com/Diplomatic_power \"Diplomatic power\") from the current scope."
],
"game_count": 40
},
{
"name": "disables_hre_badboy_points",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Part of Imperial Reforms - not on wiki or patch notes"
],
"game_count": 1
},
{
"name": "disband_all_regiments",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Disbands all regiments, even those in combat, considered \"stack wiped\"",
"the current country scope disbands all troops it has. No matter where they are. Units, which are in battle while this effect fires are \"stack wiped\"."
],
"game_count": 0
},
{
"name": "disband_all_ships",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Disbands all ships, even those in combat, considered \"stack wiped\"",
"the current country scope disbands all ships it has. No matter where they are. Units, which are in battle while this effect fires are \"stack wiped\"."
],
"game_count": 0
},
{
"name": "disband_all_units",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Disbands all units, even those in combat, considered \"stack wiped\"",
"the current country scope disbands all units it has. No matter where they are. Units, which are in battle while this effect fires are \"stack wiped\"."
],
"game_count": 0
},
{
"name": "disband_federation",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Disband Federation."
],
"game_count": 2
},
{
"name": "disband_mercenary_company",
"scopes": [
"country",
"mercenary_company"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Disbands the scoped Mercenary Company.",
"Disbands the scoped mercenary company"
],
"game_count": 2
},
{
"name": "disband_rebels",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Disbands all active rebels of the specified type in the provinces of the current scope.",
"Disbands all active rebels of the specified type in the provinces of the current scope. Rebel types are found in /Europa Universalis IV/common/rebel_types/*.txt"
],
"game_count": 5
},
{
"name": "discover_country",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The defined scope gains vision over the current province scope.",
"The defined scope gains vision over the current province scope. Best used within areas, regions, etc to add vision."
],
"game_count": 58
},
{
"name": "discover_province",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"The current country scope gains vision over the defined province scope. Best used with areas, regions, etc to add vision."
],
"game_count": 25
},
{
"name": "discover_provinces",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Discover provinces of ROOT tag"
],
"game_count": 7
},
{
"name": "dismantle_empire_of_china",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the Empire of China and the Mandate system."
],
"game_count": 3
},
{
"name": "dismantle_hre",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Disbands the HRE and removes all members from it."
],
"game_count": 3
},
{
"name": "dissolve_parliament",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Disables the Parliament mechanic.",
"Disables the Parliament mechanic. Only affects governments with has_parliament."
],
"game_count": 0
},
{
"name": "divide_variable",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Alternative",
"Alternative without using which or value"
],
"game_count": 41
},
{
"name": "elector",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the current scope an elector (or no longer an elector) of the Holy Roman Empire.",
"Makes the defined scope an elector of the Holy Roman Empire."
],
"game_count": 25
},
{
"name": "embrace_institutions_of",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Changes the institutions of the current scope."
],
"game_count": 1
},
{
"name": "enable_council",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Council of Trent",
"Starts the Council of Trent."
],
"game_count": 1
},
{
"name": "enable_hre_leagues",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Enables the Religious Leagues."
],
"game_count": 3
},
{
"name": "enable_imperial_realm_war",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Part of Imperial Reforms - not on wiki or patch notes"
],
"game_count": 2
},
{
"name": "enable_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Enables a religion that has been restricted with the date parameter. Religions are found in /Europa Universalis IV/common/religions/*.txt",
"Enables an religion that has been restricted with the _date_ parameter."
],
"game_count": 6
},
{
"name": "enact_issue",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Enacts a parliament issue, skipping the debate",
"Enacts the parliament issue and skips the whole process of debating."
],
"game_count": 0
},
{
"name": "end_current_debate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Ends current debate, if yes debate passes and is enacted, if no debate fails and you get penalized",
"Ends the current debate immediately. If `yes` then the debate succeeds and the issue gets enacted. If `no` then the debate fails and the failure penalty is applied."
],
"game_count": 2
},
{
"name": "end_disaster",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Immediately ends an active disaster for the current scope.",
"Immediately ends an active disaster for the current scope. Disasters are found in /Europa Universalis IV/common/disasters/*.txt"
],
"game_count": 49
},
{
"name": "end_incident",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 48
},
{
"name": "excommunicate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Excommunicates the defined scope. If already excommunicated, removes excommunication."
],
"game_count": 5
},
{
"name": "exile_consort_as",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the current consort of the current scope, saving them to the unique string."
],
"game_count": 0
},
{
"name": "exile_heir_as",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the current heir of the current scope, saving them to the unique string."
],
"game_count": 6
},
{
"name": "exile_ruler_as",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the current ruler of the current scope, saving them to the unique string."
],
"game_count": 11
},
{
"name": "export_to_variable",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 330
},
{
"name": "extend_country_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Extends an existing event modifier upon the current scope for the specified duration.",
"Extends current country modifier X by Y days"
],
"game_count": 3
},
{
"name": "extend_golden_age",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Extends the current Golden Age by X months",
"Extends the current golden age by X months."
],
"game_count": 4
},
{
"name": "extend_province_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Extends the duration of an existing province modifier held by the current province scope.",
"Extends the duration of an existing province modifier held by the current province scope. Modifiers added with this effect persist through ownership changes."
],
"game_count": 1
},
{
"name": "extend_regency",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Extends an ongoing regency for the current country scope by the specified amount in years.",
"extend regency."
],
"game_count": 11
},
{
"name": "finish_council",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Council of Trent",
"Ends the Council of Trent."
],
"game_count": 1
},
{
"name": "force_converted",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets whether the current scope has been force converted."
],
"game_count": 25
},
{
"name": "force_create_marriage",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Creates a royal marriage between the current scope and the defined scope."
],
"game_count": 1
},
{
"name": "force_remove_rival",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the defined scope as a rival of the current scope. That country cannot be picked as a rival again for the next 15 years."
],
"game_count": 2
},
{
"name": "form_coalition_against",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The current scope creates or joins a coalition against the defined scope."
],
"game_count": 5
},
{
"name": "form_federation_nation",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Form Federation Nation"
],
"game_count": 1
},
{
"name": "free_vassal",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Frees a vassal from the current scope."
],
"game_count": 12
},
{
"name": "freeze_government_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Freezes the pool size of one of the power pools within a government mechanic so it cannot changed until unfrozen.",
"Freezes the specified power of the specified government mechanic, so that it cannot be changed anymore."
],
"game_count": 4
},
{
"name": "galleass_galley",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a galleass galley ship unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "galleon_heavy",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a galleon heavy ship unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "galley",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a galley ship unit for the current country scope in the defined province scope, or vice versa. Uses the current scope's current galley ship unit. Requires the province scope to have a port.",
"Spawns an galley ship unit in the current province scope for the defined country scope."
],
"game_count": 22
},
{
"name": "generate_estate_agenda",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Generates an agenda for the specified estate, which can then be started with start_estate_agenda = <estate>"
],
"game_count": 0
},
{
"name": "geobukseon_galley",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a geobukseon galley ship unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "grant_independence",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The current scope is granted independence from their overlord."
],
"game_count": 49
},
{
"name": "heavy_ship",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a heavy ship unit for the current country scope in the defined province scope, or vice versa. Uses the current scope's current heavy ship unit. Requires the province scope to have a port.",
"Spawns a heavy ship unit in the current province scope for the defined country scope."
],
"game_count": 28
},
{
"name": "hide_ambient_object",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Hides a visible ambient object from the `map/ambient_objects.txt` file.",
"Hides a visible ambient object from the map/ambient_objects.txt file."
],
"game_count": 60
},
{
"name": "hire_advisor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined advisor to the current scope. Advisor types are found in /Europa Universalis IV/common/advisortypes/*.txt. Can utilise Event Scope Values for the culture and religion parameters. The name parameter can accept a saved name variable, see set_saved_name for more context.",
"Forcefully hires an advisor, putting it into the court of the current scope. The old advisor gets fired if the space is preoccupied already."
],
"game_count": 3
},
{
"name": "holy_order",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Applies the specified holy order to the province"
],
"game_count": 101
},
{
"name": "hre_inheritable",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the seat of the Emperor inheritable or no longer inheritable.",
"Makes the seat of the Emperor inheritable."
],
"game_count": 4
},
{
"name": "hussars_cavalry",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [
"Spawns a hussars cavalry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "imperial_ban_allowed",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Enables or disables the Imperial Ban casus belli.",
"Enables the Imperial Ban casus belli."
],
"game_count": 4
},
{
"name": "infantry",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a infantry unit for the current country scope in the defined province scope, or vice versa. Uses the currently selected infantry unit.",
"Spawns an infantry unit in the current province scope for the defined country scope."
],
"game_count": 124
},
{
"name": "inherit",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The current scope inherits all of the defined scope's provinces."
],
"game_count": 72
},
{
"name": "internal_hre_cb",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Disables casus belli creation for HRE members against one another.",
"Enables or disables casus belli creation for HRE members against one another."
],
"game_count": 4
},
{
"name": "janissary_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a janissary infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "join_all_defensive_wars_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the current scope join all defensive wars of the specified scope."
],
"game_count": 7
},
{
"name": "join_all_offensive_wars_of",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the current scope join all offensive wars of the specified scope",
"Makes the current scope join all offensive wars of the specified scope."
],
"game_count": 5
},
{
"name": "join_league",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the current scope join the specific League. Does not appear to accept scopes like ROOT.",
"Makes the current scope join the specified League."
],
"game_count": 4
},
{
"name": "join_trade_league",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 2
},
{
"name": "kill_advisor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Kills a hired advisor for the current scope.",
"Kills a hired advisor for the current scope. Advisor types are found in /Europa Universalis IV/common/advisortypes/*.txt. Displays the advisor death message box when used. Only works for advisors that have been hired."
],
"game_count": 70
},
{
"name": "kill_consort",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Kills the consort of the current scope. Displays consort death message."
],
"game_count": 6
},
{
"name": "kill_heir",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Kills the heir of the current scope.",
"Kills the heir of the current scope. Displays heir death message."
],
"game_count": 81
},
{
"name": "kill_leader",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In country scope, kills a leader held by the current scope matching the type used. Format: kill_leader = { type = general/random/name }. In province scope, kills a leader in the current province scope if they match the type used. Format: kill_leader = general/random/name Only works if the leader is assigned to a unit that is stationed in the current province.",
"Kills a leader held by the current scope matching the type used.",
"Kills a leader in the current province scope if they match the type used."
],
"game_count": 20
},
{
"name": "kill_mercenary_leader",
"scopes": [
"country",
"mercenary_company"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Kills the leader of the scoped Mercenary company.",
"Kills the leader of the scoped mercenary company"
],
"game_count": 3
},
{
"name": "kill_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Kills the ruler of the current scope."
],
"game_count": 99
},
{
"name": "kill_units",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Kills units following the defined parameters in the current province scope.",
"Kills units following the defined parameters in the current province scope. In the who parameter, you can use enemy, owner and controller. When used with no parameters, will kill all units within the current province scope."
],
"game_count": 5
},
{
"name": "leave_league",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the current scope leave the specific League. Does not appear to accept scopes like ROOT.",
"Makes the current scope leave the specified League."
],
"game_count": 0
},
{
"name": "light_ship",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a light ship unit for the current country scope in the defined province scope, or vice versa. Uses the current scope's current light ship unit. Requires the province scope to have a port.",
"Spawns an light ship unit in the current province scope for the defined country scope."
],
"game_count": 37
},
{
"name": "loan_size",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the loan size of the current scope.",
"Changes the loan size of the current scope. Size is the number of months in monthly income that a single loan is equal to."
],
"game_count": 0
},
{
"name": "log",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Displays a string (specified here in \"\") in the game.log when executed. Accepts all localization commands (i.e. [Root.GetName], etc)",
"Displays a string in the game.log when executed."
],
"game_count": 16
},
{
"name": "lose_reforms",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 3
},
{
"name": "mamluks_cavalry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a mamluks cavalry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "mamluks_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a mamluks infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "man_of_war_heavy",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a man of war heavy ship unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "man_of_war_light",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a man of war light ship unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "marine_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a marine infantry unit in the current province scope for the defined country scope.",
"Spawns a marine infantry unit in the current province scope for the defined country scope. Uses the currently selected infantry unit."
],
"game_count": 3
},
{
"name": "mercenary_cavalry",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a mercenary cavalry unit for the current country scope in the defined province scope, or vice versa. Uses the currently selected mercenary cavalry unit.",
"Spawns a mercenary cavalry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "mercenary_infantry",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a mercenary infantry unit for the current country scope in the defined province scope, or vice versa. Uses the currently selected mercenary infantry unit.",
"Spawns an mercenary infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "mil_power_cost",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Multiplies the value by all_power_cost modifiers",
"Scales the amount with the power cost modifier, then takes [military power](https://eu4.paradoxwikis.com/Military_power \"Military power\") from the current scope."
],
"game_count": 60
},
{
"name": "move_great_project",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [
"Moves defined great project to desired province in the current province scope. Works only if the great project is moveable."
],
"game_count": 0
},
{
"name": "multiply_colonysize",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Multiplies the settler count in the current province scope if a colony.",
"Multiplies the settler count in the current province scope of a colony."
],
"game_count": 1
},
{
"name": "multiply_variable",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Alternative",
"Alternative without using which or value",
"Takes a country scope for country-level value and a province scope on province-level value"
],
"game_count": 345
},
{
"name": "musketeer_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a musketeer infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "native_policy",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the current scope's native policy to X.",
"Sets the native policy to the specified policy"
],
"game_count": 17
},
{
"name": "override_country_name",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the country name of current scope to <string>.",
"Changes the name of the country to another specified localisation key. Needs <key>_ADJ for the adjectives."
],
"game_count": 69
},
{
"name": "play_sound",
"scopes": [
"any",
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Plays a sound effect as defined in an .asset file in the sould/ folder",
"Plays a sound file."
],
"game_count": 0
},
{
"name": "province_event",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Fire a province event for the current province scope. Appears for the owner of the province scope.",
"Fire a province event for the current province scope. Appears for the owner of the province scope. You cannot fire the same event within itself."
],
"game_count": 471
},
{
"name": "qizilbash_cavalry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a qizilbash cavalry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "qizilbash_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a qizilbash infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "raise_war_taxes",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Raises war taxes without spending Military Power.",
"Raises war taxes without spending military power"
],
"game_count": 0
},
{
"name": "rajput_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a rajput infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "recall_merchant",
"scopes": [
"province",
"trade_node"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Recalls a placed merchant in the current tradenode province scope.",
"Recalls a placed merchant in the current tradenode province scope. Only works when the current province scope is the location of a tradenode center."
],
"game_count": 0
},
{
"name": "regency",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [
"Extends an ongoing regency for the current country scope by the specified amount in years."
],
"game_count": 13
},
{
"name": "regenerate_government_mechanics",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Regenerates the country's government mechanics.",
"Regenerates the country's government mechanics. Used for UI purposes"
],
"game_count": 2
},
{
"name": "reinstate_parliament",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Re-enables the Parliament mechanic after _dissolve\\_parliament_.",
"Re-enables the Parliament mechanic after dissolve_parliament. Only affects governments with has_parliament."
],
"game_count": 0
},
{
"name": "release",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The current scope releases all provinces with the defined scope's cores."
],
"game_count": 90
},
{
"name": "release_all_possible_countries",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Forces the scoped country to release all possible nations, starting from smallest to biggest if possible, otherwise randomly",
"The current scope releases all countries which can be released from its owned provinces."
],
"game_count": 1
},
{
"name": "release_all_subjects",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The current scope grants independence to all their subjects.",
"The current scope releases all possible subjects from cores."
],
"game_count": 3
},
{
"name": "remove_accepted_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an accepted culture from the current scope.",
"Removes an accepted culture from the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt."
],
"game_count": 20
},
{
"name": "remove_active_fervor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 4
},
{
"name": "remove_advisor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes a hired advisor for the current scope.",
"Removes a hired advisor for the current scope. Advisor types are found in /Europa Universalis IV/common/advisortypes/*.txt. Does not display the advisor death message box when used. Only works for advisors that have been hired."
],
"game_count": 127
},
{
"name": "remove_advisor_by_category",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes a hired advisor of a monarch power type for the current scope.",
"Removes a hired advisor of a monarch power type for the current scope. Fires on_action for advisor being fired."
],
"game_count": 57
},
{
"name": "remove_advisor_by_category_no_action",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Removes a hired advisor of a monarch power type for the current scope. Does not fire on_action for advisor being fired."
],
"game_count": 15
},
{
"name": "remove_alliance",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [
"Removes an existing alliance between the current scope and the defined scope."
],
"game_count": 0
},
{
"name": "remove_building",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the defined building from the current province scope. Buildings are found in /Europa Universalis IV/common/buildings/*.txt.",
"Removes the defined building to the current province scope."
],
"game_count": 26
},
{
"name": "remove_canal",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 3
},
{
"name": "remove_cardinal",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes a Cardinal from the current province scope, for the current owner.",
"Removes a Cardinal in the current province scope."
],
"game_count": 8
},
{
"name": "remove_casus_belli",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes a casus belli held against the defined scope for the current scope.",
"Removes a casus belli held against the defined scope for the current scope. Casus belli are found in /Europa Universalis IV/common/cb_types/*.txt"
],
"game_count": 16
},
{
"name": "remove_center_of_revolution",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Removes the Center of Revolution from a province"
],
"game_count": 5
},
{
"name": "remove_church_aspect",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the defined aspect from the current scope.",
"Removes the defined aspect from the current scope. Church Aspects are found in /Europa Universalis IV/common/church_aspects/00_church_aspects.txt. No effect if the country does not hold a religion using uses_church_power and the aspect set in aspects. Does not work with Blessings."
],
"game_count": 1
},
{
"name": "remove_claim",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In province scope, the defined scope loses their claim on the current province scope. In country scope, the current scope loses their claim on the defined province scope. Works for both types of claims.",
"The defined scope loses their claim on the current province scope."
],
"game_count": 81
},
{
"name": "remove_consort",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the current consort for the current scope."
],
"game_count": 10
},
{
"name": "remove_core",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In province scope, the defined scope loses their core on the current province scope. In country scope, the current scope loses their core on the defined province scope. Works for both types of claims.",
"The defined scope loses their core on the current province scope."
],
"game_count": 165
},
{
"name": "remove_country",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes scoped country from existence, all provinces become uncolonized, all subjects independent, and all units deleted",
"The current country scope gets removed from existence."
],
"game_count": 1
},
{
"name": "remove_country_modifier",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an already assigned country modifier from the current scope."
],
"game_count": 1006
},
{
"name": "remove_defender_of_the_faith",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [
"Removes the defined scope as the Defender of the Faith of the specified religion."
],
"game_count": 0
},
{
"name": "remove_development_from_building",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Used only in the Europa Universalis IV/common/buildings/*.txt file."
],
"game_count": 30
},
{
"name": "remove_enacted_issue",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an enacted issue, allowing a new debate to start",
"Removes the currently enacted parliament issue, allowing a new debate to be started."
],
"game_count": 0
},
{
"name": "remove_estate",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "remove_estate_privilege",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the specified estate privilege for the current scope.",
"Removes the specified estate privilege from the country."
],
"game_count": 159
},
{
"name": "remove_faction",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes a faction from the current scope.",
"Removes a faction from the current scope. Factions are found in /Europa Universalis IV/common/factions/."
],
"game_count": 3
},
{
"name": "remove_fow",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the fog of war in the current scope for the ROOT scope (not PREV scope, as previously written).",
"Removes the fog of war in the current scope for the previous scope for a given number of months."
],
"game_count": 6
},
{
"name": "remove_government_reform",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"* If [](https://eu4.paradoxwikis.com/Dharma \"Dharma\") Dharma is active, removes a government reform. If this reform was not in the highest achieved reform tier, the country can pick a new reform for free."
],
"game_count": 53
},
{
"name": "remove_guarantee",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Forces current scope to remove guarantee over specified country",
"Removes guarantee from the defined scope for the current scope."
],
"game_count": 0
},
{
"name": "remove_hegemon",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes hegemony status from the current or specified country scope.",
"Removes the current hegemon status"
],
"game_count": 0
},
{
"name": "remove_heir",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the heir of the current scope.",
"Removes the heir of the current scope. Does not display the heir death message."
],
"game_count": 18
},
{
"name": "remove_heir_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the defined personality from the current heir.",
"Removes the defined personality from the current heir. Ruler personalities are found in /Europa Universalis IV/common/ruler_personalities/00_core.txt",
"removes the specified ancestor personality"
],
"game_count": 3
},
{
"name": "remove_heir_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"adds the specified ancestor personality"
],
"game_count": 1
},
{
"name": "remove_historical_friend",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the historical friendship between the defined scope and the current scope."
],
"game_count": 25
},
{
"name": "remove_historical_rival",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the historical rivalry between the defined scope and the current scope."
],
"game_count": 12
},
{
"name": "remove_idea",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an idea for the current scope.",
"Removes an idea for the current scope. Ideas are found in /Europa Universalis IV/common/ideas/*.txt."
],
"game_count": 0
},
{
"name": "remove_idea_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an idea group for the current scope. Idea groups are found in /Europa Universalis IV/common/ideas/*.txt.",
"Removes an ideagroup for the current scope."
],
"game_count": 0
},
{
"name": "remove_latent_trade_goods",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [
"Removes the latent trade good for the current province scope."
],
"game_count": 0
},
{
"name": "remove_loot",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes loot from the current province scope and grants it to the defined country scope.",
"Removes loot from the current province scope and grants it to the defined country scope. The who parameter accepts enemy, which distributes the loot to all current enemies of the province owner."
],
"game_count": 9
},
{
"name": "remove_named_unrest",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Adds unrest to a province with a specified name"
],
"game_count": 2
},
{
"name": "remove_opinion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an opinion modifier for the current scope held against the defined scope.",
"Removes an opinion modifier for the current scope held against the defined scope. Opinion modifiers are found in /Europa Universalis IV/common/opinion_modifiers/*.txt"
],
"game_count": 24
},
{
"name": "remove_power_projection",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an active power projection, if amount is not defined remove it fully",
"Removes the amount of power projection from the current scope."
],
"game_count": 0
},
{
"name": "remove_province_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an already assigned province modifier from the current province scope."
],
"game_count": 734
},
{
"name": "remove_province_triggered_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes a province triggered modifier from the current province scope."
],
"game_count": 4
},
{
"name": "remove_queen_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the defined personality from the current consort.",
"Removes the defined personality to the current consort. Ruler personalities are found in /Europa Universalis IV/common/ruler_personalities/00_core.txt",
"removes the specified ancestor personality"
],
"game_count": 3
},
{
"name": "remove_queen_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"adds the specified ancestor personality"
],
"game_count": 1
},
{
"name": "remove_reform_center",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the Center of Reformation for the defined religion in the current province scope."
],
"game_count": 2
},
{
"name": "remove_religious_reforms",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes taken religious reforms from the current scope.",
"Removes taken religious reforms from the current scope. No effect if the country does not hold a religion using religious_reforms."
],
"game_count": 3
},
{
"name": "remove_revolution_from_province_effect",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [
"Removes revolutionary ideas from scoped provice."
],
"game_count": 12
},
{
"name": "remove_rival",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the defined scope as a rival of the current scope."
],
"game_count": 2
},
{
"name": "remove_ruler_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes the defined personality from the current ruler.",
"Removes the defined personality to the current ruler. Ruler personalities are found in /Europa Universalis IV/common/ruler_personalities/00_core.txt",
"removes the specified ancestor personality"
],
"game_count": 11
},
{
"name": "remove_ruler_personality_ancestor",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"adds the specified ancestor personality"
],
"game_count": 4
},
{
"name": "remove_territorial_core",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In province scope, the defined scope loses their territorial core on the current province scope. In country scope, the current scope loses their territorial core on the defined province scope. Works for both types of claims.",
"The defined scope loses their territorial core on the current province scope."
],
"game_count": 0
},
{
"name": "remove_trade_modifier",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes a trade modifier for the defined country scope in the current tradenode province scope."
],
"game_count": 21
},
{
"name": "rename_capital",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the capital name of the current province scope to the defined name.",
"Changes the capital name of the current province scope to the defined name. The capital name is the second name that appears under the province name within the province window."
],
"game_count": 87
},
{
"name": "reset_golden_age",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Allows the country to click the golden age button again.",
"Resets Golden Age, allowing it to be fired again if fired before"
],
"game_count": 2
},
{
"name": "restore_country_color",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes country color to country in scope or a RGB defined color, or yes to restore it",
"Restores the country color of the current scope to its original."
],
"game_count": 4
},
{
"name": "restore_country_name",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Restores the country name of current scope to its original.",
"Restores the country name to its original if it has been changed via override_country_name"
],
"game_count": 35
},
{
"name": "restore_country_name_effect",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 19
},
{
"name": "reverse_add_aggressive_expansion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds or Subtracts X amount of aggressive expansion opinion modifier of the country in WHO against the scoped country",
"The specified country adds X amount of aggressive expansion towards the current country scope."
],
"game_count": 0
},
{
"name": "reverse_add_casus_belli",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds a casus belli against the current scope for the defined scope.",
"Adds a casus belli against the current scope for the defined scope. Casus belli are found in /Europa Universalis IV/common/cb_types/*.txt"
],
"game_count": 23
},
{
"name": "reverse_add_opinion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds an opinion modifier for the defined scope held against the current scope.",
"Adds an opinion modifier for the defined scope held against the current scope. Opinion modifiers are found in /Europa Universalis IV/common/opinion_modifiers/*.txt"
],
"game_count": 160
},
{
"name": "reverse_remove_casus_belli",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes a casus belli held by the defined scope against the current scope.",
"Removes a casus belli held by the defined scope against the current scope. Casus belli are found in /Europa Universalis IV/common/cb_types/*.txt"
],
"game_count": 0
},
{
"name": "reverse_remove_opinion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an opinion modifier for the defined scope held against the current scope.",
"Removes an opinion modifier for the defined scope held against the current scope. Opinion modifiers are found in /Europa Universalis IV/common/opinion_modifiers/*.txt"
],
"game_count": 13
},
{
"name": "revoke_reform",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Removes an Imperial Reform.",
"Removes an Imperial Reform. Imperial Reforms are found in /Europa Universalis IV/common/imperial_reforms/00_hre.txt."
],
"game_count": 0
},
{
"name": "revolutionary_guard_artillery",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a revolutionary artillery unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "revolutionary_guard_cavalry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a revolutionary cavalry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "revolutionary_guard_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a revolutionary infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "samurai_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a samurai infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "save_event_target_as",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Saves the current scope as a key to be used in further effects/triggers and in localisations. Is cleared once execution ends (i.e. end of event and any events subsequently triggered by this event). Use event_target:<key> to access the scope.",
"Saves the current scope as a key. Is cleared once execution ends (i.e. end of event)."
],
"game_count": 1683
},
{
"name": "save_global_event_target_as",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Saves the current scope as a key to be used in further effects/triggers and in localisations. Is NOT cleared once execution ends, but rather is kept until cleared with clear_global_event_target. Use event_target:<key> to access the scope.",
"Saves the current scope as a key. Persists after execution until cleared via effect."
],
"game_count": 38
},
{
"name": "send_missionary",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Starts religious conversion in the current province scope, for the current owner."
],
"game_count": 1
},
{
"name": "set_ai_attitude",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the current scope (if AI) have the defined attitude against the defined scope.",
"Makes the current scope (if AI) have the defined attitude against the defined scope. AI attitudes are found in /Europa Universalis IV/common/ai_attitudes/00_ai_attitudes.txt."
],
"game_count": 5
},
{
"name": "set_ai_personality",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the current scope (if AI) the defined personality.",
"Makes the current scope (if AI) the defined personality. AI personalities are found in /Europa Universalis IV/common/ai_personalities/00_ai_personalities.txt."
],
"game_count": 0
},
{
"name": "set_allow_female_emperor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Allows or disallows female rulers to become emperor.",
"Enables female rulers to become emperor."
],
"game_count": 1
},
{
"name": "set_army_professionalism",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [
"Sets the Army Professionalism value for the current scope."
],
"game_count": 0
},
{
"name": "set_bankruptcy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes specified country bankrupt",
"Makes the specified country go bankrupt."
],
"game_count": 1
},
{
"name": "set_base_manpower",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets base manpower of the current province scope."
],
"game_count": 20
},
{
"name": "set_base_production",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets base production of the current province scope."
],
"game_count": 12
},
{
"name": "set_base_tax",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets base tax of the current province scope."
],
"game_count": 14
},
{
"name": "set_capital",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the capital of the scoped country to the selected province ID."
],
"game_count": 64
},
{
"name": "set_consort",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes an exiled consort the consort of the current scope.",
"Makes the exiled consort the consort of the current scope."
],
"game_count": 0
},
{
"name": "set_consort_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the consort culture for the current scope.",
"Changes the consort culture of the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt. Can utilise Event Scope Values."
],
"game_count": 33
},
{
"name": "set_consort_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Defines a consort flag for the current scope's consort.",
"Defines a ruler flag for the current scope's consort. Flags can be appended with scopes or event targets via e.g. @root, if the consort becomes ruler then the consort flag becomes ruler flag"
],
"game_count": 29
},
{
"name": "set_consort_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the consort religion for the current scope.",
"Changes the consort religion of the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt. Can utilise Event Scope Values."
],
"game_count": 3
},
{
"name": "set_country_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"A unique string to identify the country flag with. Flags can be appended with scopes or event targets: set_country_flag = my_flag@ROOT",
"Defines a country flag for the current scope."
],
"game_count": 3015
},
{
"name": "set_defender_of_the_faith",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the country as defender of the faith, overriding the existing defender if it exists.",
"Sets the defined scope as the Defender of the Faith of the specified religion."
],
"game_count": 0
},
{
"name": "set_dynasty",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the dynasty of the current scope's ruler."
],
"game_count": 5
},
{
"name": "set_emperor",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the country scope emperor if `yes`, or removes the current emperor if `no`.",
"Sets the current country scope emperor if <yes>, or removes the current emperor regardless of scope if <no>. It does not produce any popups."
],
"game_count": 1
},
{
"name": "set_emperor_of_china",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the current Emperor of China."
],
"game_count": 1
},
{
"name": "set_estate",
"scopes": [
"province"
],
"sources": [
"eu4wiki"
],
"notes": [],
"game_count": 0
},
{
"name": "set_estate_led_regency_privilege",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the specified estate privilege for the current regent estate.",
"set estate led regency privilege."
],
"game_count": 1
},
{
"name": "set_estate_privilege",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the specified estate privilege for the current scope.",
"Adds the specified estate privilege to the country."
],
"game_count": 71
},
{
"name": "set_federation_leader",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Set federation leader"
],
"game_count": 1
},
{
"name": "set_global_flag",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Defines a global flag."
],
"game_count": 278
},
{
"name": "set_government_and_rank",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the current scope's government and rank at the same time.",
"Changes the current scope's government and rank at the same time. Governments are found in /Europa Universalis IV/common/governments/*.txt. Will respect that governments have fixed ranks and the maximum ranks for subject types."
],
"game_count": 0
},
{
"name": "set_government_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Set the pool size of one of the power pools within a government mechanic.",
"Sets the specified power for the specified government mechanic to the specified value."
],
"game_count": 2
},
{
"name": "set_government_rank",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the government rank of the current scope.",
"Changes the government rank of the current scope. Default range is 1 to 3."
],
"game_count": 175
},
{
"name": "set_government_rank_force",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Changes the government rank of the current scope. Default range is 1 to 3."
],
"game_count": 1
},
{
"name": "set_heir",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes an exiled heir the heir of the current scope.",
"Makes the exiled heir the heir of the current scope."
],
"game_count": 11
},
{
"name": "set_heir_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the heir culture of the current scope.",
"Changes the heir culture of the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt. Can utilise Event Scope Values."
],
"game_count": 39
},
{
"name": "set_heir_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Defines an heir flag for the current scope's heir.",
"Defines an heir flag for the current scope's heir. Flags can be appended with scopes or event targets via e.g. @root, if a heir becomes ruler then the heir flag will become a ruler flag."
],
"game_count": 27
},
{
"name": "set_heir_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the heir religion of the current scope.",
"Changes the heir religion of the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt. Can utilise Event Scope Values."
],
"game_count": 11
},
{
"name": "set_hre_heretic_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined religion the heretic religion of the HRE."
],
"game_count": 4
},
{
"name": "set_hre_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined religion the official religion of the HRE."
],
"game_count": 8
},
{
"name": "set_hre_religion_locked",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Locks the official and heretic religion assignments, ending the Religious Leagues."
],
"game_count": 12
},
{
"name": "set_hre_religion_treaty",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Ends the Religious Leagues with no set religions."
],
"game_count": 7
},
{
"name": "set_imperial_incident",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Starts a given imperial incident, or ends it if <none> is used. Do not attempt to start an incident without checking that there isn't already one active."
],
"game_count": 24
},
{
"name": "set_in_empire",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"In country scope, places the current scope and all owned provinces (if valid) in the empire. In province scope, places the current province scope in the Holy Roman Empire.",
"Places the current province scope in the Holy Roman Empire.",
"Places the current scope and all owned provinces (if valid) in the empire."
],
"game_count": 96
},
{
"name": "set_incident_variable_value",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the value of an Incident for the current scope.",
"Sets the value of an Incident for the current scope. Incidents are found in /Europa Universalis IV/common/isolationism/*.txt"
],
"game_count": 0
},
{
"name": "set_isolationism",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets Isolationism for the current scope.",
"Sets Isolationism to the current scope. No effect if the country does not hold a religion using uses_isolationism."
],
"game_count": 0
},
{
"name": "set_karma",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the Karma value for the current scope.",
"Sets the Karma value for the current scope. No effect if the country does not hold a religion using uses_karma."
],
"game_count": 0
},
{
"name": "set_legacy_government",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Switches to the given government type.",
"Switches to the given government type. No effect if Dharma is active."
],
"game_count": 0
},
{
"name": "set_local_autonomy",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets local autonomy for the current province scope.",
"Sets local autonomy to the current province scope."
],
"game_count": 0
},
{
"name": "set_mandate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the mandate value for the current scope.",
"Sets the mandate value for the current scope. No effect if not the Emperor of China."
],
"game_count": 1
},
{
"name": "set_meritocracy",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the current meritocracy for the current scope.",
"Sets the current meritocracy for the current scope. No effect if not a government using has_meritocracy."
],
"game_count": 1
},
{
"name": "set_naval_doctrine",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the country's naval doctrine to the specified type.",
"Sets the naval doctrine of the country, ignores the can_select restrictions of the naval doctrine"
],
"game_count": 0
},
{
"name": "set_papacy_active",
"scopes": [
"country"
],
"sources": [
"eu4wiki"
],
"notes": [
"Enables or disables the Papacy mechanic."
],
"game_count": 0
},
{
"name": "set_papal_controller",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the defined country scope as the Papal Controller",
"Sets the defined scope as the new Papal Controller."
],
"game_count": 0
},
{
"name": "set_permanent_province_flag",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"set permanent province flag"
],
"game_count": 8
},
{
"name": "set_primitive",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Primitive status for the current scope. Primitive status controls whether a country has ships and if they can see Primitive-only mechanics, such as Religious Reforms.",
"Toggles Primitive status for the current scope."
],
"game_count": 0
},
{
"name": "set_province_flag",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Defines a province flag for the current province scope.",
"Defines a province flag for the current province scope. Flags can be appended with scopes or event targets with @scope."
],
"game_count": 592
},
{
"name": "set_religion_papacy_active",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Enables or disables the Papacy mechanic for the given religion."
],
"game_count": 1
},
{
"name": "set_religious_school",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the current scope's religious school."
],
"game_count": 17
},
{
"name": "set_revolution_in_province",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds or removes the Revolution to/from the province.",
"Sets revolutionary ideas in the province."
],
"game_count": 9
},
{
"name": "set_revolution_target",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined scope the new revolutionary target.",
"Makes the defined scope the new revolutionary target. Use --- to remove the target and not re-assign."
],
"game_count": 8
},
{
"name": "set_ruler",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes an exiled ruler the ruler of the current scope.",
"Makes the exiled ruler the ruler of the current scope."
],
"game_count": 20
},
{
"name": "set_ruler_culture",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the ruler culture of the current scope.",
"Changes the ruler culture of the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt. Can utilise Event Scope Values."
],
"game_count": 37
},
{
"name": "set_ruler_flag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Defines a ruler flag for the current scope's ruler.",
"Defines a ruler flag for the current scope's ruler. Flags can be appended with scopes or event targets via e.g. @root"
],
"game_count": 231
},
{
"name": "set_ruler_religion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the ruler religion of the current scope.",
"Changes the ruler religion of the current scope. Cultures are found in /Europa Universalis IV/common/cultures/*.txt. Can utilise Event Scope Values."
],
"game_count": 18
},
{
"name": "set_saved_name",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Saves a name to a unique key for usage in other effects.",
"Saves a name to an unique key for usage in other effects. Usable with define_admiral, define_explorer, define_conquistador, define_general, define_ruler, define_consort, define_heir, define_advisor and spawn_rebels. Note: Does not work with country tags as scope, also type = simple does not work with spawn_rebels."
],
"game_count": 75
},
{
"name": "set_school_opinion",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Changes the current scope's school opinion towards the defined scope's school. -1 for negative, 0 for netural and 1 for positive.",
"Changes the current scope's school opinion towards the defined scope's school. Changes the current scope's school opinion towards the defined school."
],
"game_count": 18
},
{
"name": "set_seat_in_parliament",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds or removes the current province scope to/from Parliament. No effect if the owner of the province does not have a government using has_parliament.",
"Adds the current province scope to Parliament."
],
"game_count": 11
},
{
"name": "set_state_edict",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Defaults to a 100 dip",
"Enacts the specified edict in the state of the current province scope."
],
"game_count": 0
},
{
"name": "set_variable",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Alternative without using which or value"
],
"game_count": 563
},
{
"name": "settle_province",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Settles a tribal province belonging to the owner of the ROOT province scope"
],
"game_count": 5
},
{
"name": "show_ambient_object",
"scopes": [
"any"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Displays a hidden ambient object from the `map/ambient_objects.txt` file.",
"Displays a hidden ambient object from the map/ambient_objects.txt file."
],
"game_count": 60
},
{
"name": "spawn_center_of_revolution",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Sets a province as the Center of Revolution"
],
"game_count": 3
},
{
"name": "spawn_large_scaled_rebels",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Spawns the defined rebels in the current province scope. Rebel types found in /Europa Universalis IV/common/rebel_types/*.txt. Note: the size of revolts follows this formula: number of regiments = round[(4 + 0.3 * total development) * (1 + 0.03 * technology level) * rebellion size]"
],
"game_count": 6
},
{
"name": "spawn_rebels",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns the defined rebels in the current province scope.",
"Spawns the defined rebels in the current province scope. Rebel types found in /Europa Universalis IV/common/rebel_types/*.txt. Note: the size of revolts follows this formula: number of regiments = round[(4 + 0.3 * total development) * (1 + 0.03 * technology level) * rebellion size]"
],
"game_count": 992
},
{
"name": "spawn_small_scaled_rebels",
"scopes": [
"province"
],
"sources": [
"cwtools"
],
"notes": [
"Spawns the defined rebels in the current province scope. Rebel types found in /Europa Universalis IV/common/rebel_types/*.txt. Note: the size of revolts follows this formula: number of regiments = round[(4 + 0.3 * total development) * (1 + 0.03 * technology level) * rebellion size]"
],
"game_count": 5
},
{
"name": "start_debate",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Starts a debate in the parliament for the specified issue.",
"Starts debate on issue, cancelling any previous active debate with no loss of prestige"
],
"game_count": 19
},
{
"name": "start_estate_agenda",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Starts an agenda for a certain or a random estate",
"Starts the specified estate agenda."
],
"game_count": 15
},
{
"name": "steer_trade",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Forces scoped country to steer trade to defined country",
"The current country scope steers trade power to the specified country scope."
],
"game_count": 1
},
{
"name": "streltsy_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a streltsy infantry unit in the current province scope for the defined country scope. Uses the currently selected infantry unit.",
"Spawns an streltsy infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "subtract_variable",
"scopes": [
"any"
],
"sources": [
"cwtools"
],
"notes": [
"Alternative",
"Alternative without using which or value"
],
"game_count": 96
},
{
"name": "support_independence_of",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Makes the current country support the independence of the specified country"
],
"game_count": 6
},
{
"name": "swap_free_idea_group",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Re-evaluates the current scope's national idea set assignment, if they match a different set, they will switch to it.",
"Re-evaluates the current scope's national idea set assignment, if they match a different set, they will switch to it. Used after tag changes to change National Idea sets."
],
"game_count": 24
},
{
"name": "swap_non_generic_missions",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Reloads the mission tree. Useful for flag-based mission trees."
],
"game_count": 204
},
{
"name": "switch_tag",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Switches the player view to <scope> tag. Original country becomes controlled by AI."
],
"game_count": 20
},
{
"name": "tercio_infantry",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Only consider provinces that pass this trigger",
"Spawns a tercio infantry unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "transfer_papal_controller",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Sets the defined scope as the new Papal Controller without killing the current Pope.",
"Transfer the current Papal controller to the given country"
],
"game_count": 0
},
{
"name": "transfer_trade_power",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [],
"game_count": 7
},
{
"name": "transport",
"scopes": [
"country",
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a transport ship unit for the current country scope in the defined province scope, or vice versa. Uses the current scope's current transport ship unit. Requires the province scope to have a port.",
"Spawns an transport ship unit in the current province scope for the defined country scope."
],
"game_count": 30
},
{
"name": "undiscover_country",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"The defined scope loses vision of the current province scope. Best used within areas, regions, etc to remove vision.",
"The defined scope loses vision over the current province scope."
],
"game_count": 0
},
{
"name": "undiscover_province",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"The current country scope loses vision of the defined province scope. Best used with areas, regions, etc to add vision."
],
"game_count": 0
},
{
"name": "unfreeze_government_power",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Freezes the pool size of one of the power pools within a government mechanic so it cannot changed until unfrozen.",
"Unfreezes the specified power of the specified government mechanic, so that it can be changed again."
],
"game_count": 1
},
{
"name": "unlock_cult",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Adds the defined cult to the current scope.",
"Adds the defined cult to the current scope. Cults can be found in /Europa Universalis IV/common/fetishist_cults/*.txt. No effect if the country does not hold a religion using fetishist_cult."
],
"game_count": 64
},
{
"name": "update_sprite_pack",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Updates the unit sprites for the scoped country"
],
"game_count": 1
},
{
"name": "use_monarch_as_leader",
"scopes": [
"country"
],
"sources": [
"cwtools"
],
"notes": [
"Turns the monarch into a leader"
],
"game_count": 1
},
{
"name": "vassalize",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Makes the defined scope a vassal subject of the current scope.",
"Makes the defined scope a vassal subject of the current scope. Uses the vassal subject type. Exact same effect as create_vassal."
],
"game_count": 45
},
{
"name": "voc_indiamen_light",
"scopes": [
"province"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Spawns a voc indiamen light ship unit in the current province scope for the defined country scope."
],
"game_count": 0
},
{
"name": "white_peace",
"scopes": [
"country"
],
"sources": [
"cwtools",
"eu4wiki"
],
"notes": [
"Forces the defined scope into a white peace truce with the current scope."
],
"game_count": 8
}
],
"game_only_candidates": [
{
"name": "factor",
"count": 18910
},
{
"name": "picture",
"count": 7057
},
{
"name": "estate",
"count": 6021
},
{
"name": "duration",
"count": 5742
},
{
"name": "value",
"count": 5673
},
{
"name": "type",
"count": 3849
},
{
"name": "is_triggered_only",
"count": 3704
},
{
"name": "owner",
"count": 3627
},
{
"name": "months",
"count": 3521
},
{
"name": "who",
"count": 3305
},
{
"name": "loyalty",
"count": 2849
},
{
"name": "days",
"count": 2782
},
{
"name": "which",
"count": 2436
},
{
"name": "random_owned_province",
"count": 2404
},
{
"name": "color",
"count": 2118
},
{
"name": "any_owned_province",
"count": 2016
},
{
"name": "influence",
"count": 1794
},
{
"name": "tooltip",
"count": 1758
},
{
"name": "fire_only_once",
"count": 1632
},
{
"name": "capital_scope",
"count": 1618
},
{
"name": "key",
"count": 1355
},
{
"name": "icon",
"count": 1257
},
{
"name": "graphical_culture",
"count": 1059
},
{
"name": "size",
"count": 1052
},
{
"name": "opinion",
"count": 1051
},
{
"name": "max_absolutism",
"count": 1036
},
{
"name": "mechanic_type",
"count": 1006
},
{
"name": "power_type",
"count": 1006
},
{
"name": "monarch_names",
"count": 979
},
{
"name": "leader_names",
"count": 979
},
{
"name": "historical_idea_groups",
"count": 978
},
{
"name": "ship_names",
"count": 978
},
{
"name": "historical_units",
"count": 975
},
{
"name": "yearly_decay",
"count": 974
},
{
"name": "revolutionary_colors",
"count": 798
},
{
"name": "conditional_modifier",
"count": 773
},
{
"name": "goto",
"count": 707
},
{
"name": "skill",
"count": 700
},
{
"name": "start",
"count": 675
},
{
"name": "modifiers",
"count": 672
},
{
"name": "any_neighbor_province",
"count": 659
},
{
"name": "allow_normal_conversion",
"count": 650
},
{
"name": "has_estate_agenda_auto_completion",
"count": 649
},
{
"name": "global_unrest",
"count": 642
},
{
"name": "event_target:agenda_province",
"count": 633
},
{
"name": "can_select",
"count": 613
},
{
"name": "discount",
"count": 599
},
{
"name": "major",
"count": 597
},
{
"name": "category",
"count": 593
},
{
"name": "batch",
"count": 588
},
{
"name": "amount",
"count": 585
},
{
"name": "bonus",
"count": 574
},
{
"name": "province_modifiers",
"count": 570
},
{
"name": "area_modifier",
"count": 570
},
{
"name": "upgrade_time",
"count": 564
},
{
"name": "cost_to_upgrade",
"count": 564
},
{
"name": "country_modifiers",
"count": 557
},
{
"name": "on_upgraded",
"count": 555
},
{
"name": "is_free_or_tributary_trigger",
"count": 552
},
{
"name": "free",
"count": 541
},
{
"name": "provinces_to_highlight",
"count": 539
},
{
"name": "tolerance_own",
"count": 527
},
{
"name": "hidden",
"count": 514
},
{
"name": "estate_action",
"count": 503
},
{
"name": "random_list",
"count": 492
},
{
"name": "share",
"count": 486
},
{
"name": "stability_cost_modifier",
"count": 471
},
{
"name": "global_tax_modifier",
"count": 442
},
{
"name": "add_stability_or_adm_power",
"count": 441
},
{
"name": "local_unrest",
"count": 412
},
{
"name": "years",
"count": 402
},
{
"name": "localization",
"count": 401
},
{
"name": "male_names",
"count": 399
},
{
"name": "female_names",
"count": 398
},
{
"name": "removed_effect",
"count": 386
},
{
"name": "possible",
"count": 373
},
{
"name": "happened",
"count": 373
},
{
"name": "is_valid",
"count": 371
},
{
"name": "global_manpower_modifier",
"count": 365
},
{
"name": "has_absolutism_reduction_for_estate_privileges",
"count": 363
},
{
"name": "local_development_cost",
"count": 359
},
{
"name": "global_missionary_strength",
"count": 356
},
{
"name": "attitude",
"count": 356
},
{
"name": "primary",
"count": 355
},
{
"name": "custom_attributes",
"count": 355
},
{
"name": "female",
"count": 349
},
{
"name": "root",
"count": 341
},
{
"name": "country",
"count": 340
},
{
"name": "flag",
"count": 340
},
{
"name": "nation_designer_cost",
"count": 339
},
{
"name": "build_cost",
"count": 338
},
{
"name": "dynasty_names",
"count": 337
},
{
"name": "age",
"count": 331
},
{
"name": "enable",
"count": 328
},
{
"name": "task_requirements",
"count": 322
},
{
"name": "task_completed_effect",
"count": 322
},
{
"name": "failing_effect",
"count": 322
},
{
"name": "selection_weight",
"count": 320
},
{
"name": "on_granted",
"count": 320
},
{
"name": "cost",
"count": 310
},
{
"name": "benefits",
"count": 305
},
{
"name": "maneuver",
"count": 304
},
{
"name": "offensive_morale",
"count": 304
},
{
"name": "defensive_morale",
"count": 304
},
{
"name": "offensive_fire",
"count": 304
},
{
"name": "defensive_fire",
"count": 304
},
{
"name": "offensive_shock",
"count": 304
},
{
"name": "defensive_shock",
"count": 304
},
{
"name": "overlord",
"count": 301
},
{
"name": "discipline",
"count": 298
},
{
"name": "clr_auto_complete_flag",
"count": 294
},
{
"name": "conditional",
"count": 294
},
{
"name": "on_completed_agenda_effect",
"count": 293
},
{
"name": "on_failed_agenda_effect",
"count": 293
},
{
"name": "any_country",
"count": 287
},
{
"name": "any_subject_country",
"count": 287
},
{
"name": "development_cost",
"count": 285
},
{
"name": "global_autonomy",
"count": 282
},
{
"name": "penalties",
"count": 282
},
{
"name": "color1",
"count": 280
}
]
}