pub struct HitAreas {
pub header: Rect,
pub banner: Rect,
pub mods: Rect,
pub mods_offset: usize,
pub selected_mod: Rect,
pub issues: Rect,
pub summary: Rect,
pub units: Rect,
pub units_offset: usize,
pub detail: Rect,
}Expand description
Where the last frame drew each panel, and the first row a scrolled list showed, so a mouse position maps back to a panel and a row.
Fields§
§header: Rect§mods: Rect§mods_offset: usize§selected_mod: Rect§issues: Rect§summary: Rect§units: Rect§units_offset: usize§detail: RectTrait Implementations§
Auto Trait Implementations§
impl Freeze for HitAreas
impl RefUnwindSafe for HitAreas
impl Send for HitAreas
impl Sync for HitAreas
impl Unpin for HitAreas
impl UnsafeUnpin for HitAreas
impl UnwindSafe for HitAreas
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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