#[repr(C, u8)]pub enum TSModuleReference<'a> {
ExternalModuleReference(Box<'a, TSExternalModuleReference<'a>>),
IdentifierReference(Box<'a, IdentifierReference<'a>>),
QualifiedName(Box<'a, TSQualifiedName<'a>>),
ThisExpression(Box<'a, ThisExpression>),
}Expand description
TS Module Reference
Inherits variants from TSTypeName. See ast module docs for explanation of inheritance.
Variants§
ExternalModuleReference(Box<'a, TSExternalModuleReference<'a>>)
IdentifierReference(Box<'a, IdentifierReference<'a>>)
Inherited from TSTypeName
QualifiedName(Box<'a, TSQualifiedName<'a>>)
Inherited from TSTypeName
ThisExpression(Box<'a, ThisExpression>)
Inherited from TSTypeName
Implementations§
Source§impl<'a> TSModuleReference<'a>
impl<'a> TSModuleReference<'a>
Sourcepub fn is_ts_type_name(&self) -> bool
pub fn is_ts_type_name(&self) -> bool
Return if a TSModuleReference is a TSTypeName.
Sourcepub fn into_ts_type_name(self) -> TSTypeName<'a>
pub fn into_ts_type_name(self) -> TSTypeName<'a>
Sourcepub fn as_ts_type_name(&self) -> Option<&TSTypeName<'a>>
pub fn as_ts_type_name(&self) -> Option<&TSTypeName<'a>>
Convert &TSModuleReference to &TSTypeName.
Sourcepub fn as_ts_type_name_mut(&mut self) -> Option<&mut TSTypeName<'a>>
pub fn as_ts_type_name_mut(&mut self) -> Option<&mut TSTypeName<'a>>
Convert &mut TSModuleReference to &mut TSTypeName.
Sourcepub fn to_ts_type_name(&self) -> &TSTypeName<'a>
pub fn to_ts_type_name(&self) -> &TSTypeName<'a>
Sourcepub fn to_ts_type_name_mut(&mut self) -> &mut TSTypeName<'a>
pub fn to_ts_type_name_mut(&mut self) -> &mut TSTypeName<'a>
Source§impl TSModuleReference<'_>
impl TSModuleReference<'_>
Sourcepub fn is_external(&self) -> bool
pub fn is_external(&self) -> bool
Returns true if this is an TSModuleReference::ExternalModuleReference.
Trait Implementations§
Source§impl<'new_alloc> CloneIn<'new_alloc> for TSModuleReference<'_>
impl<'new_alloc> CloneIn<'new_alloc> for TSModuleReference<'_>
Source§type Cloned = TSModuleReference<'new_alloc>
type Cloned = TSModuleReference<'new_alloc>
The type of the cloned object. Read more
Source§fn clone_in(
&self,
allocator: &'new_alloc Allocator,
) -> <TSModuleReference<'_> as CloneIn<'new_alloc>>::Cloned
fn clone_in( &self, allocator: &'new_alloc Allocator, ) -> <TSModuleReference<'_> as CloneIn<'new_alloc>>::Cloned
Clone
self into the given allocator. allocator may be the same one
that self is already in.Source§fn clone_in_with_semantic_ids(
&self,
allocator: &'new_alloc Allocator,
) -> <TSModuleReference<'_> as CloneIn<'new_alloc>>::Cloned
fn clone_in_with_semantic_ids( &self, allocator: &'new_alloc Allocator, ) -> <TSModuleReference<'_> as CloneIn<'new_alloc>>::Cloned
Almost identical as
clone_in, but for some special type, it will also clone the semantic ids.
Please use this method only if you make sure semantic info is synced with the ast node.Source§impl ContentEq for TSModuleReference<'_>
impl ContentEq for TSModuleReference<'_>
Source§fn content_eq(&self, other: &TSModuleReference<'_>) -> bool
fn content_eq(&self, other: &TSModuleReference<'_>) -> bool
This method tests for contents of
self and other to be equal.Source§fn content_ne(&self, other: &Self) -> bool
fn content_ne(&self, other: &Self) -> bool
This method tests for contents of
self and other not to be equal.
The default implementation is almost always
sufficient, and should not be overridden without very good reason.Source§impl<'a> Debug for TSModuleReference<'a>
impl<'a> Debug for TSModuleReference<'a>
Source§impl<'a> Dummy<'a> for TSModuleReference<'a>
impl<'a> Dummy<'a> for TSModuleReference<'a>
Source§fn dummy(allocator: &'a Allocator) -> TSModuleReference<'a>
fn dummy(allocator: &'a Allocator) -> TSModuleReference<'a>
Create a dummy TSModuleReference.
Has cost of making 1 allocation (8 bytes).
Source§impl<'a> From<TSTypeName<'a>> for TSModuleReference<'a>
impl<'a> From<TSTypeName<'a>> for TSModuleReference<'a>
Source§fn from(value: TSTypeName<'a>) -> TSModuleReference<'a>
fn from(value: TSTypeName<'a>) -> TSModuleReference<'a>
Convert TSTypeName to TSModuleReference.
Source§impl Gen for TSModuleReference<'_>
impl Gen for TSModuleReference<'_>
Source§impl GetAddress for TSModuleReference<'_>
impl GetAddress for TSModuleReference<'_>
Source§impl GetSpan for TSModuleReference<'_>
impl GetSpan for TSModuleReference<'_>
Source§impl GetSpanMut for TSModuleReference<'_>
impl GetSpanMut for TSModuleReference<'_>
Source§impl<'a> TakeIn<'a> for TSModuleReference<'a>
impl<'a> TakeIn<'a> for TSModuleReference<'a>
Source§fn take_in<A>(&mut self, allocator_accessor: A) -> Selfwhere
A: AllocatorAccessor<'a>,
fn take_in<A>(&mut self, allocator_accessor: A) -> Selfwhere
A: AllocatorAccessor<'a>,
Replace node with a dummy.
Source§fn take_in_box<A>(&mut self, allocator_accessor: A) -> Box<'a, Self>where
A: AllocatorAccessor<'a>,
fn take_in_box<A>(&mut self, allocator_accessor: A) -> Box<'a, Self>where
A: AllocatorAccessor<'a>,
Replace node with a boxed dummy.
Source§impl<'a> TryFrom<TSModuleReference<'a>> for TSTypeName<'a>
impl<'a> TryFrom<TSModuleReference<'a>> for TSTypeName<'a>
Source§fn try_from(
value: TSModuleReference<'a>,
) -> Result<TSTypeName<'a>, <TSTypeName<'a> as TryFrom<TSModuleReference<'a>>>::Error>
fn try_from( value: TSModuleReference<'a>, ) -> Result<TSTypeName<'a>, <TSTypeName<'a> as TryFrom<TSModuleReference<'a>>>::Error>
Convert TSModuleReference to TSTypeName.
Auto Trait Implementations§
impl<'a> Freeze for TSModuleReference<'a>
impl<'a> !RefUnwindSafe for TSModuleReference<'a>
impl<'a> !Send for TSModuleReference<'a>
impl<'a> !Sync for TSModuleReference<'a>
impl<'a> Unpin for TSModuleReference<'a>
impl<'a> !UnwindSafe for TSModuleReference<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
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Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg or
a color-specific method, such as OwoColorize::green, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg or
a color-specific method, such as OwoColorize::on_yellow, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.