use std::ptr::NonNull;
use fmod_sys::*;
mod bank;
mod builder;
mod callback;
mod command_replay;
mod general;
mod lifecycle;
mod listener;
mod misc;
mod parameter;
mod plugins;
mod profiling;
pub use bank::LoadBankUserdata;
pub use builder::SystemBuilder;
pub use callback::SystemCallback;
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash)]
#[repr(transparent)] pub struct System {
pub(crate) inner: NonNull<FMOD_STUDIO_SYSTEM>,
}
impl System {
pub unsafe fn from_ffi(value: *mut FMOD_STUDIO_SYSTEM) -> Self {
let inner = NonNull::new(value).unwrap();
System { inner }
}
pub fn as_ptr(self) -> *mut FMOD_STUDIO_SYSTEM {
self.inner.as_ptr()
}
}
impl From<System> for *mut FMOD_STUDIO_SYSTEM {
fn from(value: System) -> Self {
value.inner.as_ptr()
}
}
#[cfg(not(feature = "thread-unsafe"))]
unsafe impl Send for System {}
#[cfg(not(feature = "thread-unsafe"))]
unsafe impl Sync for System {}