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fmm-0.6.0
Factorio Mod Manager
fmm is a basic CLI Factorio mod manager. Is is completely portable and runs on all major platforms.
Getting started
Installing
Download the binary for your system from the releases page and place it on your PATH.
Coming soon: an AUR package.
Building
Requires Rust nightly.
git clone https://github.com/raiguard/fmm & cd fmm
cargo build
Installing to PATH
You can build fmm from source and install it on your PATH like this:
cargo install --locked --force --path .
Or just run this without cloning the repository:
cargo install fmm
Usage
fmm --enable space-exploration
See fmm --help for all subcommands.
Features
- Enable mods and their dependencies
- Disable mods
- Enable or disable all mods at once
- Enable pre-defined sets of mods
- Set your default directory by using a config file
- Remove mods from your mods directory
Configuration
fmm accepts a --config flag with a path to a toml configuration file. If --config is not provided, fmm will look for this file in $XDG_CONFIG_HOME/fmm/fmm.toml and source it if it exists.
# The path to the Factorio mods directory
= "/home/rai/.factorio/mods/"
# Customizable mod sets
# Each key will be available for use in the `--enable-set` flag
# Dependencies will automatically be enabled
# Specific versions may be specified by appending `@version` to the mod name
[]
= ["EditorExtensions", "Sandbox"]
= ["Krastorio2@1.2.0", "EditorExtensions", "Sandbox"]
Roadmap
Roughly in this order:
- Sync with
mod-list.json - Sync with save
- Automatically publish to AUR
- Create new mod
- Package mod
- Datestamp and increment mod version
- Download mods
- Upload mods