fmc_vanilla 0.0.1

Bare-bones implementation of an fmc server
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use fmc_vanilla::prelude::*;

fn main() {
    // While developing we want all artifacts to go to a separate directory.
    if std::env::var_os("CARGO").is_some() {
        std::fs::create_dir("server").ok();
        std::env::set_current_dir("server").unwrap();
    }

    App::new().add_plugins(fmc_vanilla::DefaultPlugins).run();
}