#ifndef _h_TextStyle_
#define _h_TextStyle_
#include "FMXClient.h"
extern "C++"
{
namespace fmx
{
class CharacterStyle
{
public:
typedef unsigned short Face;
typedef unsigned short FontID;
typedef unsigned short FontSize;
typedef unsigned char ColorChannel;
typedef unsigned short ColorChannel16;
typedef unsigned short FontScript;
enum
{
kRoman = 0,
kGreek = 1,
kCyrillic = 2,
kCentralEurope = 3,
kShiftJIS = 4,
kTraditionalChinese = 5,
kSimplifiedChinese = 6,
kOEM = 7,
kSymbol = 8,
kNative = 9,
kOther = 10,
kKorean = 11,
kDingbats = 12,
kTurkish = 13,
kInvalidFont = 0xFFFF
};
class Color
{
public:
enum
{
kColorChannel_ON = 255,
kColorChannel_OFF = 0
};
inline void SetRed ( ColorChannel r );
inline void SetGreen ( ColorChannel g );
inline void SetBlue ( ColorChannel b );
inline void SetAlpha ( ColorChannel a );
inline ColorChannel GetRed () const;
inline ColorChannel GetGreen () const;
inline ColorChannel GetBlue () const;
inline ColorChannel GetAlpha () const;
inline ColorChannel16 GetRedUpsample () const;
inline ColorChannel16 GetGreenUpsample () const;
inline ColorChannel16 GetBlueUpsample () const;
inline ColorChannel16 GetAlphaUpsample () const;
inline Color &operator = ( const Color &rhs );
inline bool operator == ( const Color &rhs ) const;
inline bool operator != ( const Color &rhs ) const;
inline static const Color &White () throw ();
inline static const Color &Black () throw ();
inline void operator delete ( void *obj );
private:
Color ();
Color ( const Color &color );
};
enum
{
kFace_Plain = 0,
kFace_Bold = 256,
kFace_Italic = 512,
kFace_Underline = 1024,
kFace_Outline = 2048,
kFace_Shadow = 4096,
kFace_Condense = 8192,
kFace_Extend = 16384,
kFace_Strikethrough = 1,
kFace_SmallCaps = 2,
kFace_Superscript = 4,
kFace_Subscript = 8,
kFace_Uppercase = 16,
kFace_Lowercase = 32,
kFace_Titlecase = ( kFace_Uppercase | kFace_Lowercase ),
kFace_WordUnderline = 64,
kFace_DoubleUnderline = 128,
kFace_AllStyles = ( kFace_Plain | kFace_Bold | kFace_Italic | kFace_Underline | kFace_Outline | kFace_Shadow
| kFace_Condense | kFace_Extend | kFace_Strikethrough | kFace_SmallCaps | kFace_Superscript
| kFace_Subscript | kFace_Uppercase | kFace_Lowercase | kFace_Titlecase | kFace_WordUnderline
| kFace_DoubleUnderline )
};
inline void EnableFont ();
inline void EnableFace ( Face face );
inline void EnableSize ();
inline void EnableColor ();
inline void DisableFont ();
inline void DisableFace ( Face face );
inline void DisableAllFaces ();
inline void DisableSize ();
inline void DisableColor ();
inline void DisableAll ();
inline bool IsAllDisabled () const;
inline bool IsFontEnabled () const;
inline bool IsFaceEnabled ( Face face ) const;
inline bool IsAnyFaceEnabled () const;
inline bool IsSizeEnabled () const;
inline bool IsColorEnabled () const;
inline void SetFontInformation ( FontID font, Face face, FontSize size );
inline void GetFontInformation ( FontID &font, Face &face, FontSize &size );
inline void SetFont ( FontID font );
inline void SetFace ( Face face );
inline void SetSize ( FontSize size );
inline FontID GetFont () const;
inline Face GetFace () const;
inline FontSize GetSize () const;
inline void SetColor ( const Color &color );
inline const Color &GetColor () const;
inline CharacterStyle &operator = ( const CharacterStyle &rhs );
inline bool operator == ( const CharacterStyle &rhs ) const;
inline bool operator != ( const CharacterStyle &rhs ) const;
inline void operator delete ( void *obj );
private:
CharacterStyle ();
CharacterStyle ( const CharacterStyle &style );
};
#if FMX_USE_AUTO_PTR
class DEPRECATED ColorAutoPtr : public std::auto_ptr<CharacterStyle::Color>
{
typedef ColorAutoPtr UpCaster;
public:
inline ColorAutoPtr ();
inline ColorAutoPtr ( CharacterStyle::ColorChannel red, CharacterStyle::ColorChannel green, CharacterStyle::ColorChannel blue,
CharacterStyle::ColorChannel alpha = CharacterStyle::Color::kColorChannel_ON );
inline ColorAutoPtr ( const CharacterStyle::Color &mask );
};
class DEPRECATED CharacterStyleAutoPtr : public std::auto_ptr<CharacterStyle>
{
typedef CharacterStyleAutoPtr UpCaster;
public:
inline CharacterStyleAutoPtr ();
inline CharacterStyleAutoPtr ( CharacterStyle::FontID font, CharacterStyle::Face face, CharacterStyle::FontSize size,
const CharacterStyle::Color &color = CharacterStyle::Color::Black() );
inline CharacterStyleAutoPtr ( const CharacterStyle &style );
};
#endif
#if FMX_USE_UNIQUE_PTR
class ColorUniquePtr : public std::unique_ptr<CharacterStyle::Color>
{
typedef ColorUniquePtr UpCaster;
public:
inline ColorUniquePtr ();
inline ColorUniquePtr ( CharacterStyle::ColorChannel red, CharacterStyle::ColorChannel green, CharacterStyle::ColorChannel blue,
CharacterStyle::ColorChannel alpha = CharacterStyle::Color::kColorChannel_ON );
inline ColorUniquePtr ( const CharacterStyle::Color &mask );
};
class CharacterStyleUniquePtr : public std::unique_ptr<CharacterStyle>
{
typedef CharacterStyleUniquePtr UpCaster;
public:
inline CharacterStyleUniquePtr ();
inline CharacterStyleUniquePtr ( CharacterStyle::FontID font, CharacterStyle::Face face, CharacterStyle::FontSize size,
const CharacterStyle::Color &color = CharacterStyle::Color::Black() );
inline CharacterStyleUniquePtr ( const CharacterStyle &style );
};
#endif
}
}
extern "C"
{
fmx::CharacterStyle::Color FMX_API *FM_Color_Constructor1 ( fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::Color FMX_API *FM_Color_Constructor2 ( fmx::CharacterStyle::ColorChannel red, fmx::CharacterStyle::ColorChannel green, fmx::CharacterStyle::ColorChannel blue, fmx::CharacterStyle::ColorChannel alpha, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::Color FMX_API *FM_Color_Constructor3 ( const fmx::CharacterStyle::Color &color, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_Color_SetRed ( void *_self, fmx::CharacterStyle::ColorChannel r, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_Color_SetGreen ( void *_self, fmx::CharacterStyle::ColorChannel g, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_Color_SetBlue ( void *_self, fmx::CharacterStyle::ColorChannel b, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_Color_SetAlpha ( void *_self, fmx::CharacterStyle::ColorChannel a, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::ColorChannel FMX_API FM_Color_GetRed ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::ColorChannel FMX_API FM_Color_GetGreen ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::ColorChannel FMX_API FM_Color_GetBlue ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::ColorChannel FMX_API FM_Color_GetAlpha ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::ColorChannel16 FMX_API FM_Color_GetRedUpsample ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::ColorChannel16 FMX_API FM_Color_GetGreenUpsample ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::ColorChannel16 FMX_API FM_Color_GetBlueUpsample ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::ColorChannel16 FMX_API FM_Color_GetAlphaUpsample ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::Color FMX_API *FM_Color_operatorAS ( void *_self, const fmx::CharacterStyle::Color &rhs, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_Color_operatorEQ ( const void *_self, const fmx::CharacterStyle::Color &rhs, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_Color_operatorNE ( const void *_self, const fmx::CharacterStyle::Color &rhs, fmx::_fmxcpt &_x ) throw ();
const fmx::CharacterStyle::Color FMX_API *FM_Color_White () throw ();
const fmx::CharacterStyle::Color FMX_API *FM_Color_Black () throw ();
void FMX_API FM_Color_Delete ( void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle FMX_API *FM_CharacterStyle_Constructor1 ( fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle FMX_API *FM_CharacterStyle_Constructor2 ( fmx::CharacterStyle::FontID font, fmx::CharacterStyle::Face face, fmx::CharacterStyle::FontSize size, const fmx::CharacterStyle::Color &color, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle FMX_API *FM_CharacterStyle_Constructor3 ( const fmx::CharacterStyle &style, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_EnableFont ( void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_EnableFace ( void *_self, fmx::CharacterStyle::Face face, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_EnableSize ( void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_EnableColor ( void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_DisableFont ( void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_DisableFace ( void *_self, fmx::CharacterStyle::Face face, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_DisableAllFaces ( void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_DisableSize ( void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_DisableColor ( void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_DisableAll ( void *_self, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_CharacterStyle_IsAllDisabled ( const void *_self, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_CharacterStyle_IsFontEnabled ( const void *_self, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_CharacterStyle_IsFaceEnabled ( const void *_self, fmx::CharacterStyle::Face face, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_CharacterStyle_IsAnyFaceEnabled ( const void *_self, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_CharacterStyle_IsSizeEnabled ( const void *_self, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_CharacterStyle_IsColorEnabled ( const void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_SetFontInformation ( void *_self, fmx::CharacterStyle::FontID font, fmx::CharacterStyle::Face face, fmx::CharacterStyle::FontSize size, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_GetFontInformation ( void *_self, fmx::CharacterStyle::FontID &font, fmx::CharacterStyle::Face &face, fmx::CharacterStyle::FontSize &size, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_SetFont ( void *_self, fmx::CharacterStyle::FontID font, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_SetFace ( void *_self, fmx::CharacterStyle::Face face, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_SetSize ( void *_self, fmx::CharacterStyle::FontSize size, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::FontID FMX_API FM_CharacterStyle_GetFont ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::Face FMX_API FM_CharacterStyle_GetFace ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle::FontSize FMX_API FM_CharacterStyle_GetSize ( const void *_self, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_SetColor ( void *_self, const fmx::CharacterStyle::Color &color, fmx::_fmxcpt &_x ) throw ();
const fmx::CharacterStyle::Color FMX_API *FM_CharacterStyle_GetColor ( const void *_self, fmx::_fmxcpt &_x ) throw ();
fmx::CharacterStyle FMX_API *FM_CharacterStyle_operatorAS ( void *_self, const fmx::CharacterStyle &rhs, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_CharacterStyle_operatorEQ ( const void *_self, const fmx::CharacterStyle &rhs, fmx::_fmxcpt &_x ) throw ();
bool FMX_API FM_CharacterStyle_operatorNE ( const void *_self, const fmx::CharacterStyle &rhs, fmx::_fmxcpt &_x ) throw ();
void FMX_API FM_CharacterStyle_Delete ( void *_self, fmx::_fmxcpt &_x ) throw ();
}
extern "C++"
{
namespace fmx
{
inline void CharacterStyle::Color::SetRed ( ColorChannel r )
{
_fmxcpt _x;
FM_Color_SetRed ( this, r, _x );
_x.Check ();
}
inline void CharacterStyle::Color::SetGreen ( ColorChannel g )
{
_fmxcpt _x;
FM_Color_SetGreen ( this, g, _x );
_x.Check ();
}
inline void CharacterStyle::Color::SetBlue ( ColorChannel b )
{
_fmxcpt _x;
FM_Color_SetBlue ( this, b, _x );
_x.Check ();
}
inline void CharacterStyle::Color::SetAlpha ( ColorChannel a )
{
_fmxcpt _x;
FM_Color_SetAlpha ( this, a, _x );
_x.Check ();
}
inline CharacterStyle::ColorChannel CharacterStyle::Color::GetRed () const
{
_fmxcpt _x;
ColorChannel _rtn = FM_Color_GetRed ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::ColorChannel CharacterStyle::Color::GetGreen () const
{
_fmxcpt _x;
ColorChannel _rtn = FM_Color_GetGreen ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::ColorChannel CharacterStyle::Color::GetBlue () const
{
_fmxcpt _x;
ColorChannel _rtn = FM_Color_GetBlue ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::ColorChannel CharacterStyle::Color::GetAlpha () const
{
_fmxcpt _x;
ColorChannel _rtn = FM_Color_GetAlpha ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::ColorChannel16 CharacterStyle::Color::GetRedUpsample () const
{
_fmxcpt _x;
ColorChannel16 _rtn = FM_Color_GetRedUpsample ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::ColorChannel16 CharacterStyle::Color::GetGreenUpsample () const
{
_fmxcpt _x;
ColorChannel16 _rtn = FM_Color_GetGreenUpsample ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::ColorChannel16 CharacterStyle::Color::GetBlueUpsample () const
{
_fmxcpt _x;
ColorChannel16 _rtn = FM_Color_GetBlueUpsample ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::ColorChannel16 CharacterStyle::Color::GetAlphaUpsample () const
{
_fmxcpt _x;
ColorChannel16 _rtn = FM_Color_GetAlphaUpsample ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::Color &CharacterStyle::Color::operator = ( const Color &rhs )
{
_fmxcpt _x;
Color *_rtn = FM_Color_operatorAS ( this, rhs, _x );
_x.Check ();
return *_rtn;
}
inline bool CharacterStyle::Color::operator == ( const Color &rhs ) const
{
_fmxcpt _x;
bool _rtn = FM_Color_operatorEQ ( this, rhs, _x );
_x.Check ();
return _rtn;
}
inline bool CharacterStyle::Color::operator != ( const Color &rhs ) const
{
_fmxcpt _x;
bool _rtn = FM_Color_operatorNE ( this, rhs, _x );
_x.Check ();
return _rtn;
}
inline const CharacterStyle::Color &CharacterStyle::Color::White () throw ()
{
return *FM_Color_White ();
}
inline const CharacterStyle::Color &CharacterStyle::Color::Black () throw ()
{
return *FM_Color_Black ();
}
inline void CharacterStyle::Color::operator delete ( void *obj )
{
_fmxcpt _x;
FM_Color_Delete ( obj, _x );
_x.Check ();
}
#if FMX_USE_AUTO_PTR
inline ColorAutoPtr::ColorAutoPtr ()
{
_fmxcpt _x;
reset ( FM_Color_Constructor1 ( _x ) );
_x.Check ();
}
inline ColorAutoPtr::ColorAutoPtr ( CharacterStyle::ColorChannel red, CharacterStyle::ColorChannel green, CharacterStyle::ColorChannel blue, CharacterStyle::ColorChannel alpha )
{
_fmxcpt _x;
reset ( FM_Color_Constructor2 ( red, green, blue, alpha, _x ) );
_x.Check ();
}
inline ColorAutoPtr::ColorAutoPtr ( const CharacterStyle::Color &color )
{
_fmxcpt _x;
reset ( FM_Color_Constructor3 ( color, _x ) );
_x.Check ();
}
#endif
#if FMX_USE_UNIQUE_PTR
inline ColorUniquePtr::ColorUniquePtr ()
{
_fmxcpt _x;
reset ( FM_Color_Constructor1 ( _x ) );
_x.Check ();
}
inline ColorUniquePtr::ColorUniquePtr ( CharacterStyle::ColorChannel red, CharacterStyle::ColorChannel green, CharacterStyle::ColorChannel blue, CharacterStyle::ColorChannel alpha )
{
_fmxcpt _x;
reset ( FM_Color_Constructor2 ( red, green, blue, alpha, _x ) );
_x.Check ();
}
inline ColorUniquePtr::ColorUniquePtr ( const CharacterStyle::Color &color )
{
_fmxcpt _x;
reset ( FM_Color_Constructor3 ( color, _x ) );
_x.Check ();
}
#endif
inline void CharacterStyle::EnableFont ()
{
_fmxcpt _x;
FM_CharacterStyle_EnableFont ( this, _x );
_x.Check ();
}
inline void CharacterStyle::EnableFace ( Face face )
{
_fmxcpt _x;
FM_CharacterStyle_EnableFace ( this, face, _x );
_x.Check ();
}
inline void CharacterStyle::EnableSize ()
{
_fmxcpt _x;
FM_CharacterStyle_EnableSize ( this, _x );
_x.Check ();
}
inline void CharacterStyle::EnableColor ()
{
_fmxcpt _x;
FM_CharacterStyle_EnableColor ( this, _x );
_x.Check ();
}
inline void CharacterStyle::DisableFont ()
{
_fmxcpt _x;
FM_CharacterStyle_DisableFont ( this, _x );
_x.Check ();
}
inline void CharacterStyle::DisableFace ( Face face )
{
_fmxcpt _x;
FM_CharacterStyle_DisableFace ( this, face, _x );
_x.Check ();
}
inline void CharacterStyle::DisableAllFaces ()
{
_fmxcpt _x;
FM_CharacterStyle_DisableAllFaces ( this, _x );
_x.Check ();
}
inline void CharacterStyle::DisableSize ()
{
_fmxcpt _x;
FM_CharacterStyle_DisableSize ( this, _x );
_x.Check ();
}
inline void CharacterStyle::DisableColor ()
{
_fmxcpt _x;
FM_CharacterStyle_DisableColor ( this, _x );
_x.Check ();
}
inline void CharacterStyle::DisableAll ()
{
_fmxcpt _x;
FM_CharacterStyle_DisableAll ( this, _x );
_x.Check ();
}
inline bool CharacterStyle::IsAllDisabled () const
{
_fmxcpt _x;
bool _rtn = FM_CharacterStyle_IsAllDisabled ( this, _x );
_x.Check ();
return _rtn;
}
inline bool CharacterStyle::IsFontEnabled () const
{
_fmxcpt _x;
bool _rtn = FM_CharacterStyle_IsFontEnabled ( this, _x );
_x.Check ();
return _rtn;
}
inline bool CharacterStyle::IsFaceEnabled ( Face face ) const
{
_fmxcpt _x;
bool _rtn = FM_CharacterStyle_IsFaceEnabled ( this, face, _x );
_x.Check ();
return _rtn;
}
inline bool CharacterStyle::IsAnyFaceEnabled () const
{
_fmxcpt _x;
bool _rtn = FM_CharacterStyle_IsAnyFaceEnabled ( this, _x );
_x.Check ();
return _rtn;
}
inline bool CharacterStyle::IsSizeEnabled () const
{
_fmxcpt _x;
bool _rtn = FM_CharacterStyle_IsSizeEnabled ( this, _x );
_x.Check ();
return _rtn;
}
inline bool CharacterStyle::IsColorEnabled () const
{
_fmxcpt _x;
bool _rtn = FM_CharacterStyle_IsColorEnabled ( this, _x );
_x.Check ();
return _rtn;
}
inline void CharacterStyle::SetFontInformation ( FontID font, Face face, FontSize size )
{
_fmxcpt _x;
FM_CharacterStyle_SetFontInformation ( this, font, face, size, _x );
_x.Check ();
}
inline void CharacterStyle::GetFontInformation ( FontID &font, Face &face, FontSize &size )
{
_fmxcpt _x;
FM_CharacterStyle_GetFontInformation ( this, font, face, size, _x );
_x.Check ();
}
inline void CharacterStyle::SetFont ( FontID font )
{
_fmxcpt _x;
FM_CharacterStyle_SetFont ( this, font, _x );
_x.Check ();
}
inline void CharacterStyle::SetFace ( Face face )
{
_fmxcpt _x;
FM_CharacterStyle_SetFace ( this, face, _x );
_x.Check ();
}
inline void CharacterStyle::SetSize ( FontSize size )
{
_fmxcpt _x;
FM_CharacterStyle_SetSize ( this, size, _x );
_x.Check ();
}
inline CharacterStyle::FontID CharacterStyle::GetFont () const
{
_fmxcpt _x;
FontID _rtn = FM_CharacterStyle_GetFont ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::Face CharacterStyle::GetFace () const
{
_fmxcpt _x;
Face _rtn = FM_CharacterStyle_GetFace ( this, _x );
_x.Check ();
return _rtn;
}
inline CharacterStyle::FontSize CharacterStyle::GetSize () const
{
_fmxcpt _x;
FontSize _rtn = FM_CharacterStyle_GetSize ( this, _x );
_x.Check ();
return _rtn;
}
inline void CharacterStyle::SetColor ( const Color &color )
{
_fmxcpt _x;
FM_CharacterStyle_SetColor ( this, color, _x );
_x.Check ();
}
inline const CharacterStyle::Color &CharacterStyle::GetColor () const
{
_fmxcpt _x;
const Color *_rtn = FM_CharacterStyle_GetColor ( this, _x );
_x.Check ();
return *_rtn;
}
inline CharacterStyle &CharacterStyle::operator = ( const CharacterStyle &rhs )
{
_fmxcpt _x;
CharacterStyle *_rtn = FM_CharacterStyle_operatorAS ( this, rhs, _x );
_x.Check ();
return *_rtn;
}
inline bool CharacterStyle::operator == ( const CharacterStyle &rhs ) const
{
_fmxcpt _x;
bool _rtn = FM_CharacterStyle_operatorEQ ( this, rhs, _x );
_x.Check ();
return _rtn;
}
inline bool CharacterStyle::operator != ( const CharacterStyle &rhs ) const
{
_fmxcpt _x;
bool _rtn = FM_CharacterStyle_operatorNE ( this, rhs, _x );
_x.Check ();
return _rtn;
}
inline void CharacterStyle::operator delete ( void *obj )
{
_fmxcpt _x;
FM_CharacterStyle_Delete ( obj, _x );
_x.Check ();
}
#if FMX_USE_AUTO_PTR
inline CharacterStyleAutoPtr::CharacterStyleAutoPtr ()
{
_fmxcpt _x;
reset ( FM_CharacterStyle_Constructor1 ( _x ) );
_x.Check ();
}
inline CharacterStyleAutoPtr::CharacterStyleAutoPtr ( CharacterStyle::FontID font, CharacterStyle::Face face, CharacterStyle::FontSize size, const CharacterStyle::Color &color )
{
_fmxcpt _x;
reset ( FM_CharacterStyle_Constructor2 ( font, face, size, color, _x ) );
_x.Check ();
}
inline CharacterStyleAutoPtr::CharacterStyleAutoPtr ( const CharacterStyle &style )
{
_fmxcpt _x;
reset ( FM_CharacterStyle_Constructor3 ( style, _x ) );
_x.Check ();
}
#endif
#if FMX_USE_UNIQUE_PTR
inline CharacterStyleUniquePtr::CharacterStyleUniquePtr ()
{
_fmxcpt _x;
reset ( FM_CharacterStyle_Constructor1 ( _x ) );
_x.Check ();
}
inline CharacterStyleUniquePtr::CharacterStyleUniquePtr ( CharacterStyle::FontID font, CharacterStyle::Face face, CharacterStyle::FontSize size, const CharacterStyle::Color &color )
{
_fmxcpt _x;
reset ( FM_CharacterStyle_Constructor2 ( font, face, size, color, _x ) );
_x.Check ();
}
inline CharacterStyleUniquePtr::CharacterStyleUniquePtr ( const CharacterStyle &style )
{
_fmxcpt _x;
reset ( FM_CharacterStyle_Constructor3 ( style, _x ) );
_x.Check ();
}
#endif
}
}
#endif