use bevy::prelude::*;
pub mod prelude {
pub use crate::*;
}
pub struct GlobalCamPlugin;
#[derive(Component)]
pub struct GlobalCam;
impl Plugin for GlobalCamPlugin {
fn build(&self, app: &mut App) {
app.add_system(keyboard_input);
}
}
fn keyboard_input(
mut query: Query<&mut Transform, With<GlobalCam>>,
keys: Res<Input<KeyCode>>,
time: Res<Time>,
) {
if keys.pressed(KeyCode::A) {
for mut transform in &mut query {
transform.translation = Vec3 {
x: transform.translation.x - 0.2,
y: transform.translation.y,
z: transform.translation.z,
};
}
}
if keys.pressed(KeyCode::D) {
for mut transform in &mut query {
transform.translation = Vec3 {
x: transform.translation.x + 0.2,
y: transform.translation.y,
z: transform.translation.z,
};
}
}
if keys.pressed(KeyCode::S) {
for mut transform in &mut query {
transform.translation = Vec3 {
x: transform.translation.x,
y: transform.translation.y,
z: transform.translation.z + 0.2,
};
}
}
if keys.pressed(KeyCode::W) {
for mut transform in &mut query {
transform.translation = Vec3 {
x: transform.translation.x,
y: transform.translation.y,
z: transform.translation.z - 0.2,
};
}
}
if keys.pressed(KeyCode::LShift) {
for mut transform in &mut query {
transform.translation = Vec3 {
x: transform.translation.x,
y: transform.translation.y - 0.2,
z: transform.translation.z,
};
}
}
if keys.pressed(KeyCode::Space) {
for mut transform in &mut query {
transform.translation = Vec3 {
x: transform.translation.x,
y: transform.translation.y + 0.2,
z: transform.translation.z,
};
}
}
}