fluor 0.0.0

First-principles GUI compositor library: center-origin RU coordinates, harmonic-mean span scaling, CPU softbuffer rendering, ARM-first.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
//! Pixel-buffer paint primitives. ARGB layout is `0xAARRGGBB` (alpha high byte, blue low). All inputs are pixel-space, not RU — convert via [`Viewport::ru_to_px`](crate::Viewport::ru_to_px) before calling.
//!
//! Internal to fluor's render pipeline. Per `## API / Implementation Separation` in AGENT.md, these are not part of the consumer-facing API: future SIMD kernels (NEON, SSE2) will dispatch through the same entry points without changing call sites in `pane` or `Compositor`.
//!
//! Blend model is straight (non-premultiplied) alpha lerp: `result = bg * (1 - α) + fg * α`. For an opaque target framebuffer (the common case — the host window's backbuffer) the alpha channel of the result is don't-care; for layered translucency a Porter-Duff over would be needed and is not provided here.

/// Pack four 8-bit channels into a single 32-bit ARGB value (`0xAARRGGBB`).
#[inline]
pub fn pack_argb(r: u8, g: u8, b: u8, a: u8) -> u32 {
    ((a as u32) << 24) | ((r as u32) << 16) | ((g as u32) << 8) | (b as u32)
}

/// Unpack a 32-bit ARGB value into `(r, g, b, a)`.
#[inline]
pub fn unpack_argb(packed: u32) -> (u8, u8, u8, u8) {
    let a = (packed >> 24) as u8;
    let r = (packed >> 16) as u8;
    let g = (packed >> 8) as u8;
    let b = packed as u8;
    (r, g, b, a)
}

/// Straight-alpha lerp of `fg` onto `bg`. SWAR pattern: widen each 32-bit ARGB pixel to 64 bits with each 8-bit channel in its own 16-bit slot, do four channel multiplies in parallel via u64 arithmetic, narrow back. The `>>8` divisor is 256 (not 255) — the canonical fast-blend approximation; per-channel error is below 1/256 and imperceptible.
#[inline]
pub fn blend(bg: u32, fg: u32) -> u32 {
    let alpha = ((fg >> 24) & 0xFF) as u64;
    let inv_alpha = 256 - alpha;

    let mut bg64 = bg as u64;
    bg64 = (bg64 | (bg64 << 16)) & 0x0000_FFFF_0000_FFFF;
    bg64 = (bg64 | (bg64 << 8)) & 0x00FF_00FF_00FF_00FF;

    let mut fg64 = fg as u64;
    fg64 = (fg64 | (fg64 << 16)) & 0x0000_FFFF_0000_FFFF;
    fg64 = (fg64 | (fg64 << 8)) & 0x00FF_00FF_00FF_00FF;

    let mut blended = bg64 * inv_alpha + fg64 * alpha;

    blended = (blended >> 8) & 0x00FF_00FF_00FF_00FF;
    blended = (blended | (blended >> 8)) & 0x0000_FFFF_0000_FFFF;
    blended = blended | (blended >> 16);
    blended as u32
}

/// Compute the intersection of a caller-supplied `(x, y, w, h)` rect (in pixels, top-left origin, may be negative or extend off-buffer) with the buffer `(0, 0, buf_w, buf_h)`. Returns `(x_min, y_min, x_max, y_max)` in `usize`, all guaranteed in-bounds for `pixels[y * buf_w + x]` indexing. Returns an empty range (x_min == x_max or y_min == y_max) if the rect lies entirely outside.
///
/// **Why this clamp is justified (Rule 0):** `x` / `y` / `rect_w` / `rect_h` are external inputs. Compositor semantics demand "draw the intersection with the buffer" — partial off-screen rects (e.g. a pane dragged past the window edge) are normal, not an error. Without clipping, a negative `x` cast to `usize` wraps to a huge value and panics or segfaults inner-loop indexing. The clip happens once per rect, not per pixel; inner loops trust the math from there.
#[inline]
fn clip_rect(buf_w: usize, buf_h: usize, x: isize, y: isize, rect_w: isize, rect_h: isize) -> (usize, usize, usize, usize) {
    let x_min = if x < 0 { 0 } else if (x as usize) > buf_w { buf_w } else { x as usize };
    let y_min = if y < 0 { 0 } else if (y as usize) > buf_h { buf_h } else { y as usize };
    let x_end = x.saturating_add(rect_w);
    let y_end = y.saturating_add(rect_h);
    let x_max = if x_end < 0 { 0 } else if (x_end as usize) > buf_w { buf_w } else { x_end as usize };
    let y_max = if y_end < 0 { 0 } else if (y_end as usize) > buf_h { buf_h } else { y_end as usize };
    (x_min, y_min, x_max, y_max)
}

/// Fill a rectangle with a solid (opaque-replace) ARGB color. The rect is clipped to the buffer; off-screen portions are silently dropped.
pub fn fill_rect_solid(pixels: &mut [u32], buf_w: usize, buf_h: usize, x: isize, y: isize, rect_w: isize, rect_h: isize, color: u32) {
    let (x_min, y_min, x_max, y_max) = clip_rect(buf_w, buf_h, x, y, rect_w, rect_h);
    for row in y_min..y_max {
        let base = row * buf_w;
        for col in x_min..x_max {
            pixels[base + col] = color;
        }
    }
}

/// Fill a rectangle by alpha-blending `color` over the existing buffer contents. The rect is clipped to the buffer.
pub fn fill_rect_blend(pixels: &mut [u32], buf_w: usize, buf_h: usize, x: isize, y: isize, rect_w: isize, rect_h: isize, color: u32) {
    let (x_min, y_min, x_max, y_max) = clip_rect(buf_w, buf_h, x, y, rect_w, rect_h);
    for row in y_min..y_max {
        let base = row * buf_w;
        for col in x_min..x_max {
            let idx = base + col;
            pixels[idx] = blend(pixels[idx], color);
        }
    }
}

/// Stroke (outline) an axis-aligned rectangle. Draws four filled rect strips along the edges; corners are not joined separately because at 90° angles the strips meet cleanly.
pub fn stroke_rect(pixels: &mut [u32], buf_w: usize, buf_h: usize, x: isize, y: isize, rect_w: isize, rect_h: isize, stroke: isize, color: u32) {
    if stroke <= 0 || rect_w <= 0 || rect_h <= 0 { return; }
    let solid = (color >> 24) == 0xFF;
    let inner_h = rect_h - 2 * stroke;
    let edges: [(isize, isize, isize, isize); 4] = [
        (x, y, rect_w, stroke),                                       // top
        (x, y + rect_h - stroke, rect_w, stroke),                     // bottom
        (x, y + stroke, stroke, inner_h),                             // left  (between top & bottom strips)
        (x + rect_w - stroke, y + stroke, stroke, inner_h),           // right
    ];
    for &(ex, ey, ew, eh) in &edges {
        if solid {
            fill_rect_solid(pixels, buf_w, buf_h, ex, ey, ew, eh, color);
        } else {
            fill_rect_blend(pixels, buf_w, buf_h, ex, ey, ew, eh, color);
        }
    }
}

/// Fill the buffer with photon's signature procedural background — symmetric organic noise plus speckle. Sequential (no rayon dep at this layer) but mirrored left/right halves like photon. Set `fullscreen=true` to fill the whole buffer; `false` leaves a 1px border for the window edge stroke. `speckle` is an animation counter (constant 0 for static); `scroll_offset` shifts the texture vertically (for content scroll integration).
pub fn background_noise(pixels: &mut [u32], buf_w: usize, buf_h: usize, speckle: usize, fullscreen: bool, scroll_offset: isize) {
    if buf_w < 2 || buf_h < 2 { return; }
    let (row_start, row_end, x_start, x_end) = if fullscreen {
        (0, buf_h, 0, buf_w)
    } else {
        (1, buf_h - 1, 1, buf_w - 1)
    };
    for row_idx in row_start..row_end {
        let logical_row = row_idx as isize - scroll_offset;
        let row_pixels = &mut pixels[row_idx * buf_w..(row_idx + 1) * buf_w];
        background_row(row_pixels, buf_w, logical_row, buf_h, x_start, x_end, speckle);
    }
}

#[inline]
fn background_row(row_pixels: &mut [u32], width: usize, logical_row: isize, height: usize, x_start: usize, x_end: usize, speckle: usize) {
    use crate::theme::{BG_ALPHA, BG_BASE, BG_MASK, BG_SPECKLE};
    let mut rng: usize = (0xDEAD_BEEF_0123_4567)
        ^ ((logical_row as usize).wrapping_sub(height / 2).wrapping_mul(0x9E37_79B9_4517_B397));
    let ones = 0x0001_0101u32;
    let mut colour = rng as u32 & BG_MASK | BG_ALPHA;

    // Right half — left to right.
    for x in (width / 2)..x_end {
        rng ^= rng.rotate_left(13).wrapping_add(12_345_678_942);
        let adder = rng as u32 & ones;
        if rng.wrapping_add(speckle) < usize::MAX / 256 {
            colour = (rng as u32 >> 8) & BG_SPECKLE | BG_ALPHA;
        } else {
            colour = colour.wrapping_add(adder) & BG_MASK;
            let subtractor = (rng >> 5) as u32 & ones;
            colour = colour.wrapping_sub(subtractor) & BG_MASK;
        }
        row_pixels[x] = colour.wrapping_add(BG_BASE) | BG_ALPHA;
    }

    // Left half — right to left, same RNG seed (mirror).
    rng = 0xDEAD_BEEF_0123_4567
        ^ ((logical_row as usize).wrapping_sub(height / 2).wrapping_mul(0x9E37_79B9_4517_B397));
    colour = rng as u32 & BG_MASK | BG_ALPHA;
    for x in (x_start..(width / 2)).rev() {
        rng ^= rng.rotate_left(13).wrapping_sub(12_345_678_942);
        let adder = rng as u32 & ones;
        if rng.wrapping_add(speckle) < usize::MAX / 256 {
            colour = (rng as u32 >> 8) & BG_SPECKLE | BG_ALPHA;
        } else {
            colour = colour.wrapping_add(adder) & BG_MASK;
            let subtractor = (rng >> 5) as u32 & ones;
            colour = colour.wrapping_sub(subtractor) & BG_MASK;
        }
        row_pixels[x] = colour.wrapping_add(BG_BASE) | BG_ALPHA;
    }
}

/// Photon's `PREMULTIPLIED` cfg flag: when true (Linux/Windows/macOS targets) the framebuffer expects premultiplied alpha; transparent edge pixels need their RGB scaled by alpha. False elsewhere (Android, etc.) — straight ARGB.
#[cfg(any(target_os = "windows", target_os = "linux", target_os = "macos"))]
pub const PREMULTIPLIED: bool = true;
#[cfg(not(any(target_os = "windows", target_os = "linux", target_os = "macos")))]
pub const PREMULTIPLIED: bool = false;

/// Photon's `scale_alpha` helper. Verbatim port from [compositing.rs:5809](/mnt/Octopus/Code/photon/src/ui/compositing.rs#L5809). Multiplies all four channels of `colour` by `alpha/256` using SWAR — premultiplies RGB so a fully transparent pixel reads as `0x00000000`.
pub fn scale_alpha(colour: u32, alpha: u8) -> u32 {
    let mut c = colour as u64;
    c = (c | (c << 16)) & 0x0000FFFF0000FFFF;
    c = (c | (c << 8)) & 0x00FF00FF00FF00FF;
    let mut scaled = c * alpha as u64;
    scaled = (scaled >> 8) & 0x00FF00FF00FF00FF;
    scaled = (scaled | (scaled >> 8)) & 0x0000FFFF0000FFFF;
    scaled = scaled | (scaled >> 16);
    scaled as u32
}

/// Photon's `blend_rgb_only` helper: weighted RGB blend of two colors with explicit per-pixel weights. Verbatim port from [compositing.rs:5821](/mnt/Octopus/Code/photon/src/ui/compositing.rs#L5821). Used by `draw_window_controls` for AA squircle edges.
pub fn blend_rgb_only(bg_colour: u32, fg_colour: u32, weight_bg: u8, weight_fg: u8) -> u32 {
    let mut bg = bg_colour as u64;
    bg = (bg | (bg << 16)) & 0x0000FFFF0000FFFF;
    bg = (bg | (bg << 8)) & 0x00FF00FF00FF00FF;

    let mut fg = fg_colour as u64;
    fg = (fg | (fg << 16)) & 0x0000FFFF0000FFFF;
    fg = (fg | (fg << 8)) & 0x00FF00FF00FF00FF;

    let mut blended = bg * weight_bg as u64 + fg * weight_fg as u64;
    blended = (blended >> 8) & 0x00FF00FF00FF00FF;
    blended = (blended | (blended >> 8)) & 0x0000FFFF0000FFFF;
    blended = blended | (blended >> 16) | 0xFF000000;

    blended as u32
}

/// Glyph rasterizers for window controls. Ported verbatim from photon's [compositing.rs](/mnt/Octopus/Code/photon/src/ui/compositing.rs) — the squircle minus / squircle ring / capsule X — so chrome looks identical to photon.
pub mod glyph {
    /// Draw a horizontal squircle "minus" stroke centered at `(x, y)` inside a button of pixel radius `r`. Uses a 4-power squircle with widened axis to make a flat horizontal pill.
    pub fn minimize_symbol(pixels: &mut [u32], width: usize, x: usize, y: usize, r: usize, stroke_colour: u32) {
        let r = r + 1;
        let r_render = r / 4 + 1;
        let r_2 = r_render * r_render;
        let r_4 = r_2 * r_2;
        let r_3 = r_render * r_render * r_render;

        let stroke_packed = stroke_colour | 0xFF00_0000;

        for h in -(r_render as isize)..=(r_render as isize) {
            for w in -(r as isize)..=(r as isize) {
                let h2 = h * h;
                let h4 = h2 * h2;
                let a = (w.abs() - (r * 3 / 4) as isize).max(0);
                let w2 = a * a;
                let w4 = w2 * w2;
                let dist_4 = (h4 + w4) as usize;
                if dist_4 <= r_4 {
                    let px = (x as isize + w) as usize;
                    let py = (y as isize + h + (r / 2) as isize) as usize;
                    let idx = py * width + px;
                    let gradient = ((r_4 - dist_4) << 8) / (r_3 << 2);
                    if gradient > 255 {
                        pixels[idx] = stroke_packed;
                    } else {
                        pixels[idx] = blend_swar(pixels[idx], stroke_packed, gradient as u64);
                    }
                }
            }
        }
    }

    /// Draw a square "maximize" symbol — squircle ring with stroke + interior fill — centered at `(x, y)` with pixel radius `r`.
    pub fn maximize_symbol(pixels: &mut [u32], width: usize, x: usize, y: usize, r: usize, stroke_colour: u32, fill_colour: u32) {
        let r = r + 1;
        let mut r_4 = r * r;
        r_4 *= r_4;
        let r_3 = r * r * r;

        let r_inner = r * 4 / 5;
        let mut r_inner_4 = r_inner * r_inner;
        r_inner_4 *= r_inner_4;
        let r_inner_3 = r_inner * r_inner * r_inner;

        let outer_edge_threshold = r_3 << 2;
        let inner_edge_threshold = r_inner_3 << 2;

        let stroke_packed = stroke_colour | 0xFF00_0000;
        let fill_packed = fill_colour | 0xFF00_0000;

        for h in -(r as isize)..=r as isize {
            for w in -(r as isize)..=r as isize {
                let h2 = h * h;
                let h4 = h2 * h2;
                let w2 = w * w;
                let w4 = w2 * w2;
                let dist_4 = (h4 + w4) as usize;
                if dist_4 > r_4 { continue; }
                let px = (x as isize + w) as usize;
                let py = (y as isize + h) as usize;
                let idx = py * width + px;

                let dist_from_outer = r_4 - dist_4;
                if dist_4 <= r_inner_4 {
                    let dist_from_inner = r_inner_4 - dist_4;
                    if dist_from_inner <= inner_edge_threshold {
                        let gradient = (dist_from_inner << 8) / inner_edge_threshold;
                        pixels[idx] = blend_swar(stroke_packed, fill_packed, gradient as u64);
                    } else {
                        pixels[idx] = fill_packed;
                    }
                } else if dist_from_outer <= outer_edge_threshold {
                    let gradient = (dist_from_outer << 8) / outer_edge_threshold;
                    pixels[idx] = blend_swar(pixels[idx], stroke_packed, gradient as u64);
                } else {
                    pixels[idx] = stroke_packed;
                }
            }
        }
    }

    /// Draw an antialiased "X" close symbol — two crossed capsule lines — centered at `(x, y)` with pixel radius `r`.
    pub fn close_symbol(pixels: &mut [u32], width: usize, x: usize, y: usize, r: usize, stroke_colour: u32) {
        let r = r + 1;
        let thickness = (r / 3).max(1) as f32;
        let radius = thickness / 2.0;
        let size = (r * 2) as f32;
        let cxf = x as f32;
        let cyf = y as f32;
        let end = size / 3.0;

        let x1_start = cxf - end; let y1_start = cyf - end;
        let x1_end   = cxf + end; let y1_end   = cyf + end;
        let x2_start = cxf + end; let y2_start = cyf - end;
        let x2_end   = cxf - end; let y2_end   = cyf + end;

        let stroke_packed = stroke_colour | 0xFF00_0000;
        let cxi = x as i32;
        let cyi = y as i32;
        let height = (pixels.len() / width) as i32;
        let min_x = ((x as i32) - (r as i32)).max(0);
        let max_x = ((x as i32) + (r as i32)).min(width as i32);
        let min_y = ((y as i32) - (r as i32)).max(0);
        let max_y = ((y as i32) + (r as i32)).min(height);

        // Each quadrant samples one of the two diagonals (whichever passes through it).
        let quadrants: [(i32, i32, i32, i32, f32, f32, f32, f32); 4] = [
            (min_x, cxi, min_y, cyi, x1_start, y1_start, x1_end, y1_end),  // top-left, diag1
            (cxi,   max_x, min_y, cyi, x2_start, y2_start, x2_end, y2_end),// top-right, diag2
            (min_x, cxi, cyi,   max_y, x2_start, y2_start, x2_end, y2_end),// bottom-left, diag2
            (cxi,   max_x, cyi, max_y, x1_start, y1_start, x1_end, y1_end),// bottom-right, diag1
        ];
        for (qx0, qx1, qy0, qy1, x0, y0, x1, y1) in quadrants {
            for py in qy0..qy1 {
                for px in qx0..qx1 {
                    let dist = distance_to_capsule(
                        px as f32 + 0.5, py as f32 + 0.5,
                        x0, y0, x1, y1, radius,
                    );
                    let alpha_f = if dist < -0.5 { 1.0 } else if dist < 0.5 { 0.5 - dist } else { 0.0 };
                    if alpha_f > 0.0 {
                        let idx = py as usize * width + px as usize;
                        let alpha = (alpha_f * 256.0) as u64;
                        pixels[idx] = blend_swar(pixels[idx], stroke_packed, alpha);
                    }
                }
            }
        }
    }

    /// Distance from a point to a capsule (line segment + radius). Negative inside the capsule, positive outside, used as an SDF for AA.
    #[inline]
    fn distance_to_capsule(px: f32, py: f32, x1: f32, y1: f32, x2: f32, y2: f32, radius: f32) -> f32 {
        let dx = x2 - x1;
        let dy = y2 - y1;
        let len_sq = dx * dx + dy * dy;
        let t = ((px - x1) * dx + (py - y1) * dy) / len_sq;
        let t_clamped = t.clamp(0.0, 1.0);
        let cx = x1 + t_clamped * dx;
        let cy = y1 + t_clamped * dy;
        let ex = px - cx;
        let ey = py - cy;
        (ex * ex + ey * ey).sqrt() - radius
    }

    /// Pre-multiplied SWAR blend of `fg` over `bg` with explicit `alpha` (0..=256). Photon's exact pattern: widen each 32-bit pixel to 64 bits with each channel in its own 16-bit slot, do `bg*(256-α) + fg*α` in parallel, narrow back.
    #[inline]
    fn blend_swar(bg: u32, fg: u32, alpha: u64) -> u32 {
        let inv = 256 - alpha;
        let mut bg64 = bg as u64;
        bg64 = (bg64 | (bg64 << 16)) & 0x0000_FFFF_0000_FFFF;
        bg64 = (bg64 | (bg64 << 8)) & 0x00FF_00FF_00FF_00FF;
        let mut fg64 = fg as u64;
        fg64 = (fg64 | (fg64 << 16)) & 0x0000_FFFF_0000_FFFF;
        fg64 = (fg64 | (fg64 << 8)) & 0x00FF_00FF_00FF_00FF;
        let mut blended = bg64 * inv + fg64 * alpha;
        blended = (blended >> 8) & 0x00FF_00FF_00FF_00FF;
        blended = (blended | (blended >> 8)) & 0x0000_FFFF_0000_FFFF;
        blended = blended | (blended >> 16);
        blended as u32
    }
}

/// Fill a circle with a 1-pixel-wide AA edge ring. Center `(cx, cy)` and `radius` are in pixels; `color` is straight-alpha ARGB (the AA coverage modulates the supplied alpha, so a translucent fill stays translucent at the edge).
///
/// AA via gradient-magnitude (no sqrt): for a pixel at squared distance `d²`, coverage is `(r_outer² - d²) / (r_outer² - r_inner²)` where `r_outer = radius` and `r_inner = radius - 1`. Gives a smooth 0→1 ramp across one pixel of edge.
pub fn circle_filled(pixels: &mut [u32], buf_w: usize, buf_h: usize, cx: isize, cy: isize, radius: isize, color: u32) {
    if radius <= 0 { return; }
    let r_outer = radius;
    let r_outer2 = r_outer * r_outer;
    let r_inner = radius - 1;
    let r_inner2 = r_inner * r_inner;
    let edge_range = r_outer2 - r_inner2;

    // Bounding box of the circle clipped to buffer. Inclusive on both ends → side length is 2r + 1.
    let (x_min, y_min, x_max, y_max) = clip_rect(
        buf_w, buf_h,
        cx - r_outer, cy - r_outer,
        2 * r_outer + 1, 2 * r_outer + 1,
    );

    let fg_alpha = (color >> 24) & 0xFF;
    let color_rgb = color & 0x00FF_FFFF;

    for py in y_min..y_max {
        let dy = py as isize - cy;
        let dy2 = dy * dy;
        let base = py * buf_w;
        for px in x_min..x_max {
            let dx = px as isize - cx;
            let dist2 = dx * dx + dy2;
            if dist2 > r_outer2 { continue; }
            // coverage in 0..=256: 256 = fully inside, 0 = at outer edge
            let coverage: u32 = if dist2 <= r_inner2 {
                256
            } else {
                (((r_outer2 - dist2) << 8) / edge_range) as u32
            };
            let scaled_alpha = (fg_alpha * coverage) >> 8;  // back to 0..=255
            let scaled_color = color_rgb | (scaled_alpha << 24);
            let idx = base + px;
            pixels[idx] = blend(pixels[idx], scaled_color);
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn pack_unpack_round_trip() {
        let cases = [(0, 0, 0, 0), (255, 255, 255, 255), (12, 34, 56, 78), (200, 100, 50, 200)];
        for &(r, g, b, a) in &cases {
            let p = pack_argb(r, g, b, a);
            assert_eq!(unpack_argb(p), (r, g, b, a));
        }
    }

    #[test]
    fn pack_layout_is_argb() {
        assert_eq!(pack_argb(0xAB, 0xCD, 0xEF, 0x12), 0x12AB_CDEF);
    }

    #[test]
    fn blend_alpha_zero_preserves_bg() {
        let bg = pack_argb(100, 150, 200, 255);
        let fg = pack_argb(255, 0, 0, 0);
        let result = blend(bg, fg);
        let (r, g, b, _) = unpack_argb(result);
        assert_eq!((r, g, b), (100, 150, 200));
    }

    #[test]
    fn blend_alpha_full_replaces_rgb() {
        let bg = pack_argb(100, 150, 200, 255);
        let fg = pack_argb(50, 80, 110, 255);
        let result = blend(bg, fg);
        let (r, g, b, _) = unpack_argb(result);
        // alpha=255, inv_alpha=1: result.r = (100*1 + 50*255) / 256 = (100 + 12750)/256 ≈ 50
        // Off by at most 1 from fg per channel.
        assert!((r as i32 - 50).abs() <= 1, "r got {}", r);
        assert!((g as i32 - 80).abs() <= 1, "g got {}", g);
        assert!((b as i32 - 110).abs() <= 1, "b got {}", b);
    }

    #[test]
    fn stroke_rect_only_touches_edges() {
        let mut buf = vec![0u32; 10 * 10];
        stroke_rect(&mut buf, 10, 10, 2, 2, 6, 6, 1, pack_argb(255, 0, 0, 255));
        // Center pixel is interior — should not be touched.
        assert_eq!(buf[5 * 10 + 5], 0);
        // Top-left corner of stroke region should be set.
        let (r, _, _, _) = unpack_argb(buf[2 * 10 + 2]);
        assert!(r > 240, "top-left stroke pixel r={}", r);
        // Just-outside-stroke pixels remain 0.
        assert_eq!(buf[1 * 10 + 1], 0);
    }

    #[test]
    fn circle_filled_center_is_color() {
        let mut buf = vec![0u32; 16 * 16];
        circle_filled(&mut buf, 16, 16, 8, 8, 5, pack_argb(255, 0, 0, 255));
        // Center is fully inside → off by ≤1 from the supplied opaque red.
        let (r, g, b, _) = unpack_argb(buf[8 * 16 + 8]);
        assert!(r > 240 && g < 16 && b < 16, "center = ({}, {}, {})", r, g, b);
        // Corner of the bounding box (well outside the circle) should be untouched.
        assert_eq!(buf[0], 0);
    }

    #[test]
    fn circle_filled_clips_partial_offscreen() {
        let mut buf = vec![0u32; 8 * 8];
        // Circle center at (-2, -2), radius 4 — only the bottom-right quadrant lands in the buffer.
        circle_filled(&mut buf, 8, 8, -2, -2, 4, pack_argb(255, 255, 255, 255));
        // No panic = success. Some pixels in the top-left should be set.
        let (r, _, _, _) = unpack_argb(buf[0]);
        assert!(r > 200, "buf[0] r={}", r);
    }

    #[test]
    fn blend_alpha_half_is_midpoint() {
        let bg = pack_argb(0, 0, 0, 255);
        let fg = pack_argb(200, 200, 200, 128);
        let result = blend(bg, fg);
        let (r, g, b, _) = unpack_argb(result);
        // (0 * 128 + 200 * 128) / 256 = 100
        assert!((r as i32 - 100).abs() <= 1, "r got {}", r);
        assert!((g as i32 - 100).abs() <= 1, "g got {}", g);
        assert!((b as i32 - 100).abs() <= 1, "b got {}", b);
    }

    #[test]
    fn fill_rect_solid_full_buffer() {
        let mut buf = vec![0u32; 4 * 4];
        fill_rect_solid(&mut buf, 4, 4, 0, 0, 4, 4, 0xFF112233);
        assert!(buf.iter().all(|&p| p == 0xFF112233));
    }

    #[test]
    fn fill_rect_solid_partial() {
        let mut buf = vec![0u32; 4 * 4];
        fill_rect_solid(&mut buf, 4, 4, 1, 1, 2, 2, 0xFFAABBCC);
        let expected: [u32; 16] = [
            0, 0, 0, 0,
            0, 0xFFAABBCC, 0xFFAABBCC, 0,
            0, 0xFFAABBCC, 0xFFAABBCC, 0,
            0, 0, 0, 0,
        ];
        assert_eq!(buf.as_slice(), &expected);
    }

    #[test]
    fn fill_rect_solid_clips_negative_origin() {
        let mut buf = vec![0u32; 4 * 4];
        // Rect from (-2, -2) of size 4x4: only (0,0)..(2,2) intersects the buffer.
        fill_rect_solid(&mut buf, 4, 4, -2, -2, 4, 4, 0xFF000001);
        let expected: [u32; 16] = [
            0xFF000001, 0xFF000001, 0, 0,
            0xFF000001, 0xFF000001, 0, 0,
            0,          0,          0, 0,
            0,          0,          0, 0,
        ];
        assert_eq!(buf.as_slice(), &expected);
    }

    #[test]
    fn fill_rect_solid_fully_offscreen_is_noop() {
        let mut buf = vec![0u32; 4 * 4];
        fill_rect_solid(&mut buf, 4, 4, 100, 100, 5, 5, 0xFFFFFFFF);
        assert!(buf.iter().all(|&p| p == 0));
        fill_rect_solid(&mut buf, 4, 4, -10, -10, 5, 5, 0xFFFFFFFF);
        assert!(buf.iter().all(|&p| p == 0));
    }

    #[test]
    fn fill_rect_blend_alpha_zero_no_change() {
        let mut buf = vec![pack_argb(50, 60, 70, 255); 4 * 4];
        fill_rect_blend(&mut buf, 4, 4, 0, 0, 4, 4, pack_argb(255, 0, 0, 0));
        assert!(buf.iter().all(|&p| {
            let (r, g, b, _) = unpack_argb(p);
            (r, g, b) == (50, 60, 70)
        }));
    }

    #[test]
    fn fill_rect_blend_clips_partial() {
        let mut buf = vec![pack_argb(0, 0, 0, 255); 4 * 4];
        fill_rect_blend(&mut buf, 4, 4, 2, 2, 10, 10, pack_argb(200, 200, 200, 128));
        // Pixels at (2,2), (3,2), (2,3), (3,3) should be ~(100, 100, 100); rest unchanged.
        for y in 0..4usize {
            for x in 0..4usize {
                let (r, g, b, _) = unpack_argb(buf[y * 4 + x]);
                if x >= 2 && y >= 2 {
                    assert!((r as i32 - 100).abs() <= 1);
                    assert!((g as i32 - 100).abs() <= 1);
                    assert!((b as i32 - 100).abs() <= 1);
                } else {
                    assert_eq!((r, g, b), (0, 0, 0));
                }
            }
        }
    }
}