fluor 0.0.2

First-principles GUI compositor library: center-origin RU coordinates, harmonic-mean span scaling, CPU softbuffer rendering, ARM-first.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
//! Squircle pill rasterizers — the rounded-rectangle / pill silhouette every chrome perimeter, textbox, and button in fluor is built on. Two variants of every entry point: integer-`squirdleyness` (fast path via `powi`) and fractional-`squirdleyness` (`_f` suffix, `powf` for in-between shapes like Button's `1.5`).
//!
//! Layout: each public entry point dispatches into one of the shared `_with_crossings` rasterizer bodies so the only difference between fast and slow paths is which crossings generator they call. Inner kernels (`draw_squircle_pill_unclipped` / `_clipped`) are private and shared by both paths.

use super::HitId;
use crate::canvas::Canvas;
use crate::pixel::{Blend, BlendMode};

/// Hard-pixel squircle pill with AA on both the X-axis curve (sides) and Y-axis curve (cap tops/bottoms). Photon's avatar-ring strategy in one call — render twice with different sizes/colours to get a stroke ring.
///
/// Photon-faithful: precompute squircle crossings once (`(inset_px, l_aa, h_aa)` per pixel-row offset into the cap), then walk pure integer indices per corner. Each crossing produces BOTH a vertical-edge AA pixel and a horizontal-edge AA pixel via the squircle's diagonal symmetry — no separate per-col walk needed.
///
/// Every interior + AA-edge write composes the new pixel UNDERNEATH whatever's already in the buffer via [`Blend::under`] (`BlendMode::Normal`). Two stacked pills in the same buffer therefore behave like any other front-to-back composite: draw the topmost first (it lands cleanly into the empty buffer), then the underneath one (it fills only the remaining α budget the topmost left behind). No max-α tiebreaker, no inner/outer dual mode — one consistent kernel.
pub fn draw_squircle_pill(
    canvas: &mut Canvas,
    pill_x: isize,
    pill_y: isize,
    pill_w: isize,
    pill_h: isize,
    colour: u32,
    squirdleyness: i32,
) {
    let radius_f = pill_h as f32 * 0.5;
    let crossings = squircle_crossings(radius_f, squirdleyness);
    draw_squircle_pill_with_crossings(canvas, pill_x, pill_y, pill_w, pill_h, colour, &crossings);
}

/// Fractional-exponent variant of [`draw_squircle_pill`]. Identical rasterization (shares the inner `_with_crossings` worker) — only the crossings-table computation differs, using [`squircle_crossings_f`]'s `powf` path so non-integer `squirdleyness` traces smooth in-between shapes (e.g. `1.5` between ellipse and diamond). Slower per-call; use only when the desired shape can't be expressed with an integer exponent.
pub fn draw_squircle_pill_f(
    canvas: &mut Canvas,
    pill_x: isize,
    pill_y: isize,
    pill_w: isize,
    pill_h: isize,
    colour: u32,
    squirdleyness: f32,
) {
    let radius_f = pill_h as f32 * 0.5;
    let crossings = squircle_crossings_f(radius_f, squirdleyness);
    draw_squircle_pill_with_crossings(canvas, pill_x, pill_y, pill_w, pill_h, colour, &crossings);
}

/// Shared rasterizer body for [`draw_squircle_pill`] and [`draw_squircle_pill_f`]. Takes pre-computed `crossings` so the two entry points can dispatch through one painting kernel — the integer / fractional choice lives entirely in which crossings generator the caller used.
fn draw_squircle_pill_with_crossings(
    canvas: &mut Canvas,
    pill_x: isize,
    pill_y: isize,
    pill_w: isize,
    pill_h: isize,
    colour: u32,
    crossings: &[(u16, u8, u8)],
) {
    let buf_w = canvas.width;
    let buf_h = canvas.height;
    if pill_w <= 0 || pill_h <= 0 {
        return;
    }
    let buf_w_i = buf_w as isize;
    let buf_h_i = buf_h as isize;
    // Bbox-overlap early-out — pill entirely off-buffer.
    if pill_x + pill_w <= 0 || pill_y + pill_h <= 0 || pill_x >= buf_w_i || pill_y >= buf_h_i {
        return;
    }
    // Damage = pill bbox clipped to buffer. Helpers use the same range internally for their per-row clips.
    {
        let dx0 = pill_x.max(0) as usize;
        let dy0 = pill_y.max(0) as usize;
        let dx1 = (pill_x + pill_w).min(buf_w_i).max(0) as usize;
        let dy1 = (pill_y + pill_h).min(buf_h_i).max(0) as usize;
        canvas.damage.add_bounds(dx0, dy0, dx1, dy1);
    }

    let radius = (pill_h / 2) as isize;
    // α + darkness: force opaque (α=0xFF) by setting the top byte. RGB darkness intact.
    let solid = (colour & 0x00FF_FFFF) | 0xFF000000;
    let colour_rgb = colour & 0x00FF_FFFF;
    let pixels: &mut [u32] = canvas.pixels;

    // Fast/slow split. Fast path: pill bbox fully inside the buffer → no per-pixel checks. Slow path: partial overhang (scroll/resize transitions) → range clips at the corner-block boundary so each AA write has its row already proven in-buffer.
    let fully_inside =
        pill_x >= 0 && pill_y >= 0 && pill_x + pill_w <= buf_w_i && pill_y + pill_h <= buf_h_i;

    if fully_inside {
        draw_squircle_pill_unclipped(
            pixels,
            buf_w,
            pill_x as usize,
            pill_y as usize,
            pill_w as usize,
            pill_h as usize,
            radius as usize,
            crossings,
            colour_rgb,
            solid,
        );
    } else {
        draw_squircle_pill_clipped(
            pixels, buf_w, buf_h, pill_x, pill_y, pill_w, pill_h, radius, crossings, colour_rgb,
            solid,
        );
    }

    // Center rectangle between the two semicircle caps — both paths share this. Range already clips to [0, buf_w) × [0, buf_h) via .max(0).min(buf), so no per-pixel guard needed.
    let center_x_start = pill_x + radius;
    let center_x_end = pill_x + pill_w - radius;
    if center_x_start < center_x_end {
        let cy_start = pill_y.max(0) as usize;
        let cy_end = (pill_y + pill_h).min(buf_h_i).max(0) as usize;
        let cx_start = center_x_start.max(0) as usize;
        let cx_end = center_x_end.min(buf_w_i).max(0) as usize;
        for fy in cy_start..cy_end {
            let row_base = fy * buf_w;
            for fx in cx_start..cx_end {
                let idx = row_base + fx;
                pixels[idx] = pixels[idx].under(solid, BlendMode::Normal);
            }
        }
    }
}

/// Two-tone variant of [`draw_squircle_pill`] — "football seam" split. EVERY pixel in the pill (interior + AA edges) picks `light` vs `shadow` by comparing its row against a piecewise seam anchored at TR and BL corners: 45° down-left from TR through the right cap (`seam_y = pill_w − 1 − dx` for `dx ≥ pill_w − 1 − pill_h/2`), flat along the centerline through the rectangular middle (`seam_y = pill_h/2`), then 45° down-left to BL through the left cap (`seam_y = pill_h − 1 − dx` for `dx ≤ pill_h − 1 − pill_h/2`). `dy ≤ seam_y` → light, else shadow. The light region encloses TL; the shadow region encloses BR. Pixel-aligned, symmetric, never slices the squircle curve at an off-angle.
///
/// For square pills (`pill_w == pill_h`) the flat middle collapses and the seam becomes the bbox anti-diagonal (TR→BL) — natural degenerate case.
///
/// No `fill` parameter — the pill is exactly two colours.
///
/// Every pixel write composes UNDER the buffer via [`Blend::under`] (Normal) — same kernel as the single-colour path.
pub fn draw_squircle_pill_two_tone(
    canvas: &mut Canvas,
    pill_x: isize,
    pill_y: isize,
    pill_w: isize,
    pill_h: isize,
    light: u32,
    shadow: u32,
    squirdleyness: i32,
    hit_map: Option<&mut [HitId]>,
    hit_id: HitId,
) {
    let radius_f = pill_h as f32 * 0.5;
    let crossings = squircle_crossings(radius_f, squirdleyness);
    draw_squircle_pill_two_tone_with_crossings(
        canvas, pill_x, pill_y, pill_w, pill_h, light, shadow, &crossings, hit_map, hit_id,
    );
}

/// Fractional-exponent variant of [`draw_squircle_pill_two_tone`]. Identical seam logic and rasterizer — only the crossings-table computation swaps to [`squircle_crossings_f`] for non-integer `squirdleyness`. Used by [`crate::widgets::Button`] for its in-between-ellipse-and-diamond silhouette.
pub fn draw_squircle_pill_two_tone_f(
    canvas: &mut Canvas,
    pill_x: isize,
    pill_y: isize,
    pill_w: isize,
    pill_h: isize,
    light: u32,
    shadow: u32,
    squirdleyness: f32,
    hit_map: Option<&mut [HitId]>,
    hit_id: HitId,
) {
    let radius_f = pill_h as f32 * 0.5;
    let crossings = squircle_crossings_f(radius_f, squirdleyness);
    draw_squircle_pill_two_tone_with_crossings(
        canvas, pill_x, pill_y, pill_w, pill_h, light, shadow, &crossings, hit_map, hit_id,
    );
}

fn draw_squircle_pill_two_tone_with_crossings(
    canvas: &mut Canvas,
    pill_x: isize,
    pill_y: isize,
    pill_w: isize,
    pill_h: isize,
    light: u32,
    shadow: u32,
    crossings: &[(u16, u8, u8)],
    hit_map: Option<&mut [HitId]>,
    hit_id: HitId,
) {
    let buf_w = canvas.width;
    let buf_h = canvas.height;
    if pill_w <= 0 || pill_h <= 0 {
        return;
    }
    let buf_w_i = buf_w as isize;
    let buf_h_i = buf_h as isize;
    if pill_x + pill_w <= 0 || pill_y + pill_h <= 0 || pill_x >= buf_w_i || pill_y >= buf_h_i {
        return;
    }
    {
        let dx0 = pill_x.max(0) as usize;
        let dy0 = pill_y.max(0) as usize;
        let dx1 = (pill_x + pill_w).min(buf_w_i).max(0) as usize;
        let dy1 = (pill_y + pill_h).min(buf_h_i).max(0) as usize;
        canvas.damage.add_bounds(dx0, dy0, dx1, dy1);
    }

    let radius = (pill_h / 2) as isize;
    let light_solid = (light & 0x00FF_FFFF) | 0xFF000000;
    let shadow_solid = (shadow & 0x00FF_FFFF) | 0xFF000000;
    let light_rgb = light & 0x00FF_FFFF;
    let shadow_rgb = shadow & 0x00FF_FFFF;
    let pixels: &mut [u32] = canvas.pixels;
    let mut hit_map = hit_map;

    // Football-seam pick: 45° from TR down-left into the right cap → flat across the centerline → 45° down-left to BL. dy ≤ seam_y(dx) → light, which puts TL inside the light region and BR inside the shadow region.
    let half_h = pill_h / 2;
    let a_left = pill_h - 1 - half_h; // left-cap segment exits onto the flat at this dx (seam_y = half_h)
    let a_right = pill_w - 1 - half_h; // right-cap segment enters from the flat at this dx
    let seam_y = |dx: isize| -> isize {
        if dx <= a_left {
            pill_h - 1 - dx
        } else if dx >= a_right {
            pill_w - 1 - dx
        } else {
            half_h
        }
    };
    let pick_rgb = |dx: isize, dy: isize| -> u32 {
        if dy <= seam_y(dx) {
            light_rgb
        } else {
            shadow_rgb
        }
    };
    let pick_solid = |dx: isize, dy: isize| -> u32 {
        if dy <= seam_y(dx) {
            light_solid
        } else {
            shadow_solid
        }
    };

    for (i, &(inset, _l, h)) in crossings.iter().enumerate() {
        if inset as usize > i {
            break;
        }
        let i_iso = i as isize;
        let inset_iso = inset as isize;
        let h_u32 = h as u32;
        for &(flip_x, flip_y) in &[(false, false), (true, false), (false, true), (true, true)] {
            let v_row = if flip_y {
                pill_y + pill_h - 1 - radius + i_iso
            } else {
                pill_y + radius - i_iso
            };
            let h_col = if flip_x {
                pill_x + pill_w - 1 - radius + i_iso
            } else {
                pill_x + radius - i_iso
            };

            if v_row >= 0 && v_row < buf_h_i {
                let row_base = v_row as usize * buf_w;
                let v_aa_col = if flip_x {
                    pill_x + pill_w - 1 - inset_iso
                } else {
                    pill_x + inset_iso
                };
                let diag_col = h_col;
                if v_aa_col >= 0 && v_aa_col < buf_w_i {
                    let dx = v_aa_col - pill_x;
                    let dy = v_row - pill_y;
                    write_aa(
                        pixels,
                        row_base + v_aa_col as usize,
                        pick_rgb(dx, dy),
                        h_u32,
                    );
                }
                let (fx_start, fx_end) = if flip_x {
                    (diag_col, v_aa_col)
                } else {
                    (v_aa_col + 1, diag_col + 1)
                };
                let fs = fx_start.max(0) as usize;
                let fe = fx_end.max(0).min(buf_w_i) as usize;
                let dy = v_row - pill_y;
                for fx in fs..fe {
                    let idx = row_base + fx;
                    let dx = fx as isize - pill_x;
                    pixels[idx] = pixels[idx].under(pick_solid(dx, dy), BlendMode::Normal);
                    if let Some(hm) = hit_map.as_deref_mut() {
                        hm[idx] = hit_id;
                    }
                }
            }

            if h_col >= 0 && h_col < buf_w_i {
                let col_us = h_col as usize;
                let h_aa_row = if flip_y {
                    pill_y + pill_h - 1 - inset_iso
                } else {
                    pill_y + inset_iso
                };
                let diag_row = v_row;
                if h_aa_row >= 0 && h_aa_row < buf_h_i {
                    let dx = h_col - pill_x;
                    let dy = h_aa_row - pill_y;
                    write_aa(
                        pixels,
                        h_aa_row as usize * buf_w + col_us,
                        pick_rgb(dx, dy),
                        h_u32,
                    );
                }
                let (fy_start, fy_end) = if flip_y {
                    (diag_row, h_aa_row)
                } else {
                    (h_aa_row + 1, diag_row + 1)
                };
                let fs = fy_start.max(0) as usize;
                let fe = fy_end.max(0).min(buf_h_i) as usize;
                let dx = h_col - pill_x;
                for fy in fs..fe {
                    let idx = fy * buf_w + col_us;
                    let dy = fy as isize - pill_y;
                    pixels[idx] = pixels[idx].under(pick_solid(dx, dy), BlendMode::Normal);
                    if let Some(hm) = hit_map.as_deref_mut() {
                        hm[idx] = hit_id;
                    }
                }
            }
        }
    }

    let center_x_start = pill_x + radius;
    let center_x_end = pill_x + pill_w - radius;
    if center_x_start < center_x_end {
        let cy_start = pill_y.max(0) as usize;
        let cy_end = (pill_y + pill_h).min(buf_h_i).max(0) as usize;
        let cx_start = center_x_start.max(0) as usize;
        let cx_end = center_x_end.min(buf_w_i).max(0) as usize;
        for fy in cy_start..cy_end {
            let row_base = fy * buf_w;
            let dy = fy as isize - pill_y;
            for fx in cx_start..cx_end {
                let idx = row_base + fx;
                let dx = fx as isize - pill_x;
                pixels[idx] = pixels[idx].under(pick_solid(dx, dy), BlendMode::Normal);
                if let Some(hm) = hit_map.as_deref_mut() {
                    hm[idx] = hit_id;
                }
            }
        }
    }
}

/// Fast-path squircle pill rasterizer. Bounds checks intentionally absent.
///
/// **Rule 0 — WHY/PROOF/PREVENTS:**
/// CALLER GUARANTEES (verified at dispatch in [`draw_squircle_pill`]):
///   - `pill_x + pill_w ≤ buf_w` and `pill_y + pill_h ≤ buf_h` (cast to `usize`).
///   - `pill_w ≥ pill_h ≥ 2` (pill geometry: caps don't overlap).
///
/// PROOF — every AA / fill index is `< pixels.len() == buf_w * buf_h`:
///   - `inset ∈ [0, radius]` (from `squircle_crossings`), `i ∈ [0, radius]` (loop break at diagonal).
///   - All written cols are in `[pill_x, pill_x + pill_w)` (subset of `[0, buf_w)` by caller guarantee).
///   - All written rows are in `[pill_y, pill_y + pill_h)` (subset of `[0, buf_h)` by caller guarantee).
///   - Therefore `row * buf_w + col < buf_h * buf_w = pixels.len()`.
///
/// PREVENTS: nothing — this path runs only when the proof holds. Bounds-check elision lets the compiler emit unchecked stores.
fn draw_squircle_pill_unclipped(
    pixels: &mut [u32],
    buf_w: usize,
    pill_x: usize,
    pill_y: usize,
    pill_w: usize,
    pill_h: usize,
    radius: usize,
    crossings: &[(u16, u8, u8)],
    colour_rgb: u32,
    solid: u32,
) {
    for (i, &(inset, _l, h)) in crossings.iter().enumerate() {
        if inset as usize > i {
            break;
        }
        let inset_us = inset as usize;
        let h_u32 = h as u32;
        for &(flip_x, flip_y) in &[(false, false), (true, false), (false, true), (true, true)] {
            // --- vertical edge: AA pixel + horizontal fill to the diagonal ---
            let v_row = if flip_y {
                pill_y + pill_h - 1 - radius + i
            } else {
                pill_y + radius - i
            };
            let v_aa_col = if flip_x {
                pill_x + pill_w - 1 - inset_us
            } else {
                pill_x + inset_us
            };
            let diag_col = if flip_x {
                pill_x + pill_w - 1 - radius + i
            } else {
                pill_x + radius - i
            };
            let row_base = v_row * buf_w;
            write_aa(pixels, row_base + v_aa_col, colour_rgb, h_u32);
            let (fx_start, fx_end) = if flip_x {
                (diag_col, v_aa_col)
            } else {
                (v_aa_col + 1, diag_col + 1)
            };
            for fx in fx_start..fx_end {
                let idx = row_base + fx;
                pixels[idx] = pixels[idx].under(solid, BlendMode::Normal);
            }

            // --- horizontal edge: AA pixel + vertical fill to the diagonal ---
            let h_col = if flip_x {
                pill_x + pill_w - 1 - radius + i
            } else {
                pill_x + radius - i
            };
            let h_aa_row = if flip_y {
                pill_y + pill_h - 1 - inset_us
            } else {
                pill_y + inset_us
            };
            let diag_row = if flip_y {
                pill_y + pill_h - 1 - radius + i
            } else {
                pill_y + radius - i
            };
            write_aa(pixels, h_aa_row * buf_w + h_col, colour_rgb, h_u32);
            let (fy_start, fy_end) = if flip_y {
                (diag_row, h_aa_row)
            } else {
                (h_aa_row + 1, diag_row + 1)
            };
            for fy in fy_start..fy_end {
                let idx = fy * buf_w + h_col;
                pixels[idx] = pixels[idx].under(solid, BlendMode::Normal);
            }
        }
    }
}

/// Slow-path squircle pill rasterizer. Used when the pill partially overhangs the buffer.
///
/// **Rule 0 — WHY/PROOF/PREVENTS for the bounds checks:**
/// CALLER ALLOWS: `pill_x` may be negative; `pill_x + pill_w` may exceed `buf_w` (same for y). Partial overhang is the design case (scroll-out, resize transitions, off-pane drag).
///
/// PROOF that no closed-form i-range clip suffices: `inset[i]` is non-linear in `i` (squircle curve), so the AA-pixel column `pill_x + inset` can't be cleanly bracketed by a single i-range when the pill straddles `x=0` or `x=buf_w`. Linear-in-`i` coords (rows and `h_col`) ARE clipped at the corner-block level — one branch per corner instead of one per pixel. The inset-dependent AA column gets one inline check.
///
/// PREVENTS: OOB pixel write / slice panic at the math↔buffer boundary when the pill's geometric corner falls outside the buffer.
fn draw_squircle_pill_clipped(
    pixels: &mut [u32],
    buf_w: usize,
    buf_h: usize,
    pill_x: isize,
    pill_y: isize,
    pill_w: isize,
    pill_h: isize,
    radius: isize,
    crossings: &[(u16, u8, u8)],
    colour_rgb: u32,
    solid: u32,
) {
    let buf_w_i = buf_w as isize;
    let buf_h_i = buf_h as isize;
    for (i, &(inset, _l, h)) in crossings.iter().enumerate() {
        if inset as usize > i {
            break;
        }
        let i_iso = i as isize;
        let inset_iso = inset as isize;
        let h_u32 = h as u32;
        for &(flip_x, flip_y) in &[(false, false), (true, false), (false, true), (true, true)] {
            let v_row = if flip_y {
                pill_y + pill_h - 1 - radius + i_iso
            } else {
                pill_y + radius - i_iso
            };
            let h_col = if flip_x {
                pill_x + pill_w - 1 - radius + i_iso
            } else {
                pill_x + radius - i_iso
            };

            // --- Vertical edge: row constraint hoisted ---
            if v_row >= 0 && v_row < buf_h_i {
                let row_base = v_row as usize * buf_w;
                let v_aa_col = if flip_x {
                    pill_x + pill_w - 1 - inset_iso
                } else {
                    pill_x + inset_iso
                };
                let diag_col = h_col;
                if v_aa_col >= 0 && v_aa_col < buf_w_i {
                    write_aa(pixels, row_base + v_aa_col as usize, colour_rgb, h_u32);
                }
                let (fx_start, fx_end) = if flip_x {
                    (diag_col, v_aa_col)
                } else {
                    (v_aa_col + 1, diag_col + 1)
                };
                let fs = fx_start.max(0) as usize;
                let fe = fx_end.max(0).min(buf_w_i) as usize;
                for fx in fs..fe {
                    let idx = row_base + fx;
                    pixels[idx] = pixels[idx].under(solid, BlendMode::Normal);
                }
            }

            // --- Horizontal edge: column constraint hoisted ---
            if h_col >= 0 && h_col < buf_w_i {
                let col_us = h_col as usize;
                let h_aa_row = if flip_y {
                    pill_y + pill_h - 1 - inset_iso
                } else {
                    pill_y + inset_iso
                };
                let diag_row = v_row;
                if h_aa_row >= 0 && h_aa_row < buf_h_i {
                    write_aa(
                        pixels,
                        h_aa_row as usize * buf_w + col_us,
                        colour_rgb,
                        h_u32,
                    );
                }
                let (fy_start, fy_end) = if flip_y {
                    (diag_row, h_aa_row)
                } else {
                    (h_aa_row + 1, diag_row + 1)
                };
                let fs = fy_start.max(0) as usize;
                let fe = fy_end.max(0).min(buf_h_i) as usize;
                for fy in fs..fe {
                    let idx = fy * buf_w + col_us;
                    pixels[idx] = pixels[idx].under(solid, BlendMode::Normal);
                }
            }
        }
    }
}

/// Generate photon's squircle crossings: one entry per pixel-row offset from the cap edge into the diagonal. Each entry is `(inset_int, l_aa, h_aa)` where `inset_int` is the integer column offset where the curve crosses that row, and `l/h_aa = sqrt(frac(inset))*256` / `sqrt(1-frac(inset))*256` are the perceptual AA weights (low = outside fraction, high = inside fraction). Verbatim port of photon's loop in `compositing.rs::draw_textbox`.
///
/// **Integer-exponent fast path.** `powi(x, n)` for small `n` is `n−1` multiplies (`x*x*x` for `n=3`), while `powf` is `exp(y * ln(x))` — orders of magnitude slower. Chrome's perimeter at `n=24`, textbox's `n=3`, and most "pill or rounded-rect" shapes use integer values; they get the fast path here. For fractional shapes (e.g. button's `n=1.5` for an in-between ellipse / diamond), see [`squircle_crossings_f`].
pub fn squircle_crossings(radius: f32, squirdleyness: i32) -> alloc::vec::Vec<(u16, u8, u8)> {
    let mut crossings: alloc::vec::Vec<(u16, u8, u8)> = alloc::vec::Vec::new();
    let mut offset = 0f32;
    loop {
        let y_norm = offset / radius;
        let x_norm = crate::math::powf(
            1. - crate::math::powi(y_norm, squirdleyness),
            1. / squirdleyness as f32,
        );
        let cx = x_norm * radius;
        let inset = radius - cx;
        if inset >= 0. {
            let l = (crate::math::sqrt(crate::math::fract(inset)) * 256.) as u8;
            let h = (crate::math::sqrt(1. - crate::math::fract(inset)) * 256.) as u8;
            crossings.push((inset as u16, l, h));
        }
        if cx < offset {
            break;
        }
        offset += 1.0;
    }
    crossings
}

/// Fractional-exponent variant of [`squircle_crossings`]. Same math, swaps the inner `powi` for `powf` so non-integer `squirdleyness` (e.g. `1.5`, `1.41`, `2.5`) traces the in-between curves between ellipse / diamond / squared-pill. Slower per iteration; only worth using when the desired shape can't be expressed with an integer exponent. Outer root in the integer version is already `powf(x, 1/n)` so the speed gap is roughly the inner `powi` vs `powf` — ~2× total for small `n`.
pub fn squircle_crossings_f(radius: f32, squirdleyness: f32) -> alloc::vec::Vec<(u16, u8, u8)> {
    let mut crossings: alloc::vec::Vec<(u16, u8, u8)> = alloc::vec::Vec::new();
    let mut offset = 0f32;
    loop {
        let y_norm = offset / radius;
        let x_norm = crate::math::powf(
            1. - crate::math::powf(y_norm, squirdleyness),
            1. / squirdleyness,
        );
        let cx = x_norm * radius;
        let inset = radius - cx;
        if inset >= 0. {
            let l = (crate::math::sqrt(crate::math::fract(inset)) * 256.) as u8;
            let h = (crate::math::sqrt(1. - crate::math::fract(inset)) * 256.) as u8;
            crossings.push((inset as u16, l, h));
        }
        if cx < offset {
            break;
        }
        offset += 1.0;
    }
    crossings
}

/// AA write at a proven-in-buffer index. Composes a partial-α pixel (`α=h_aa`, straight darkness=`colour_rgb`) UNDERNEATH whatever's already in the buffer via [`Blend::under`] — same kernel as every other compositing op in fluor. The buffer is treated as the topmost-first composite (anything already painted there sits "above" this write). With `Normal` mode, an empty pixel (`0x00000000`) absorbs the new contribution fully; an already-opaque pixel takes the early-out and the new write is invisible.
#[inline]
fn write_aa(pixels: &mut [u32], idx: usize, colour_rgb: u32, h_aa: u32) {
    let new_pixel = (h_aa << 24) | colour_rgb;
    pixels[idx] = pixels[idx].under(new_pixel, BlendMode::Normal);
}

/// Photon's squircle inset formula — single row, parameterized by `squirdleyness`. Returns the curve's inset (distance from the bbox edge to the leftmost / rightmost inside pixel) for a row at `y_from_center` rows above or below the squircle's vertical center.
///
/// `squirdleyness = 2` → circle. `squirdleyness = 3` → photon's textbox pill default (slightly flatter than a circle). Higher = more rectangular. Both `draw_textbox_pill` (AA path) and the textbox widget's hard-pixel renderer route thru this so any tweak to the curve math flows thru both code paths.
///
/// Identical to the per-iteration formula at photon's [`compositing.rs:4567-4570`](/mnt/Octopus/Code/photon/src/ui/compositing.rs).
#[inline]
pub fn squircle_inset(y_from_center: f32, radius: f32, squirdleyness: i32) -> f32 {
    let y_norm = (y_from_center / radius).min(1.0);
    let x_norm = crate::math::powf(
        1.0 - crate::math::powi(y_norm, squirdleyness),
        1.0 / squirdleyness as f32,
    );
    radius - x_norm * radius
}