#ifndef FL_WAYLAND_GL_WINDOW_DRIVER_H
#define FL_WAYLAND_GL_WINDOW_DRIVER_H
#include <config.h>
#if HAVE_GL
#include "../../Fl_Gl_Window_Driver.H"
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <FL/gl.h>
class Fl_Wayland_Gl_Window_Driver : public Fl_Gl_Window_Driver {
friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *);
friend class Fl_Wayland_Gl_Plugin;
private:
static EGLDisplay egl_display;
struct wl_egl_window *egl_window;
EGLSurface egl_surface;
bool need_swap;
Fl_Wayland_Gl_Window_Driver(Fl_Gl_Window *win);
float pixels_per_unit() FL_OVERRIDE;
void make_current_before() FL_OVERRIDE;
int mode_(int m, const int *a) FL_OVERRIDE;
void swap_buffers() FL_OVERRIDE;
void resize(int is_a_resize, int w, int h) FL_OVERRIDE;
char swap_type() FL_OVERRIDE;
void swap_interval(int) FL_OVERRIDE;
int swap_interval() const FL_OVERRIDE;
Fl_Gl_Choice *find(int m, const int *alistp) FL_OVERRIDE;
GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g) FL_OVERRIDE;
void set_gl_context(Fl_Window* w, GLContext context) FL_OVERRIDE;
void delete_gl_context(GLContext) FL_OVERRIDE;
void make_overlay_current() FL_OVERRIDE;
void redraw_overlay() FL_OVERRIDE;
void gl_start() FL_OVERRIDE;
void gl_visual(Fl_Gl_Choice *c) FL_OVERRIDE;
void init();
public:
static void surface_frame_done(void *data, struct wl_callback *cb, uint32_t time);
};
#endif #endif