#ifndef FL_OPENGL_GRAPHICS_DRIVER_H
#define FL_OPENGL_GRAPHICS_DRIVER_H
#include <FL/Fl_Graphics_Driver.H>
#include <FL/fl_draw.H>
class Fl_OpenGL_Graphics_Driver : public Fl_Graphics_Driver {
public:
float pixels_per_unit_;
float line_width_;
int line_stipple_;
Fl_OpenGL_Graphics_Driver() :
pixels_per_unit_(1.0f),
line_width_(1.0f),
line_stipple_(FL_SOLID) { }
void point(int x, int y) FL_OVERRIDE;
void rect(int x, int y, int w, int h) FL_OVERRIDE;
void rectf(int x, int y, int w, int h) FL_OVERRIDE;
void line(int x, int y, int x1, int y1) FL_OVERRIDE;
void line(int x, int y, int x1, int y1, int x2, int y2) FL_OVERRIDE;
void xyline(int x, int y, int x1) FL_OVERRIDE;
void xyline(int x, int y, int x1, int y2) FL_OVERRIDE;
void xyline(int x, int y, int x1, int y2, int x3) FL_OVERRIDE;
void yxline(int x, int y, int y1) FL_OVERRIDE;
void yxline(int x, int y, int y1, int x2) FL_OVERRIDE;
void yxline(int x, int y, int y1, int x2, int y3) FL_OVERRIDE;
void loop(int x0, int y0, int x1, int y1, int x2, int y2) FL_OVERRIDE;
void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) FL_OVERRIDE;
void polygon(int x0, int y0, int x1, int y1, int x2, int y2) FL_OVERRIDE;
void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3) FL_OVERRIDE;
void focus_rect(int x, int y, int w, int h) FL_OVERRIDE;
void push_clip(int x, int y, int w, int h) FL_OVERRIDE;
void pop_clip() FL_OVERRIDE;
void push_no_clip() FL_OVERRIDE;
Fl_Region clip_region() FL_OVERRIDE;
void clip_region(Fl_Region r) FL_OVERRIDE;
void restore_clip() FL_OVERRIDE;
int not_clipped(int x, int y, int w, int h) FL_OVERRIDE;
int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H) FL_OVERRIDE;
void transformed_vertex(double xf, double yf) FL_OVERRIDE;
void begin_points() FL_OVERRIDE;
void end_points() FL_OVERRIDE;
void begin_line() FL_OVERRIDE;
void end_line() FL_OVERRIDE;
void begin_loop() FL_OVERRIDE;
void end_loop() FL_OVERRIDE;
void begin_polygon() FL_OVERRIDE;
void end_polygon() FL_OVERRIDE;
void begin_complex_polygon() FL_OVERRIDE;
void gap() FL_OVERRIDE;
void end_complex_polygon() FL_OVERRIDE;
void fixloop() FL_OVERRIDE;
void circle(double x, double y, double r) FL_OVERRIDE;
void arc(int x, int y, int w, int h, double a1, double a2) FL_OVERRIDE;
void arc(double x, double y, double r, double start, double end) FL_OVERRIDE;
void pie(int x, int y, int w, int h, double a1, double a2) FL_OVERRIDE;
void line_style(int style, int width=0, char* dashes=0) FL_OVERRIDE;
void color(Fl_Color c) FL_OVERRIDE;
Fl_Color color() FL_OVERRIDE { return color_; }
void color(uchar r, uchar g, uchar b) FL_OVERRIDE;
void font(Fl_Font face, Fl_Fontsize fsize) FL_OVERRIDE;
Fl_Font font() FL_OVERRIDE;
void draw(const char *str, int n, int x, int y) FL_OVERRIDE;
void draw(const char *str, int n, float x, float y) FL_OVERRIDE;
void draw(int angle, const char *str, int n, int x, int y) FL_OVERRIDE;
double width(const char *str, int n) FL_OVERRIDE;
double width(unsigned int c) FL_OVERRIDE;
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h) FL_OVERRIDE;
int height() FL_OVERRIDE;
int descent() FL_OVERRIDE;
};
#endif