#ifndef FL_GDI_IMAGE_SURFACE_DRIVER_H
#define FL_GDI_IMAGE_SURFACE_DRIVER_H
#include <FL/Fl_Image_Surface.H>
#include <FL/Fl_RGB_Image.H>
#include <FL/platform.H>
class Fl_GDI_Image_Surface_Driver : public Fl_Image_Surface_Driver {
void end_current() FL_OVERRIDE;
public:
HWND pre_window;
int _savedc;
void mask(const Fl_RGB_Image *) FL_OVERRIDE;
struct shape_data_type {
HBITMAP background;
uchar *vBits;
Fl_RGB_Image* mask;
} *shape_data_;
Fl_GDI_Image_Surface_Driver(int w, int h, int high_res, Fl_Offscreen off);
~Fl_GDI_Image_Surface_Driver();
void set_current() FL_OVERRIDE;
void translate(int x, int y) FL_OVERRIDE;
void untranslate() FL_OVERRIDE;
Fl_RGB_Image *image() FL_OVERRIDE;
POINT origin;
};
#endif