#include <config.h>
#if HAVE_GL
#include <FL/platform.H>
#include "../../Fl_Gl_Window_Driver.H"
class Fl_Gl_Choice;
#ifdef __OBJC__
@class NSOpenGLContext;
#else
class NSOpenGLContext;
#endif
class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
NSOpenGLContext *gl1ctxt; friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *);
Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win);
float pixels_per_unit() FL_OVERRIDE;
void before_show(int& need_after) FL_OVERRIDE;
void after_show() FL_OVERRIDE;
int mode_(int m, const int *a) FL_OVERRIDE;
void make_current_before() FL_OVERRIDE;
void swap_buffers() FL_OVERRIDE;
void resize(int is_a_resize, int w, int h) FL_OVERRIDE;
char swap_type() FL_OVERRIDE;
void swap_interval(int) FL_OVERRIDE;
int swap_interval() const FL_OVERRIDE;
Fl_Gl_Choice *find(int m, const int *alistp) FL_OVERRIDE;
GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g) FL_OVERRIDE;
void set_gl_context(Fl_Window* w, GLContext context) FL_OVERRIDE;
void delete_gl_context(GLContext) FL_OVERRIDE;
void make_overlay_current() FL_OVERRIDE;
void redraw_overlay() FL_OVERRIDE;
void gl_start() FL_OVERRIDE;
char *alpha_mask_for_string(const char *str, int n, int w, int h, Fl_Fontsize fs) FL_OVERRIDE;
Fl_RGB_Image* capture_gl_rectangle(int x, int y, int w, int h) FL_OVERRIDE;
bool need_scissor() FL_OVERRIDE { return true; }
void* GetProcAddress(const char *procName) FL_OVERRIDE;
void apply_scissor();
void switch_to_GL1() FL_OVERRIDE;
void switch_back() FL_OVERRIDE;
};
#endif