use egui::{Color32, ColorImage, Image, TextureHandle, load::SizedTexture};
use egui_glow::glow;
use fltk_egui::{TextureHandleExt, ColorImageExt};
use fltk::{enums::*, prelude::*, *};
use std::cell::RefCell;
use std::rc::Rc;
use std::time::Instant;
mod triangle;
const SCREEN_WIDTH: u32 = 800;
const SCREEN_HEIGHT: u32 = 600;
const PIC_WIDTH: i32 = 320;
const PIC_HEIGHT: i32 = 192;
fn main() {
let fltk_app = app::App::default();
let mut win = window::GlWindow::new(100, 100, SCREEN_WIDTH as _, SCREEN_HEIGHT as _, None)
.center_screen();
win.set_mode(Mode::Opengl3);
win.set_mode(Mode::MultiSample);
win.end();
win.make_resizable(true);
win.show();
win.make_current();
let (mut painter, egui_state) = fltk_egui::init(&mut win);
let state = Rc::from(RefCell::from(egui_state));
win.handle({
let state = state.clone();
move |win, ev| match ev {
enums::Event::Push
| enums::Event::Released
| enums::Event::KeyDown
| enums::Event::KeyUp
| enums::Event::MouseWheel
| enums::Event::Resize
| enums::Event::Move
| enums::Event::Focus
| enums::Event::Drag => {
if let Ok(mut state) = state.try_borrow_mut() {
state.fuse_input(win, ev);
true
} else {
false
}
}
_ => false,
}
});
let triangle = crate::triangle::Triangle::new(painter.gl().as_ref());
let mut sine_shift = 0f32;
let mut amplitude: f32 = 50f32;
let mut texture: Option<TextureHandle> = None;
let egui_ctx = egui::Context::default();
let start_time = Instant::now();
let mut test_str: String =
"A text box to write in. Cut, copy, paste commands are available.".to_owned();
let mut quit = false;
while fltk_app.wait() {
let gl = painter.gl().as_ref();
draw_background(gl);
let mut state = state.borrow_mut();
state.input.time = Some(start_time.elapsed().as_secs_f64());
let egui_output = egui_ctx.run(state.take_input(), |ctx| {
triangle.draw(gl);
egui::Window::new("Egui with FLTK and GL").show(ctx, |ui| {
let mut srgba: Vec<Color32> = Vec::new();
let mut angle = 0f32;
for y in 0..PIC_HEIGHT {
for x in 0..PIC_WIDTH {
srgba.push(Color32::BLACK);
if y == PIC_HEIGHT - 1 {
let y = amplitude * (angle * std::f32::consts::PI / 180f32 + sine_shift).sin();
let y = PIC_HEIGHT as f32 / 2f32 - y;
srgba[(y as i32 * PIC_WIDTH + x) as usize] = Color32::YELLOW;
angle += 360f32 / PIC_WIDTH as f32;
}
}
}
sine_shift += 0.1f32;
match &mut texture {
Some(texture) => {
let new_color_image = ColorImage::from_vec_color32(texture.size(), srgba);
texture.set(new_color_image, egui::TextureOptions::LINEAR);
}
_ => {
let new_texture = TextureHandle::from_vec_color32(ctx, "sinewave", [PIC_WIDTH as usize, PIC_HEIGHT as usize], srgba, egui::TextureOptions::LINEAR);
texture = Some(new_texture);
}
}
if let Some(texture) = &texture {
ui.add(Image::new(SizedTexture::new(texture.id(), texture.size_vec2())));
ctx.request_repaint();
}
ui.separator();
ui.label("A simple sine wave plotted onto a GL texture then blitted to an egui managed Image.");
ui.label(" ");
ui.text_edit_multiline(&mut test_str);
ui.label(" ");
ui.add(egui::Slider::new(&mut amplitude, 0.0..=50.0).text("Amplitude"));
ui.label(" ");
if ui.button("Quit").on_hover_cursor(egui::CursorIcon::PointingHand).clicked() {
quit = true;
}
});
});
if egui_ctx.has_requested_repaint() || state.window_resized() {
state.fuse_output(&mut win, egui_output.platform_output);
let meshes = egui_ctx.tessellate(egui_output.shapes, win.pixels_per_unit());
painter.paint_and_update_textures(
state.canvas_size,
state.pixels_per_point(),
&meshes,
&egui_output.textures_delta,
);
win.swap_buffers();
win.flush();
app::awake();
}
if quit {
break;
}
}
triangle.free(painter.gl().as_ref());
painter.destroy();
}
fn draw_background<GL: glow::HasContext>(gl: &GL) {
unsafe {
gl.clear_color(0.6, 0.3, 0.3, 1.0);
gl.clear(glow::COLOR_BUFFER_BIT);
gl.clear(glow::DEPTH_BUFFER_BIT);
}
}