pub mod condition;
pub mod hotspot;
#[cfg(feature = "compensation")]
pub mod compensation;
pub use condition::{ConditionMetrics, condition_metrics, condition_metrics_f32, condition_number_2};
pub use hotspot::{HotspotMatrix, hotspot_from_mixing_matrix, hotspot_from_similarity};
#[cfg(feature = "compensation")]
pub use compensation::{
SingleStainControl, apply_compensation_inv, compensate_channels, estimate_spillover,
invert_spillover, median,
};