use super::bindings::*;
use crate::buffer::*;
use std::mem;
impl From<Vertex2D> for MetalVertex2D {
fn from(src: Vertex2D) -> MetalVertex2D {
unsafe {
MetalVertex2D {
pos: mem::transmute(src.pos),
tex_coord: mem::transmute(src.tex_coord),
color: mem::transmute(src.color)
}
}
}
}
impl From<Matrix> for matrix_float4x4 {
fn from(Matrix(src): Matrix) -> matrix_float4x4 {
unsafe {
matrix_float4x4 {
columns: [
mem::transmute(src[0]),
mem::transmute(src[1]),
mem::transmute(src[2]),
mem::transmute(src[3]),
]
}
}
}
}