flo_render 0.3.1

Streaming API for rendering graphics on hardware
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
/// An identifier corresponding to a vertex buffer
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash)]
pub struct VertexBufferId(pub usize);

/// An identifier corresponding to an index buffer
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash)]
pub struct IndexBufferId(pub usize);

/// An identifier corresponding to a render target
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash)]
pub struct RenderTargetId(pub usize);

/// An identifier corresponding to a texture
#[derive(Clone, Copy, PartialEq, Eq, Debug, Hash)]
pub struct TextureId(pub usize);