use super::add::*;
use super::sub::*;
use super::chain_add::*;
use super::intersect::*;
use super::super::path::*;
use super::super::super::super::geo::*;
#[derive(Clone, Debug)]
pub enum PathCombine<P: BezierPath>
where
P::Point : Coordinate+Coordinate2D,
{
Path(Vec<P>),
RemoveInteriorPoints(Vec<P>),
Add(Vec<PathCombine<P>>),
Subtract(Vec<PathCombine<P>>),
Intersect(Vec<PathCombine<P>>)
}
pub fn path_combine<P: BezierPathFactory>(operation: PathCombine<P>, accuracy: f64) -> Vec<P>
where
P::Point: Coordinate+Coordinate2D,
{
match operation {
PathCombine::Path(result) => result,
PathCombine::RemoveInteriorPoints(path) => path_remove_interior_points(&path, accuracy),
PathCombine::Add(paths) => path_add_chain(&paths.into_iter().map(|path| path_combine(path, accuracy)).collect(), accuracy),
PathCombine::Subtract(paths) => {
let mut path_iter = paths.into_iter();
let result = path_iter.next().unwrap_or_else(|| PathCombine::Path(vec![]));
let mut result = path_combine(result, accuracy);
for to_subtract in path_iter {
let to_subtract = path_combine(to_subtract, accuracy);
result = path_sub(&result, &to_subtract, accuracy);
}
result
}
PathCombine::Intersect(paths) => {
let mut path_iter = paths.into_iter();
let result = path_iter.next().unwrap_or_else(|| PathCombine::Path(vec![]));
let mut result = path_combine(result, accuracy);
for to_intersect in path_iter {
let to_intersect = path_combine(to_intersect, accuracy);
result = path_intersect(&result, &to_intersect, accuracy);
}
result
}
}
}