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use super::ray::*;
use super::path::*;
use super::to_curves::*;
use super::graph_path::*;
use super::super::curve::*;
use super::super::normal::*;
use super::super::super::geo::*;
use smallvec::*;
#[derive(Clone)]
pub (crate) enum ReversableCurve<Curve> {
Forward(Curve),
Reversed(Curve)
}
impl<Curve: BezierCurve> Geo for ReversableCurve<Curve> {
type Point=Curve::Point;
}
impl<Curve: BezierCurve> BezierCurve for ReversableCurve<Curve> {
#[inline]
fn start_point(&self) -> Curve::Point {
match self {
ReversableCurve::Forward(curve) => curve.start_point(),
ReversableCurve::Reversed(curve) => curve.end_point()
}
}
#[inline]
fn end_point(&self) -> Curve::Point {
match self {
ReversableCurve::Forward(curve) => curve.end_point(),
ReversableCurve::Reversed(curve) => curve.start_point()
}
}
#[inline]
fn control_points(&self) -> (Curve::Point, Curve::Point) {
match self {
ReversableCurve::Forward(curve) => curve.control_points(),
ReversableCurve::Reversed(curve) => {
let (cp1, cp2) = curve.control_points();
(cp2, cp1)
}
}
}
}
impl<Curve: BezierCurve> RayPath for Vec<Curve>
where Curve::Point: Coordinate2D {
type Curve = ReversableCurve<Curve>;
type Point = Curve::Point;
#[inline] fn num_points(&self) -> usize {
self.len()
}
#[inline] fn num_edges(&self, _point_idx: usize) -> usize {
1
}
#[inline] fn reverse_edges_for_point(&self, point_idx: usize) -> SmallVec<[GraphEdgeRef; 8]> {
if point_idx == 0 {
smallvec![GraphEdgeRef { start_idx: self.len()-1, edge_idx: 0, reverse: true }]
} else {
smallvec![GraphEdgeRef { start_idx: point_idx-1, edge_idx: 0, reverse: true }]
}
}
#[inline] fn edges_for_point(&self, point_idx: usize) -> SmallVec<[GraphEdgeRef; 8]> {
smallvec![GraphEdgeRef { start_idx: point_idx, edge_idx: 0, reverse: false }]
}
#[inline] fn get_edge(&self, edge: GraphEdgeRef) -> Self::Curve {
if edge.reverse {
ReversableCurve::Reversed(self[edge.start_idx].clone())
} else {
ReversableCurve::Forward(self[edge.start_idx].clone())
}
}
#[inline] fn get_next_edge(&self, edge: GraphEdgeRef) -> (GraphEdgeRef, Self::Curve) {
let next_ref = GraphEdgeRef { start_idx: self.edge_end_point_idx(edge), edge_idx: 0, reverse: edge.reverse };
(next_ref, self.get_edge(next_ref))
}
#[inline] fn point_position(&self, point: usize) -> Self::Point {
self[point].start_point()
}
#[inline] fn edge_start_point_idx(&self, edge: GraphEdgeRef) -> usize {
if edge.reverse {
unimplemented!()
} else {
edge.start_idx
}
}
#[inline] fn edge_end_point_idx(&self, edge: GraphEdgeRef) -> usize {
if edge.reverse {
unimplemented!()
} else {
if edge.start_idx+1 == self.len() {
0
} else {
edge.start_idx+1
}
}
}
#[inline] fn edge_following_edge_idx(&self, _edge: GraphEdgeRef) -> usize {
0
}
}
pub fn path_contains_point<P: BezierPath>(path: &P, point: &P::Point) -> bool
where P::Point: Coordinate2D {
let (min_bounds, max_bounds) = path.bounding_box();
if min_bounds.x() > point.x() || max_bounds.x() < point.x() || min_bounds.y() > point.y() || max_bounds.y() < point.y() {
false
} else {
let ray = (max_bounds + P::Point::from_components(&[0.01, 0.01]), *point);
let ray_direction = ray.1 - ray.0;
let curves = path_to_curves::<_, Curve<_>>(path).collect::<Vec<_>>();
let collisions = ray_collisions(&curves, &ray);
let mut total_direction = 0;
for (collision, curve_t, line_t, _pos) in collisions {
if line_t > 1.0 { break; }
let curve_idx = collision.edge().start_idx;
let normal = curves[curve_idx].normal_at_pos(curve_t);
let direction = ray_direction.dot(&normal).signum() as i32;
total_direction += direction;
}
total_direction != 0
}
}