flo_animation/traits/path/
element.rs

1use super::point::*;
2
3///
4/// Represents an element of a bezier path
5/// 
6#[derive(Clone, Copy, PartialEq, Debug)]
7pub enum PathElement {
8    Move(PathPoint),
9    Line(PathPoint),
10    Bezier(PathPoint, PathPoint, PathPoint),
11    Close
12}