use crate::{error::Result, graphics::display::Display};
use ev3dev_lang_rust::Screen;
pub struct LegoDisplay {
screen: Screen,
}
impl LegoDisplay {
pub fn new() -> Result<Self> {
let screen = Screen::new()?;
Ok(LegoDisplay { screen })
}
}
impl Display for LegoDisplay {
fn get_image(&self) -> &image::RgbImage {
&self.screen.image
}
fn get_image_mut(&mut self) -> &mut image::RgbImage {
&mut self.screen.image
}
fn update(&mut self) {
self.screen.update()
}
}