#include "test_helpers.h"
#include "ulong_extras.h"
#include "nmod_poly.h"
TEST_FUNCTION_START(nmod_poly_div_root, state)
{
int i, result;
for (i = 0; i < 1000 * flint_test_multiplier(); i++)
{
nmod_poly_t P, Q, D, DQ, DR;
ulong mod, r, rem;
slong n;
mod = n_randtest_prime(state, 0);
n = n_randint(state, 100);
r = n_randint(state, mod);
nmod_poly_init(P, mod);
nmod_poly_init(Q, mod);
nmod_poly_init(D, mod);
nmod_poly_init(DQ, mod);
nmod_poly_init(DR, mod);
nmod_poly_randtest(P, state, n);
rem = nmod_poly_div_root(Q, P, r);
nmod_poly_set_coeff_ui(D, 0, n_negmod(r, mod));
nmod_poly_set_coeff_ui(D, 1, UWORD(1));
nmod_poly_divrem(DQ, DR, P, D);
result = nmod_poly_equal(Q, DQ) &&
(rem == nmod_poly_get_coeff_ui(DR, 0));
if (!result)
{
flint_printf("FAIL!\n");
flint_printf("P:\n"); nmod_poly_print(P); flint_printf("\n\n");
flint_printf("Q:\n"); nmod_poly_print(Q); flint_printf("\n\n");
flint_printf("D:\n"); nmod_poly_print(D); flint_printf("\n\n");
flint_printf("DQ:\n"); nmod_poly_print(DQ); flint_printf("\n\n");
flint_printf("DR:\n"); nmod_poly_print(DR); flint_printf("\n\n");
fflush(stdout);
flint_abort();
}
nmod_poly_clear(P);
nmod_poly_clear(Q);
nmod_poly_clear(D);
nmod_poly_clear(DQ);
nmod_poly_clear(DR);
}
for (i = 0; i < 1000 * flint_test_multiplier(); i++)
{
nmod_poly_t P, Q1, Q2;
ulong mod, r, rem1, rem2;
slong n;
mod = n_randtest_prime(state, 0);
n = n_randint(state, 100);
r = n_randint(state, mod);
nmod_poly_init(P, mod);
nmod_poly_init(Q1, mod);
nmod_poly_init(Q2, mod);
nmod_poly_randtest(P, state, n);
nmod_poly_set(Q2, P);
rem1 = nmod_poly_div_root(Q1, P, r);
rem2 = nmod_poly_div_root(Q2, Q2, r);
result = nmod_poly_equal(Q1, Q2) && (rem1 == rem2);
if (!result)
{
flint_printf("FAIL (aliasing)!\n");
flint_printf("P:\n"); nmod_poly_print(P); flint_printf("\n\n");
flint_printf("Q1:\n"); nmod_poly_print(Q1); flint_printf("\n\n");
flint_printf("Q2:\n"); nmod_poly_print(Q2); flint_printf("\n\n");
fflush(stdout);
flint_abort();
}
nmod_poly_clear(P);
nmod_poly_clear(Q1);
nmod_poly_clear(Q2);
}
TEST_FUNCTION_END(state);
}