#include "nmod_vec.h"
#include "nmod_mat.h"
int
nmod_mat_solve(nmod_mat_t X, const nmod_mat_t A, const nmod_mat_t B)
{
slong i, rank, *perm;
nmod_mat_t LU;
int result;
if (A->r == 0 || B->c == 0)
return 1;
nmod_mat_init_set(LU, A);
perm = flint_malloc(sizeof(slong) * A->r);
for (i = 0; i < A->r; i++)
perm[i] = i;
rank = nmod_mat_lu(perm, LU, 1);
if (rank == A->r)
{
nmod_mat_t PB;
nmod_mat_init(PB, B->r, B->c, B->mod.n);
for (i = 0; i < A->r; i++)
_nmod_vec_set(nmod_mat_entry_ptr(PB, i, 0), nmod_mat_entry_ptr(B, perm[i], 0), B->c);
nmod_mat_solve_tril(X, LU, PB, 1);
nmod_mat_solve_triu(X, LU, X, 0);
nmod_mat_clear(PB);
result = 1;
}
else
{
result = 0;
}
nmod_mat_clear(LU);
flint_free(perm);
return result;
}