#include "ca_mat.h"
void
ca_mat_randops(ca_mat_t mat, flint_rand_t state, slong count, ca_ctx_t ctx)
{
slong c, i, j, k;
slong m = mat->r;
slong n = mat->c;
if (mat->r == 0 || mat->c == 0)
return;
for (c = 0; c < count; c++)
{
if (n_randint(state, 2))
{
if ((i = n_randint(state, m)) == (j = n_randint(state, m)))
continue;
if (n_randint(state, 2))
for (k = 0; k < n; k++)
ca_add(ca_mat_entry(mat, j, k), ca_mat_entry(mat, j, k), ca_mat_entry(mat, i, k), ctx);
else
for (k = 0; k < n; k++)
ca_sub(ca_mat_entry(mat, j, k), ca_mat_entry(mat, j, k), ca_mat_entry(mat, i, k), ctx);
}
else
{
if ((i = n_randint(state, n)) == (j = n_randint(state, n)))
continue;
if (n_randint(state, 2))
for (k = 0; k < m; k++)
ca_add(ca_mat_entry(mat, k, j), ca_mat_entry(mat, k, j), ca_mat_entry(mat, k, i), ctx);
else
for (k = 0; k < m; k++)
ca_sub(ca_mat_entry(mat, k, j), ca_mat_entry(mat, k, j), ca_mat_entry(mat, k, i), ctx);
}
}
}