#include "fmpz.h"
#include "fmpz_vec.h"
#include "fmpz_poly.h"
#include "arith.h"
static void
theta3_qexp(fmpz * r, slong n)
{
slong i, j;
_fmpz_vec_zero(r, n);
for (i = j = 0; j < n; i++)
{
fmpz_set_ui(r + j, i == 0 ? 1 : 2);
j += 1 + 2*i;
}
}
static void
theta3_qexp_squared(fmpz * r, slong n)
{
slong i, j, x, y;
_fmpz_vec_zero(r, n);
for (x = i = 0; x < n; i++)
{
for (y = j = 0; x + y < n; j++)
{
fmpz_add_ui(r + x + y, r + x + y, (x ? 2 : 1) * (y ? 2 : 1));
y += 2 * j + 1;
}
x += 2 * i + 1;
}
}
void
arith_sum_of_squares_vec(fmpz * r, ulong k, slong n)
{
if (k == 0 || n <= 1)
{
_fmpz_vec_zero(r, n);
if (n > 0)
fmpz_set_ui(r, 1);
}
else if (k == 1)
{
theta3_qexp(r, n);
}
else if (k == 2)
{
theta3_qexp_squared(r, n);
}
else if (k % 2 == 0)
{
fmpz * t = _fmpz_vec_init(n);
theta3_qexp_squared(t, n);
_fmpz_poly_pow_trunc(r, t, k / 2, n);
_fmpz_vec_clear(t, n);
}
else
{
fmpz *t, *u;
t = _fmpz_vec_init(n);
u = _fmpz_vec_init(n);
theta3_qexp_squared(t, n);
if (k == 3)
{
theta3_qexp(u, n);
_fmpz_poly_mullow(r, t, n, u, n, n);
}
else
{
_fmpz_poly_pow_trunc(u, t, (k - 1) / 2, n);
theta3_qexp(t, n);
_fmpz_poly_mullow(r, t, n, u, n, n);
}
_fmpz_vec_clear(t, n);
_fmpz_vec_clear(u, n);
}
}