#include "acb.h"
#include "arb_mat.h"
#include "acb_mat.h"
#include "acb_theta.h"
int
acb_theta_ctx_tau_overlaps(const acb_theta_ctx_tau_t ctx1, const acb_theta_ctx_tau_t ctx2)
{
slong g = ctx2->g;
slong n = 1 << g;
int res;
FLINT_ASSERT(ctx1->g == g);
FLINT_ASSERT(ctx1->allow_shift == ctx2->allow_shift);
res = arb_mat_overlaps(&ctx1->yinv, &ctx2->yinv)
&& arb_mat_overlaps(&ctx1->cho, &ctx2->cho)
&& acb_mat_overlaps(ctx1->exp_tau_div_4, ctx2->exp_tau_div_4)
&& acb_mat_overlaps(ctx1->exp_tau_div_2, ctx2->exp_tau_div_2)
&& acb_mat_overlaps(ctx1->exp_tau, ctx2->exp_tau)
&& acb_mat_overlaps(ctx1->exp_tau_div_4_inv, ctx2->exp_tau_div_4_inv)
&& acb_mat_overlaps(ctx1->exp_tau_div_2_inv, ctx2->exp_tau_div_2_inv)
&& acb_mat_overlaps(ctx1->exp_tau_inv, ctx2->exp_tau_inv);
if (ctx1->allow_shift && res)
{
res = _acb_vec_overlaps(ctx1->exp_tau_a, ctx2->exp_tau_a, n * g)
&& _acb_vec_overlaps(ctx1->exp_tau_a_inv, ctx2->exp_tau_a_inv, n * g)
&& _acb_vec_overlaps(ctx1->exp_a_tau_a_div_4, ctx2->exp_a_tau_a_div_4, n);
}
return res;
}