#include "acb_poly.h"
void
_acb_poly_add(acb_ptr res, acb_srcptr poly1, slong len1,
acb_srcptr poly2, slong len2, slong prec)
{
slong i, min = FLINT_MIN(len1, len2);
for (i = 0; i < min; i++)
acb_add(res + i, poly1 + i, poly2 + i, prec);
for (i = min; i < len1; i++)
acb_set_round(res + i, poly1 + i, prec);
for (i = min; i < len2; i++)
acb_set_round(res + i, poly2 + i, prec);
}
void
acb_poly_add(acb_poly_t res, const acb_poly_t poly1,
const acb_poly_t poly2, slong prec)
{
slong max = FLINT_MAX(poly1->length, poly2->length);
acb_poly_fit_length(res, max);
_acb_poly_add(res->coeffs, poly1->coeffs, poly1->length, poly2->coeffs,
poly2->length, prec);
_acb_poly_set_length(res, max);
_acb_poly_normalise(res);
}