#include "test_helpers.h"
#include "acb.h"
#include "acb_hypgeom.h"
void
acb_hypgeom_ei_fallback(acb_t res, const acb_t z, slong prec)
{
acb_t t, u;
acb_init(t);
acb_init(u);
acb_zero(t);
acb_neg(u, z);
acb_hypgeom_gamma_upper(u, t, u, 0, prec);
acb_neg(u, u);
acb_log(t, z, prec);
acb_mul_2exp_si(t, t, -1);
acb_add(u, u, t, prec);
acb_inv(t, z, prec);
acb_log(t, t, prec);
acb_mul_2exp_si(t, t, -1);
acb_sub(u, u, t, prec);
acb_neg(t, z);
acb_log(t, t, prec);
acb_sub(u, u, t, prec);
acb_swap(res, u);
acb_clear(t);
acb_clear(u);
}
TEST_FUNCTION_START(acb_hypgeom_ei, state)
{
slong iter;
for (iter = 0; iter < 3000 * 0.1 * flint_test_multiplier(); iter++)
{
acb_t z0, z1, w0, w1;
slong prec0, prec1;
acb_init(z0);
acb_init(z1);
acb_init(w0);
acb_init(w1);
prec0 = 2 + n_randint(state, 1000);
prec1 = 2 + n_randint(state, 1000);
acb_randtest(z0, state, 1 + n_randint(state, 1000), 1 + n_randint(state, 100));
acb_randtest(w0, state, 1 + n_randint(state, 1000), 1 + n_randint(state, 100));
acb_randtest(w1, state, 1 + n_randint(state, 1000), 1 + n_randint(state, 100));
acb_set(z1, z0);
if (n_randint(state, 2))
{
acb_add(z1, z1, w0, prec0);
acb_sub(z1, z1, w0, prec0);
}
switch (n_randint(state, 4))
{
case 0:
acb_hypgeom_ei_2f2(w0, z0, prec0);
break;
case 1:
acb_hypgeom_ei_asymp(w0, z0, prec0);
break;
case 2:
acb_hypgeom_ei(w0, z0, prec0);
break;
default:
acb_hypgeom_ei_fallback(w0, z0, prec0);
}
switch (n_randint(state, 4))
{
case 0:
acb_hypgeom_ei_2f2(w1, z1, prec1);
break;
case 1:
acb_hypgeom_ei_asymp(w1, z1, prec1);
break;
case 2:
acb_hypgeom_ei(w1, z1, prec1);
break;
default:
acb_hypgeom_ei_fallback(w1, z1, prec1);
}
if (!acb_overlaps(w0, w1))
{
flint_printf("FAIL: consistency\n\n");
flint_printf("z0 = "); acb_printd(z0, 30); flint_printf("\n\n");
flint_printf("z1 = "); acb_printd(z1, 30); flint_printf("\n\n");
flint_printf("w0 = "); acb_printd(w0, 30); flint_printf("\n\n");
flint_printf("w1 = "); acb_printd(w1, 30); flint_printf("\n\n");
flint_abort();
}
acb_clear(z0);
acb_clear(z1);
acb_clear(w0);
acb_clear(w1);
}
TEST_FUNCTION_END(state);
}