flint-sys 0.9.0

Bindings to the FLINT C library
Documentation
/*
    Copyright (C) 2015 Fredrik Johansson
    Copyright (C) 2020 D.H.J. Polymath

    This file is part of FLINT.

    FLINT is free software: you can redistribute it and/or modify it under
    the terms of the GNU Lesser General Public License (LGPL) as published
    by the Free Software Foundation; either version 3 of the License, or
    (at your option) any later version.  See <https://www.gnu.org/licenses/>.
*/

#include "acb.h"

void
acb_csc_pi(acb_t res, const acb_t z, slong prec)
{
    if (acb_contains_zero(z) || !acb_is_finite(z))
    {
        acb_indeterminate(res);
    }
    else if (arb_is_zero(acb_imagref(z)))
    {
        arb_csc_pi(acb_realref(res), acb_realref(z), prec);
        arb_zero(acb_imagref(res));
    }
    else if (arb_is_zero(acb_realref(z)))
    {
        arb_const_pi(acb_realref(res), prec);
        arb_mul(acb_imagref(res), acb_imagref(z), acb_realref(res), prec);
        arb_csch(acb_imagref(res), acb_imagref(res), prec);
        arb_neg(acb_imagref(res), acb_imagref(res));
        arb_zero(acb_realref(res));
    }
    else
    {
        if (arf_cmpabs_2exp_si(arb_midref(acb_imagref(z)), 0) > 0)
        {
            acb_t t;
            acb_init(t);

            if (arf_sgn(arb_midref(acb_imagref(z))) < 0)
            {
                acb_neg(t, z);
                acb_exp_pi_i(t, t, prec + 4);
                acb_mul(res, t, t, prec + 4);
                acb_sub_ui(res, res, 1, prec + 4);
                acb_div(res, t, res, prec);
                acb_neg(res, res);
            }
            else
            {
                acb_exp_pi_i(t, z, prec + 4);
                acb_mul(res, t, t, prec + 4);
                acb_sub_ui(res, res, 1, prec + 4);
                acb_div(res, t, res, prec);
            }

            acb_mul_2exp_si(res, res, 1);
            acb_mul_onei(res, res);
            acb_clear(t);
        }
        else
        {
            acb_sin_pi(res, z, prec + 4);
            acb_inv(res, res, prec);
        }
    }
}