use flense::prelude::*;
enum Position {}
impl Field for Position {
type Type = [f32; 3];
}
enum Color {}
impl Field for Color {
type Type = [f32; 3];
}
unsafe impl Adapter<Position> for [f32; 3] {
const OFFSET: usize = 0;
}
unsafe impl Adapter<Color> for [f32; 3] {
const OFFSET: usize = 0;
}
fn main() {
let mut a: [f32; 3] = [0.0; 3];
let _l: LensMut<'_, (Position, Color)> = (&mut a).lens_mut();
}