// To see what the result of parsing this file looks like, copy the code and
// paste it into the editor at https://flecs.dev/explorer
//
// To load this file yourself, call `World::run_file("strings.flecs");`
// Flecs script component values can be populated with strings. To see how this works,
// we first need to create a component type (see reflection example).
using flecs.meta
// Create tags
Vertex { }
Fragment { }
struct Shader {
filename = string
code = string
}
// Create component values with strings
my_pipeline {
(Shader, Vertex): {
// Normal string
filename: "vert.glsl",
// Multiline string
code: `
void main() \{
gl_Position = pos;
}`
}
(Shader, Fragment): {
filename: "frag.glsl",
code: `
void main() \{
frag_color = color;
}`
}
}