cargo run --example entity_basics
Entity Basics starting...
Bob position: 10, 20
Bob position: 20, 30
Alice type = [ Position, Walking, (Identifier,Name) ]
Alice: 10, 20
Bob: 20, 30
cargo run --example entity_hierarchy
Entity Hierarchy starting...
Child of Earth? true
::Sun [Position, Star, (Identifier,Name)]
{ 1, 1 }
::Sun::Mercury [Position, Planet, (Identifier,Name), (ChildOf,Sun)]
{ 2, 2 }
::Sun::Venus [Position, Planet, (Identifier,Name), (ChildOf,Sun)]
{ 3, 3 }
::Sun::Earth [Position, Planet, (Identifier,Name), (ChildOf,Sun)]
{ 4, 4 }
::Sun::Earth::MoonE [Position, Moon, (Identifier,Name), (ChildOf,Sun.Earth)]
{ 4.1, 4.1 }
cargo run --example entity_iterate_components
Entity Iterate Components starting...
Bob's components
Position, Velocity, Human, (Eats,Apples)
0: [519] Position
1: [520] Velocity
2: [521] Human
3: [9223374278827704843] (Eats,Apples)
0: entity: Position [Position]
1: entity: Velocity [Velocity]
2: entity: Human [Human]
rel: Eats, obj: Apples
Position's components
Component, (Identifier,Name), (Identifier,Symbol), (OnDelete,Panic)
0: [1] Component
1: [9223372045444710686] (Identifier,Name)
2: [9223372045444710687] (Identifier,Symbol)
3: [9223373295280193844] (OnDelete,Panic)
0: entity: Component [EcsComponent]
rel: Identifier, obj: Name
rel: Identifier, obj: Symbol
rel: OnDelete, obj: Panic
cargo run --example prefabs
Entity Prefabs starting...
Instance type: [Position, (Identifier,Name), (IsA,MammothFreighter)]
Impulse speed: 50
my_mammoth_freighter: { 10, 200 }
cargo run --example relations
Entity Relations starting...
Bob eats apples? true
Bob grows food? true
Bob's type: [ (Identifier,Name), (Eats,Apples), (Grows,Pears) ]
cargo run --example filters
Filter example starting...
Group-2 Iter: Position { x: 1.0, y: 2.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 1.0, y: 2.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 1.0, y: 2.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 1.0, y: 2.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 1.0, y: 2.0 } Velocity { x: 2.0, y: 4.0 }
Group-3 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
World Each: "E-0" Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-1" Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-2" Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-3" Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-4" Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 3.0, y: 6.0 } Velocity { x: 2.0, y: 4.0 }
Group-3 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
World Each: "E-0" Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-1" Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-2" Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-3" Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-4" Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
Group-2 Iter: Position { x: 5.0, y: 10.0 } Velocity { x: 2.0, y: 4.0 }
Group-3 Iter: Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
Group-3 Iter: Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 } Scale { x: 1.0, y: 0.5 }
World Each: "E-0" Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-1" Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-2" Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-3" Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 }
World Each: "E-4" Position { x: 7.0, y: 14.0 } Velocity { x: 2.0, y: 4.0 }
Result: [60.0, 120.0]
cargo run --example hello_world
Hello World starting...
Bob's got: [ Position, Velocity, (Identifier,Name), (Eats,Apples) ]
Bob: Position { x: 0.0, y: 0.0 }, Velocity { x: 1.0, y: 2.0 }
Bob: Position { x: 0.0, y: 0.0 }, Velocity { x: 1.0, y: 2.0 }
Bob's position is { 0, 0 }
cargo run --example queries_basics
Each - e1: Position { x: 11.0, y: 22.0 }, Velocity { x: 1.0, y: 2.0 }
Each - e2: Position { x: 13.0, y: 24.0 }, Velocity { x: 3.0, y: 4.0 }
Iter - Position { x: 11.0, y: 22.0 }, Velocity { x: 1.0, y: 2.0 }
Iter - Position { x: 13.0, y: 24.0 }, Velocity { x: 3.0, y: 4.0 }
cargo run --example systems
Systems example starting...
Sys1 - A-0: Position { x: 3.0, y: 6.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-1: Position { x: 3.0, y: 6.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-2: Position { x: 3.0, y: 6.0 }, Velocity { x: 2.0, y: 4.0 }
Sys2 - B-0: Position { x: 1.0, y: 2.0 }, Scale { x: 1.0, y: 1.0 }
system_with_iter: entities = 3
Position { x: 3.0, y: 6.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 3.0, y: 6.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 3.0, y: 6.0 }, Velocity { x: 2.0, y: 4.0 }
system_with_iter: entities = 1
Position { x: 1.0, y: 2.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-0: Position { x: 5.0, y: 10.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-1: Position { x: 5.0, y: 10.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-2: Position { x: 5.0, y: 10.0 }, Velocity { x: 2.0, y: 4.0 }
Sys2 - B-0: Position { x: 1.0, y: 2.0 }, Scale { x: 1.0, y: 1.0 }
system_with_iter: entities = 3
Position { x: 5.0, y: 10.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 5.0, y: 10.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 5.0, y: 10.0 }, Velocity { x: 2.0, y: 4.0 }
system_with_iter: entities = 1
Position { x: 1.0, y: 2.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-0: Position { x: 7.0, y: 14.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-1: Position { x: 7.0, y: 14.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-2: Position { x: 7.0, y: 14.0 }, Velocity { x: 2.0, y: 4.0 }
Sys2 - B-0: Position { x: 1.0, y: 2.0 }, Scale { x: 1.0, y: 1.0 }
system_with_iter: entities = 3
Position { x: 7.0, y: 14.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 7.0, y: 14.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 7.0, y: 14.0 }, Velocity { x: 2.0, y: 4.0 }
system_with_iter: entities = 1
Position { x: 1.0, y: 2.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-0: Position { x: 9.0, y: 18.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-1: Position { x: 9.0, y: 18.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-2: Position { x: 9.0, y: 18.0 }, Velocity { x: 2.0, y: 4.0 }
Sys2 - B-0: Position { x: 1.0, y: 2.0 }, Scale { x: 1.0, y: 1.0 }
system_with_iter: entities = 3
Position { x: 9.0, y: 18.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 9.0, y: 18.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 9.0, y: 18.0 }, Velocity { x: 2.0, y: 4.0 }
system_with_iter: entities = 1
Position { x: 1.0, y: 2.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-0: Position { x: 11.0, y: 22.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-1: Position { x: 11.0, y: 22.0 }, Velocity { x: 2.0, y: 4.0 }
Sys1 - A-2: Position { x: 11.0, y: 22.0 }, Velocity { x: 2.0, y: 4.0 }
Sys2 - B-0: Position { x: 1.0, y: 2.0 }, Scale { x: 1.0, y: 1.0 }
system_with_iter: entities = 3
Position { x: 11.0, y: 22.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 11.0, y: 22.0 }, Velocity { x: 2.0, y: 4.0 }
Position { x: 11.0, y: 22.0 }, Velocity { x: 2.0, y: 4.0 }
system_with_iter: entities = 1
Position { x: 1.0, y: 2.0 }, Velocity { x: 2.0, y: 4.0 }
cargo run --example systems_basics
e1: Position { x: 11.0, y: 22.0 }, Velocity { x: 1.0, y: 2.0 }
e2: Position { x: 13.0, y: 24.0 }, Velocity { x: 3.0, y: 4.0 }
cargo run --example systems_delta_time
delta_time: 0.016666668
delta_time: 0.10507575
delta_time: 0.105083585
cargo run --example dynamic_components
Dynamic components example starting...
Filter 1 result batch:
Position { x: 0.0, y: 0.0 }, [0, 0, 0, 0, 0, 0]
Position { x: 0.0, y: 0.0 }, [1, 1, 1, 1, 1, 1]
Position { x: 0.0, y: 0.0 }, [2, 2, 2, 2, 2, 2]
Position { x: 0.0, y: 0.0 }, [3, 3, 3, 3, 3, 3]
Position { x: 0.0, y: 0.0 }, [4, 4, 4, 4, 4, 4]
Position { x: 0.0, y: 0.0 }, [5, 5, 5, 5, 5, 5]
Position { x: 0.0, y: 0.0 }, [6, 6, 6, 6, 6, 6]
Position { x: 0.0, y: 0.0 }, [7, 7, 7, 7, 7, 7]
Filter 2 result batch:
Position { x: 0.0, y: 0.0 }, Velocity { x: 0.0, y: 0.0 }, [0, 0, 0, 0, 0, 0]
Position { x: 0.0, y: 0.0 }, Velocity { x: 0.0, y: 0.0 }, [1, 1, 1, 1, 1, 1]
Position { x: 0.0, y: 0.0 }, Velocity { x: 0.0, y: 0.0 }, [2, 2, 2, 2, 2, 2]
Position { x: 0.0, y: 0.0 }, Velocity { x: 0.0, y: 0.0 }, [3, 3, 3, 3, 3, 3]
Position { x: 0.0, y: 0.0 }, Velocity { x: 0.0, y: 0.0 }, [4, 4, 4, 4, 4, 4]
Position { x: 0.0, y: 0.0 }, Velocity { x: 0.0, y: 0.0 }, [5, 5, 5, 5, 5, 5]
Position { x: 0.0, y: 0.0 }, Velocity { x: 0.0, y: 0.0 }, [6, 6, 6, 6, 6, 6]
Position { x: 0.0, y: 0.0 }, Velocity { x: 0.0, y: 0.0 }, [7, 7, 7, 7, 7, 7]
Dynamic System results:
Position { x: 0.0, y: 0.0 }, [0, 0, 0, 0, 0, 0]
Position { x: 0.0, y: 0.0 }, [1, 1, 1, 1, 1, 1]
Position { x: 0.0, y: 0.0 }, [2, 2, 2, 2, 2, 2]
Position { x: 0.0, y: 0.0 }, [3, 3, 3, 3, 3, 3]
Position { x: 0.0, y: 0.0 }, [4, 4, 4, 4, 4, 4]
Position { x: 0.0, y: 0.0 }, [5, 5, 5, 5, 5, 5]
Position { x: 0.0, y: 0.0 }, [6, 6, 6, 6, 6, 6]
Position { x: 0.0, y: 0.0 }, [7, 7, 7, 7, 7, 7]