use flax::*;
fn main() {
component! {
health: f32,
regen: f32,
pos: (f32, f32),
player: (),
items: Vec<String>,
}
let mut world = World::new();
EntityBuilder::new()
.tag(player())
.set(health(), 50.0)
.set(pos(), (0.0, 0.0))
.set(regen(), 1.0)
.set_default(items())
.spawn(&mut world);
let mut query = Query::new(health());
for health in &mut query.borrow(&world) {
eprintln!("Health: {health}");
}
let mut query = Query::new((health().as_mut(), regen()));
for (health, regen) in &mut query.borrow(&world) {
*health = (*health + regen).min(100.0);
}
}