use crate::Error;
use crate::Connector;
use crate::net::Packet;
use crate::net::BinaryReader;
use crate::unit::any_unit::prelude::*;
pub struct WormHole {
unit: UnitData,
vector: Option<Vector>,
dest: Weak<Universe>,
}
impl WormHole {
pub fn from_reader(connector: &Arc<Connector>, universe_group: &UniverseGroup, packet: &Packet, reader: &mut BinaryReader) -> Result<WormHole, Error> {
let unit = UnitData::from_reader(connector, universe_group, packet, reader)?;
let vector;
let dest;
if reader.read_byte()? == 0x00 {
vector = Some(Vector::from_reader(reader)?);
dest = Weak::default();
} else {
vector = None;
let player = connector.player().upgrade().ok_or(Error::PlayerNotAvailable)?;
let group = player.universe_group().upgrade().ok_or(Error::PlayerNotAvailable)?;
dest = group.universe(reader.read_unsigned_byte()?)
}
Ok(WormHole {
unit,
vector,
dest
})
}
pub fn destination(&self) -> &Option<Vector> {
&self.vector
}
pub fn destination_universe(&self) -> &Weak<Universe> {
&self.dest
}
}
impl Unit for WormHole {
fn name(&self) -> &str {
self.unit.name()
}
fn position(&self) -> &Vector {
self.unit.position()
}
fn movement(&self) -> &Vector {
self.unit.movement()
}
fn radius(&self) -> f32 {
self.unit.radius()
}
fn gravity(&self) -> f32 {
self.unit.gravity()
}
fn team(&self) -> &Weak<Team> {
self.unit.team()
}
fn is_solid(&self) -> bool {
self.unit.is_solid()
}
fn is_masking(&self) -> bool {
self.unit.is_masking()
}
fn is_visible(&self) -> bool {
self.unit.is_visible()
}
fn is_orbiting(&self) -> bool {
self.unit.is_orbiting()
}
fn orbiting_center(&self) -> &Option<Vector> {
self.unit.orbiting_center()
}
fn orbiting_states(&self) -> &Option<Vec<OrbitingState>> {
self.unit.orbiting_states()
}
fn mobility(&self) -> Mobility {
self.unit.mobility()
}
fn connector(&self) -> &Weak<Connector> {
self.unit.connector()
}
fn kind(&self) -> UnitKind {
UnitKind::WormHole
}
}