use crate::Error;
use crate::Connector;
use crate::net::Packet;
use crate::net::BinaryReader;
use crate::unit::any_unit::prelude::*;
pub struct StormCommencingWhirl {
unit: UnitData,
time: u8,
active_time: u8,
configured_grav:f32,
hull_damage: f32,
shield_damage: f32,
energy_damage: f32,
}
impl StormCommencingWhirl {
pub fn from_reader(connector: &Arc<Connector>, universe_group: &UniverseGroup, packet: &Packet, reader: &mut BinaryReader) -> Result<StormCommencingWhirl, Error> {
Ok(StormCommencingWhirl {
unit: UnitData::from_reader(connector, universe_group, packet, reader)?,
time: reader.read_unsigned_byte()?,
active_time: reader.read_unsigned_byte()?,
configured_grav:reader.read_single()?,
hull_damage: reader.read_single()?,
shield_damage: reader.read_single()?,
energy_damage: reader.read_single()?,
})
}
pub fn time(&self) -> u8 {
self.time
}
pub fn active_time(&self) -> u8 {
self.active_time
}
pub fn configured_gravity(&self) -> f32 {
self.configured_grav
}
pub fn hull_damage(&self) -> f32 {
self.hull_damage
}
pub fn shield_damage(&self) -> f32 {
self.shield_damage
}
pub fn energy_damage(&self) -> f32 {
self.energy_damage
}
}
impl Unit for StormCommencingWhirl {
fn name(&self) -> &str {
self.unit.name()
}
fn position(&self) -> &Vector {
self.unit.position()
}
fn movement(&self) -> &Vector {
self.unit.movement()
}
fn radius(&self) -> f32 {
self.unit.radius()
}
fn gravity(&self) -> f32 {
self.unit.gravity()
}
fn team(&self) -> &Weak<Team> {
self.unit.team()
}
fn is_solid(&self) -> bool {
self.unit.is_solid()
}
fn is_masking(&self) -> bool {
self.unit.is_masking()
}
fn is_visible(&self) -> bool {
self.unit.is_visible()
}
fn is_orbiting(&self) -> bool {
self.unit.is_orbiting()
}
fn orbiting_center(&self) -> &Option<Vector> {
self.unit.orbiting_center()
}
fn orbiting_states(&self) -> &Option<Vec<OrbitingState>> {
self.unit.orbiting_states()
}
fn mobility(&self) -> Mobility {
self.unit.mobility()
}
fn connector(&self) -> &Weak<Connector> {
self.unit.connector()
}
fn kind(&self) -> UnitKind {
UnitKind::StormCommencingWhirl
}
}