flatland_cli/
game_session.rs1use flatland_protocol::AuthCredential;
2use uuid::Uuid;
3
4use crate::api::ControlPlaneClient;
5use crate::auth_context::{load_play_auth, PlayAuth, PlayAuthKind};
6use crate::config::SessionConfig;
7use flatland_client_lib::ConnectOptions;
8
9#[derive(serde::Deserialize)]
10struct CharacterList {
11 characters: Vec<CharacterRow>,
12}
13
14#[derive(serde::Deserialize, Clone)]
15struct CharacterRow {
16 id: Uuid,
17 name: String,
18}
19
20pub async fn prepare_remote_play(
24 character_name: Option<&str>,
25 server: std::net::SocketAddr,
26) -> anyhow::Result<ConnectOptions> {
27 let auth = load_play_auth()?;
28 let client = ControlPlaneClient::new(&auth.api_base);
29 let character = resolve_existing_character(&auth, &client, character_name).await?;
30
31 if auth.kind == PlayAuthKind::Session {
32 if let Ok(mut session) = SessionConfig::load() {
33 let _ = session.remember_character(character.id);
34 }
35 }
36
37 let credential = match auth.kind {
38 PlayAuthKind::Session => AuthCredential::Session {
39 token: auth.bearer,
40 },
41 PlayAuthKind::ApiToken => AuthCredential::ApiToken {
42 token: auth.bearer,
43 character_id: character.id,
44 },
45 };
46
47 Ok(
49 ConnectOptions::to_server(&character.name, server).with_auth(credential, Some(character.id)),
50 )
51}
52
53async fn resolve_existing_character(
54 auth: &PlayAuth,
55 client: &ControlPlaneClient,
56 character_name: Option<&str>,
57) -> anyhow::Result<CharacterRow> {
58 let list: CharacterList = client.get("/v1/characters", &auth.bearer).await?;
59
60 if list.characters.is_empty() {
61 anyhow::bail!(
62 "no characters on this account.\n\
63 Create one first (requires login):\n\
64 flatland3 character create <Name>\n\
65 Then play with:\n\
66 flatland3 --name <Name>"
67 );
68 }
69
70 if let Ok(id_str) = std::env::var("FLATLAND_CHARACTER_ID") {
71 if !id_str.is_empty() {
72 let id: Uuid = id_str.parse().map_err(|_| {
73 anyhow::anyhow!("FLATLAND_CHARACTER_ID must be a valid UUID")
74 })?;
75 if let Some(row) = list.characters.iter().find(|c| c.id == id) {
76 return Ok(row.clone());
77 }
78 anyhow::bail!("no character with FLATLAND_CHARACTER_ID={id}");
79 }
80 }
81
82 if let Some(raw) = character_name.map(str::trim).filter(|s| !s.is_empty()) {
83 if let Some(existing) = list.characters.iter().find(|c| c.name == raw) {
84 return Ok(existing.clone());
85 }
86 let names: Vec<_> = list.characters.iter().map(|c| c.name.as_str()).collect();
87 anyhow::bail!(
88 "character \"{raw}\" not found on this account.\n\
89 Existing: {}\n\
90 Create with: flatland3 character create {raw}\n\
91 Or list with: flatland3 character list",
92 names.join(", ")
93 );
94 }
95
96 if auth.kind == PlayAuthKind::Session {
98 if let Ok(session) = SessionConfig::load() {
99 if let Some(id) = session.last_character_id {
100 if let Some(row) = list.characters.iter().find(|c| c.id == id) {
101 return Ok(row.clone());
102 }
103 }
104 }
105 }
106
107 if list.characters.len() == 1 {
108 return Ok(list.characters[0].clone());
109 }
110
111 let names: Vec<_> = list.characters.iter().map(|c| c.name.as_str()).collect();
112 anyhow::bail!(
113 "multiple characters — pick one:\n\
114 flatland3 --name <Name>\n\
115 Available: {}\n\
116 Or: flatland3 character list",
117 names.join(", ")
118 )
119}