use uuid::Uuid;
use crate::api::ControlPlaneClient;
use crate::auth_context::load_play_auth;
use crate::config::SessionConfig;
#[derive(Debug, Clone, serde::Deserialize, serde::Serialize)]
pub struct CharacterSummary {
pub id: Uuid,
pub name: String,
}
#[derive(serde::Deserialize)]
struct CharacterList {
characters: Vec<CharacterSummary>,
}
#[derive(serde::Deserialize)]
struct CreateCharacter {
character: CharacterSummary,
}
pub fn validate_character_name(name: &str) -> anyhow::Result<()> {
let name = name.trim();
if name.is_empty() || name.len() > 32 {
anyhow::bail!("character name must be 1–32 characters");
}
let mut chars = name.chars();
let Some(first) = chars.next() else {
anyhow::bail!("character name must be 1–32 characters");
};
if !first.is_ascii_alphabetic() {
anyhow::bail!("character name must start with a letter (A–Z)");
}
if !chars.all(|c| c.is_ascii_alphanumeric() || c == '_' || c == '-') {
anyhow::bail!(
"character name may only contain letters, digits, '_' and '-' (no spaces or ':')"
);
}
Ok(())
}
pub async fn list_characters() -> anyhow::Result<Vec<CharacterSummary>> {
let auth = load_play_auth()?;
let client = ControlPlaneClient::new(&auth.api_base);
let data: CharacterList = client.get("/v1/characters", &auth.bearer).await?;
Ok(data.characters)
}
pub async fn create_character(name: &str) -> anyhow::Result<CharacterSummary> {
let name = name.trim();
validate_character_name(name)?;
let auth = load_play_auth()?;
let client = ControlPlaneClient::new(&auth.api_base);
let created: CreateCharacter = client
.post(
"/v1/characters",
&serde_json::json!({ "name": name }),
Some(&auth.bearer),
)
.await?;
if let Ok(mut session) = SessionConfig::load() {
let _ = session.remember_character(created.character.id);
}
Ok(created.character)
}
#[allow(dead_code)] pub fn remember_character(id: Uuid) -> anyhow::Result<()> {
let mut session = SessionConfig::load()?;
session.remember_character(id)
}
#[cfg(test)]
mod tests {
use super::validate_character_name;
#[test]
fn accepts_simple_names() {
assert!(validate_character_name("madsin").is_ok());
assert!(validate_character_name("Mad_Sin-2").is_ok());
}
#[test]
fn rejects_colon_junk() {
assert!(validate_character_name("madsin:3A").is_err());
assert!(validate_character_name("mad sin").is_err());
assert!(validate_character_name("1mad").is_err());
}
}