Skip to main content

flatland_protocol/
codec.rs

1use serde::{de::DeserializeOwned, Serialize};
2
3use crate::Envelope;
4
5#[derive(Debug, thiserror::Error)]
6pub enum CodecError {
7    #[error("postcard encode failed: {0}")]
8    PostcardEncode(postcard::Error),
9    #[error("postcard decode failed: {0}")]
10    PostcardDecode(postcard::Error),
11    #[error("bincode encode failed: {0}")]
12    BincodeEncode(bincode::Error),
13    #[error("bincode decode failed: {0}")]
14    BincodeDecode(bincode::Error),
15}
16
17pub trait Codec {
18    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError>;
19    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError>;
20}
21
22/// Default on-wire codec for game traffic (compact, serde-native).
23#[derive(Debug, Clone, Copy, Default)]
24pub struct PostcardCodec;
25
26impl Codec for PostcardCodec {
27    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError> {
28        postcard::to_allocvec(value).map_err(CodecError::PostcardEncode)
29    }
30
31    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError> {
32        postcard::from_bytes(bytes).map_err(CodecError::PostcardDecode)
33    }
34}
35
36/// Alternative codec used in benchmarks and for comparison.
37#[derive(Debug, Clone, Copy, Default)]
38pub struct BincodeCodec;
39
40impl Codec for BincodeCodec {
41    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError> {
42        bincode::serialize(value).map_err(CodecError::BincodeEncode)
43    }
44
45    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError> {
46        bincode::deserialize(bytes).map_err(CodecError::BincodeDecode)
47    }
48}
49
50pub fn encode_envelope<T: Serialize>(
51    codec: &impl Codec,
52    payload: T,
53) -> Result<Vec<u8>, CodecError> {
54    codec.encode(&Envelope::new(payload))
55}
56
57pub fn decode_envelope<T: DeserializeOwned>(
58    codec: &impl Codec,
59    bytes: &[u8],
60) -> Result<Envelope<T>, CodecError> {
61    codec.decode(bytes)
62}
63
64#[cfg(test)]
65mod tests {
66    use super::*;
67    use crate::types::{
68        BlueprintIngredientView, BlueprintView, EntityState, TickDelta, ToolRequirementView,
69        Transform, WorldClock, WorldCoord,
70    };
71
72    fn sample_tick_delta() -> TickDelta {
73        TickDelta {
74            tick: 42,
75            entities: (0..15)
76                .map(|i| EntityState {
77                    id: i + 1,
78                    label: String::new(),
79                    transform: Transform {
80                        position: WorldCoord::surface(i as f32, i as f32 * 0.5),
81                        yaw: 1.25,
82                        velocity: crate::types::Velocity2D { vx: 0.5, vy: -0.2 },
83                    },
84                    vitals: None,
85                    attributes: None,
86                    skills: None,
87                    inside_building: None,
88                    tile_id: None,
89                    presentation_state: None,
90                    sprite_mode: None,
91                    progression_xp: None,
92                })
93                .collect(),
94            resource_nodes: Vec::new(),
95            buildings: Vec::new(),
96            doors: Vec::new(),
97            npcs: Vec::new(),
98            inventory: Vec::new(),
99            blueprints: Vec::new(),
100            world_clock: WorldClock::default(),
101            ground_drops: Vec::new(),
102            placed_containers: Vec::new(),
103            combat: None,
104            interior_map: None,
105            quest_log: vec![],
106            interactables: vec![],
107        }
108    }
109
110    #[test]
111    fn postcard_blueprint_snapshot_roundtrip() {
112        let codec = PostcardCodec;
113        let delta = TickDelta {
114            tick: 1,
115            entities: vec![],
116            resource_nodes: vec![],
117            buildings: vec![],
118            doors: vec![],
119            npcs: vec![],
120            inventory: vec![],
121            blueprints: vec![BlueprintView {
122                id: "oak_to_lumber".into(),
123                label: "Saw Planks".into(),
124                output: "lumber".into(),
125                output_qty: 1,
126                craft_ticks: 60,
127                station: Some("woodworking".into()),
128                category: Some("woodworking".into()),
129                required_tools: vec![ToolRequirementView {
130                    item: "handsaw".into(),
131                    consumed: false,
132                }],
133                skill: None,
134                failure_chance: 0.0,
135                inputs: vec![BlueprintIngredientView {
136                    template_id: "oak_log".into(),
137                    quantity: 2,
138                    consumed: true,
139                }],
140            }],
141            world_clock: WorldClock::default(),
142            ground_drops: vec![],
143            placed_containers: vec![],
144            combat: None,
145            interior_map: None,
146            quest_log: vec![],
147            interactables: vec![],
148        };
149        let bytes = codec.encode(&Envelope::new(delta.clone())).unwrap();
150        let decoded: Envelope<TickDelta> = codec.decode(&bytes).unwrap();
151        assert_eq!(decoded.payload, delta);
152    }
153
154    #[test]
155    fn postcard_roundtrip_tick_delta() {
156        let codec = PostcardCodec;
157        let original = Envelope::new(sample_tick_delta());
158        let bytes = codec.encode(&original).expect("encode");
159        let decoded: Envelope<TickDelta> = codec.decode(&bytes).expect("decode");
160        assert_eq!(original, decoded);
161    }
162
163    #[test]
164    fn bincode_roundtrip_tick_delta() {
165        let codec = BincodeCodec;
166        let original = Envelope::new(sample_tick_delta());
167        let bytes = codec.encode(&original).expect("encode");
168        let decoded: Envelope<TickDelta> = codec.decode(&bytes).expect("decode");
169        assert_eq!(original, decoded);
170    }
171
172    #[test]
173    fn postcard_many_entities_vitals_none() {
174        let delta = TickDelta {
175            tick: 42,
176            entities: (0..15)
177                .map(|i| EntityState {
178                    id: i + 1,
179                    label: String::new(),
180                    transform: Transform {
181                        position: WorldCoord::surface(i as f32, i as f32 * 0.5),
182                        yaw: 1.25,
183                        velocity: crate::types::Velocity2D { vx: 0.5, vy: -0.2 },
184                    },
185                    vitals: None,
186                    attributes: None,
187                    skills: None,
188                    inside_building: None,
189                    tile_id: None,
190                    presentation_state: None,
191                    sprite_mode: None,
192                    progression_xp: None,
193                })
194                .collect(),
195            resource_nodes: vec![],
196            buildings: vec![],
197            doors: vec![],
198            npcs: vec![],
199            inventory: vec![],
200            blueprints: vec![],
201            world_clock: WorldClock::default(),
202            ground_drops: vec![],
203            placed_containers: vec![],
204            combat: None,
205            interior_map: None,
206            quest_log: vec![],
207            interactables: vec![],
208        };
209        let codec = PostcardCodec;
210        let bytes = codec.encode(&Envelope::new(delta.clone())).unwrap();
211        let decoded: Envelope<TickDelta> = codec.decode(&bytes).unwrap();
212        assert_eq!(decoded.payload, delta);
213    }
214}