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flatland_protocol/
codec.rs

1use serde::{de::DeserializeOwned, Serialize};
2
3use crate::Envelope;
4
5#[derive(Debug, thiserror::Error)]
6pub enum CodecError {
7    #[error("postcard encode failed: {0}")]
8    PostcardEncode(postcard::Error),
9    #[error("postcard decode failed: {0}")]
10    PostcardDecode(postcard::Error),
11    #[error("bincode encode failed: {0}")]
12    BincodeEncode(bincode::Error),
13    #[error("bincode decode failed: {0}")]
14    BincodeDecode(bincode::Error),
15}
16
17pub trait Codec {
18    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError>;
19    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError>;
20}
21
22/// Default on-wire codec for game traffic (compact, serde-native).
23#[derive(Debug, Clone, Copy, Default)]
24pub struct PostcardCodec;
25
26impl Codec for PostcardCodec {
27    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError> {
28        postcard::to_allocvec(value).map_err(CodecError::PostcardEncode)
29    }
30
31    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError> {
32        postcard::from_bytes(bytes).map_err(CodecError::PostcardDecode)
33    }
34}
35
36/// Alternative codec used in benchmarks and for comparison.
37#[derive(Debug, Clone, Copy, Default)]
38pub struct BincodeCodec;
39
40impl Codec for BincodeCodec {
41    fn encode<T: Serialize>(&self, value: &T) -> Result<Vec<u8>, CodecError> {
42        bincode::serialize(value).map_err(CodecError::BincodeEncode)
43    }
44
45    fn decode<T: DeserializeOwned>(&self, bytes: &[u8]) -> Result<T, CodecError> {
46        bincode::deserialize(bytes).map_err(CodecError::BincodeDecode)
47    }
48}
49
50pub fn encode_envelope<T: Serialize>(
51    codec: &impl Codec,
52    payload: T,
53) -> Result<Vec<u8>, CodecError> {
54    codec.encode(&Envelope::new(payload))
55}
56
57pub fn decode_envelope<T: DeserializeOwned>(
58    codec: &impl Codec,
59    bytes: &[u8],
60) -> Result<Envelope<T>, CodecError> {
61    codec.decode(bytes)
62}
63
64#[cfg(test)]
65mod tests {
66    use super::*;
67    use crate::types::{
68        BlueprintIngredientView, BlueprintView, EntityState, TickDelta, ToolRequirementView,
69        Transform, WorldClock, WorldCoord,
70    };
71
72    fn sample_tick_delta() -> TickDelta {
73        TickDelta {
74            tick: 42,
75            entities: (0..15)
76                .map(|i| EntityState {
77                    id: i + 1,
78                    label: String::new(),
79                    transform: Transform {
80                        position: WorldCoord::surface(i as f32, i as f32 * 0.5),
81                        yaw: 1.25,
82                        velocity: crate::types::Velocity2D { vx: 0.5, vy: -0.2 },
83                    },
84                    vitals: None,
85                    attributes: None,
86                    skills: None,
87                    inside_building: None,
88                    tile_id: None,
89                    paperdoll_ref: None,
90                    presentation_state: None,
91                    sprite_mode: None,
92                    progression_xp: None,
93                    combat_cues: Vec::new(),
94                })
95                .collect(),
96            resource_nodes: Vec::new(),
97            buildings: Vec::new(),
98            doors: Vec::new(),
99            npcs: Vec::new(),
100            inventory: Vec::new(),
101            blueprints: Vec::new(),
102            world_clock: WorldClock::default(),
103            ground_drops: Vec::new(),
104            placed_containers: Vec::new(),
105            combat: None,
106            interior_map: None,
107            quest_log: vec![],
108            hired_workers: Vec::new(),
109            interactables: vec![],
110            ledger: None,
111            career: None,
112            combat_fx: Vec::new(),
113            property_plots: Vec::new(),
114            terrain_overlays: Vec::new(),
115        }
116    }
117
118    #[test]
119    fn postcard_blueprint_snapshot_roundtrip() {
120        let codec = PostcardCodec;
121        let delta = TickDelta {
122            tick: 1,
123            entities: vec![],
124            resource_nodes: vec![],
125            buildings: vec![],
126            doors: vec![],
127            npcs: vec![],
128            inventory: vec![],
129            blueprints: vec![BlueprintView {
130                id: "oak_to_lumber".into(),
131                label: "Saw Planks".into(),
132                output: "lumber".into(),
133                output_qty: 1,
134                craft_ticks: 60,
135                station: Some("woodworking".into()),
136                category: Some("woodworking".into()),
137                required_tools: vec![ToolRequirementView {
138                    item: "handsaw".into(),
139                    consumed: false,
140                }],
141                skill: None,
142                failure_chance: 0.0,
143                worker_train_copper: 0,
144                inputs: vec![BlueprintIngredientView {
145                    template_id: "oak_log".into(),
146                    quantity: 2,
147                    consumed: true,
148                }],
149            }],
150            world_clock: WorldClock::default(),
151            ground_drops: vec![],
152            placed_containers: vec![],
153            combat: None,
154            interior_map: None,
155            quest_log: vec![],
156            hired_workers: Vec::new(),
157            interactables: vec![],
158            ledger: None,
159            career: None,
160            combat_fx: Vec::new(),
161            property_plots: Vec::new(),
162            terrain_overlays: Vec::new(),
163        };
164        let bytes = codec.encode(&Envelope::new(delta.clone())).unwrap();
165        let decoded: Envelope<TickDelta> = codec.decode(&bytes).unwrap();
166        assert_eq!(decoded.payload, delta);
167    }
168
169    #[test]
170    fn postcard_roundtrip_tick_delta() {
171        let codec = PostcardCodec;
172        let original = Envelope::new(sample_tick_delta());
173        let bytes = codec.encode(&original).expect("encode");
174        let decoded: Envelope<TickDelta> = codec.decode(&bytes).expect("decode");
175        assert_eq!(original, decoded);
176    }
177
178    #[test]
179    fn bincode_roundtrip_tick_delta() {
180        let codec = BincodeCodec;
181        let original = Envelope::new(sample_tick_delta());
182        let bytes = codec.encode(&original).expect("encode");
183        let decoded: Envelope<TickDelta> = codec.decode(&bytes).expect("decode");
184        assert_eq!(original, decoded);
185    }
186
187    #[test]
188    fn postcard_many_entities_vitals_none() {
189        let delta = TickDelta {
190            tick: 42,
191            entities: (0..15)
192                .map(|i| EntityState {
193                    id: i + 1,
194                    label: String::new(),
195                    transform: Transform {
196                        position: WorldCoord::surface(i as f32, i as f32 * 0.5),
197                        yaw: 1.25,
198                        velocity: crate::types::Velocity2D { vx: 0.5, vy: -0.2 },
199                    },
200                    vitals: None,
201                    attributes: None,
202                    skills: None,
203                    inside_building: None,
204                    tile_id: None,
205                    paperdoll_ref: None,
206                    presentation_state: None,
207                    sprite_mode: None,
208                    progression_xp: None,
209                    combat_cues: Vec::new(),
210                })
211                .collect(),
212            resource_nodes: vec![],
213            buildings: vec![],
214            doors: vec![],
215            npcs: vec![],
216            inventory: vec![],
217            blueprints: vec![],
218            world_clock: WorldClock::default(),
219            ground_drops: vec![],
220            placed_containers: vec![],
221            combat: None,
222            interior_map: None,
223            quest_log: vec![],
224            hired_workers: Vec::new(),
225            interactables: vec![],
226            ledger: None,
227            career: None,
228            combat_fx: Vec::new(),
229            property_plots: Vec::new(),
230            terrain_overlays: Vec::new(),
231        };
232        let codec = PostcardCodec;
233        let bytes = codec.encode(&Envelope::new(delta.clone())).unwrap();
234        let decoded: Envelope<TickDelta> = codec.decode(&bytes).unwrap();
235        assert_eq!(decoded.payload, delta);
236    }
237}