mod catalog;
mod directional;
mod npc_states;
mod player_config;
mod player_states;
mod resolve;
mod validate;
pub use catalog::{default_sprites_dir, load_sprite_catalog, SpriteCatalog, SpriteSheetModes};
pub use directional::{
base_sprite_mode, cardinal_facing_label, eight_way_facing_label, expand_directional_draw_mode,
four_way_facing_label, sheet_has_mode, PLAYER_DIRECTIONAL_BASE_MODES,
};
pub use npc_states::{
resolve_placed_npc_presentation_key, resolve_wildlife_presentation_key,
PlacedNpcPresentationInput, WildlifeNpcPresentationInput, NPC_LEGACY_BEHAVIOR_ALIASES,
NPC_PRESENTATION_STATES,
};
pub use player_config::{
default_player_presentation_path, load_player_presentation, load_player_presentation_default,
PlayerPresentationConfig, PlayerPresentationDoc,
};
pub use player_states::{
resolve_player_presentation_key, PlayerPresentationInput, PLAYER_PRESENTATION_STATES,
};
pub use resolve::{
npc_presentation_key, placed_npc_presentation_input, player_presentation_input,
resolve_farm_growth_sprite_mode, resolve_npc_sprite_mode, resolve_player_sprite_mode,
presentation_sheet_mode_ids,
resolve_resource_sprite_mode,
resource_presentation_key, wildlife_npc_presentation_input, NpcPresentationInput,
PlayerSpritePresentationInput, RESOURCE_PRESENTATION_KEYS,
RESOURCE_PRESENTATION_KEY_COOLDOWN_LEGACY,
};
pub use validate::{
mode_exists_on_sheet, npc_sheet_alias, presentation_validation_mode_ids,
validate_sprite_mode_maps, validate_sprite_modes_for_presentation,
};
use std::collections::HashMap;
pub type SpriteModeMap = HashMap<String, String>;