flatland-presentation 0.2.19

Gfx sprite mode resolution — maps game states to sprite sheet mode ids
Documentation
//! Validate `sprite_modes` maps against gfx sprite sheets.

use crate::{SpriteCatalog, SpriteModeMap};

/// Validate that every value in `sprite_modes` exists on the sheet for `tile_id`.
pub fn validate_sprite_mode_maps(
    owner_label: &str,
    tile_id: Option<&str>,
    sprite_modes: &SpriteModeMap,
    catalog: &SpriteCatalog,
) -> Vec<String> {
    let mut errors = Vec::new();
    let Some(tile_id) = tile_id.filter(|s| !s.is_empty()) else {
        if !sprite_modes.is_empty() {
            errors.push(format!(
                "{owner_label}: sprite_modes set but tile_id is missing"
            ));
        }
        return errors;
    };
    if sprite_modes.is_empty() {
        return errors;
    }
    let sheet_modes = catalog.mode_ids(tile_id);
    if sheet_modes.is_empty() {
        errors.push(format!(
            "{owner_label}: tile_id '{tile_id}' not found in sprite catalog or has no modes"
        ));
        return errors;
    }
    for (key, mode) in sprite_modes {
        if !mode_exists_on_sheet(mode, &sheet_modes) {
            errors.push(format!(
                "{owner_label}: sprite_modes.{key} = '{mode}' not on sheet '{tile_id}' (have: {})",
                sheet_modes.join(", ")
            ));
        }
    }
    errors
}

/// True when `mode` is on the sheet, or directional variants like `walk_north` exist for base `walk`.
pub fn mode_exists_on_sheet(mode: &str, sheet_modes: &[String]) -> bool {
    if sheet_modes.iter().any(|m| m == mode) {
        return true;
    }
    let prefix = format!("{mode}_");
    sheet_modes.iter().any(|m| m.starts_with(&prefix))
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::catalog::load_sprite_catalog;

    #[test]
    fn catches_unknown_mode() {
        let dir = crate::catalog::default_sprites_dir().expect("sprites dir");
        let catalog = load_sprite_catalog(&dir).expect("load");
        let mut map = SpriteModeMap::new();
        map.insert("available".into(), "bogus_mode_xyz".into());
        let errs = validate_sprite_mode_maps("item.test", Some("resource.oak_log"), &map, &catalog);
        assert_eq!(errs.len(), 1);
        assert!(errs[0].contains("bogus_mode_xyz"));
    }

    #[test]
    fn accepts_directional_prefix_for_base_mode() {
        let sheet_modes = vec!["idle_north".into(), "walk_south".into(), "combat".into()];
        assert!(mode_exists_on_sheet("idle", &sheet_modes));
        assert!(mode_exists_on_sheet("walk", &sheet_modes));
        assert!(mode_exists_on_sheet("combat", &sheet_modes));
        assert!(!mode_exists_on_sheet("run", &sheet_modes));
    }
}