pub struct NavWorld {
pub world_width_m: f32,
pub world_height_m: f32,
pub terrain_zones: Vec<TerrainZoneView>,
pub z_platforms: Vec<ZPlatformView>,
pub z_transitions: Vec<ZTransitionView>,
pub buildings: Vec<BuildingView>,
pub doors: Vec<DoorView>,
pub circles: Vec<NavBlockingCircle>,
}Expand description
Static + dynamic obstacles for one path query.
Fields§
§world_width_m: f32§world_height_m: f32§terrain_zones: Vec<TerrainZoneView>§z_platforms: Vec<ZPlatformView>§z_transitions: Vec<ZTransitionView>§buildings: Vec<BuildingView>§doors: Vec<DoorView>§circles: Vec<NavBlockingCircle>Implementations§
pub fn elevation_at(&self, x: f32, y: f32) -> f32
pub fn terrain_kind_at(&self, x: f32, y: f32) -> TerrainKindView
Trait Implementations§
Auto Trait Implementations§
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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