flatland-pathfinding 0.2.36

Shared grid A* pathfinding for Flatland3 clients and sim
Documentation
//! Grid A* pathfinding shared by the gfx client and region sim (hired workers).

mod grid;
mod path;
mod session;
mod z_nav;

pub use grid::{
    circles_from_placed_containers, circles_from_views, collides_player_at, snap_nav_goal,
    NavBlockingCircle, NavWorld, PATH_CLEARANCE_M, DEFAULT_PLACED_PROP_BLOCK_RADIUS_M,
    PLAYER_RADIUS_M,
};
pub use path::{find_path, find_path_with_goal_z};
pub use session::{
    effective_move_speed_mps, PathSession, PathSteer, DEX_MOVE_COEFF, ARRIVE_RADIUS_M,
    WAYPOINT_RADIUS_M,
};
pub use z_nav::{
    cell_walkable_for_path, goal_z_for, is_walkable_at_z, transition_vertical, Z_LEVEL_TOLERANCE,
};