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CharacterSheet

Struct CharacterSheet 

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pub struct CharacterSheet {
Show 36 fields pub sync: SheetSync, pub name: String, pub position: (f32, f32, f32), pub inside_building: Option<String>, pub life: String, pub deaths: u32, pub money: String, pub attributes: Vec<AttributeRow>, pub skills: Vec<SkillRow>, pub derived_attack: f32, pub derived_spell: f32, pub derived_evasion: f32, pub derived_carry_kg: f32, pub derived_sight_m: f32, pub derived_fov_deg: f32, pub pools: Vec<PoolRow>, pub carry_mass: f32, pub carry_mass_max: f32, pub encumbrance: &'static str, pub mainhand: String, pub offhand: String, pub defense_summary: Option<String>, pub worn: Vec<(String, String)>, pub active_statuses: Vec<String>, pub keychain_count: usize, pub in_combat: bool, pub auto_attack: bool, pub blocking: bool, pub target_slots: u8, pub has_los: bool, pub target_label: Option<String>, pub weapon_ability: Option<String>, pub rotation_summary: Option<String>, pub learned_abilities: Vec<String>, pub blueprint_count: usize, pub footer_hints: Vec<String>,
}

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§sync: SheetSync§name: String§position: (f32, f32, f32)§inside_building: Option<String>§life: String§deaths: u32§money: String§attributes: Vec<AttributeRow>§skills: Vec<SkillRow>§derived_attack: f32§derived_spell: f32§derived_evasion: f32§derived_carry_kg: f32§derived_sight_m: f32§derived_fov_deg: f32§pools: Vec<PoolRow>§carry_mass: f32§carry_mass_max: f32§encumbrance: &'static str§mainhand: String§offhand: String§defense_summary: Option<String>§worn: Vec<(String, String)>§active_statuses: Vec<String>

Active entity statuses (buffs/debuffs) for the character sheet.

§keychain_count: usize§in_combat: bool§auto_attack: bool§blocking: bool§target_slots: u8§has_los: bool§target_label: Option<String>§weapon_ability: Option<String>§rotation_summary: Option<String>§learned_abilities: Vec<String>

Learned combat abilities (friendly labels; unarmed always included after migrate).

§blueprint_count: usize§footer_hints: Vec<String>

Trait Implementations§

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impl Clone for CharacterSheet

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fn clone(&self) -> CharacterSheet

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CharacterSheet

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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