flatland-client-lib 0.2.5

Flatland3 remote game client library (TCP session, bots, game state)
Documentation
//! Shared gameplay session state for TUI, bots, and third-party clients.

mod bot;
mod character_sheet;
mod connect;
pub mod currency;
mod game;
pub mod harvest_debug;
pub mod navigation;
mod remote;
mod session;
mod settings;
mod use_world;

pub use bot::{BotClient, BotConfig, BotStats};
pub use character_sheet::{
    build_character_sheet, format_pool_xp, format_progress_pct, format_xp_band,
    format_xp_band_compact, format_xp_delta, format_xp_value, AttributeRow, CharacterSheet,
    PoolRow, SheetSync, SkillRow,
};
pub use connect::{connect, connect_tcp, default_server_addr, ConnectOptions};
pub use flatland_protocol::AuthCredential;
pub use game::{
    body_slot_label, ContextLine, GameClient, GameState, InventoryBrowserLine, InventoryRow,
    InventoryRowView, InventorySection, MoveOption, MoveOptionKind, MovePicker, NearbyContainer,
    RotationEditorMode, RotationEditorState, ShopTab, CONTAINER_RANGE_M,
};
pub use harvest_debug::{verbose as harvest_debug_verbose, TARGET as HARVEST_LOG_TARGET};
pub use navigation::AutoNavigator;
pub use remote::RemoteSession;
pub use session::{PlayConnection, SessionEvent};
pub use settings::{load_client_settings, ClientKeyBindings, ClientSettings};
pub use use_world::{UseWorldCandidate, UseWorldKind, UseWorldProbe, USE_WORLD_NEARBY_SCAN_M};