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SocialChatState

Struct SocialChatState 

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pub struct SocialChatState {
    pub log: Vec<ChatLogEntry>,
    pub input_focused: bool,
    pub buffer: String,
    pub thread: ChatThreadKind,
    pub peer_label: String,
    pub log_hidden: bool,
    pub pending_trade: Option<PendingTradeRequest>,
    pub picking_stone: bool,
    pub stone_pick_index: usize,
    pub speaking_bubbles: Vec<SpeakingBubble>,
    pub audio_cues: VecDeque<AudioCue>,
}

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§log: Vec<ChatLogEntry>§input_focused: bool

Keyboard focus on the chat input (sidebar) — not a popup.

§buffer: String§thread: ChatThreadKind§peer_label: String§log_hidden: bool§pending_trade: Option<PendingTradeRequest>

Peer asked to trade — show inline accept in CHAT.

§picking_stone: bool

Picking a whisper-stone contact inside the chat column (g).

§stone_pick_index: usize§speaking_bubbles: Vec<SpeakingBubble>

Active “…” bubbles above speakers.

§audio_cues: VecDeque<AudioCue>

Soft tones for the gfx client to drain/play.

Implementations§

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impl SocialChatState

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pub const MAX_LOG: usize = 200

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pub const MAX_BUF: usize = 200

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pub fn push(&mut self, entry: ChatLogEntry)

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pub fn push_system(&mut self, text: impl Into<String>)

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pub fn push_cue(&mut self, cue: AudioCue)

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pub fn drain_audio_cues(&mut self) -> Vec<AudioCue>

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pub fn note_speech(&mut self, msg: &ChatMessage, self_id: EntityId, now_ms: u64)

Record a speech bubble + optional tone for an inbound chat line.

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pub fn prune_bubbles(&mut self, now_ms: u64)

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pub fn focus_nearby(&mut self)

Focus chat for nearby speech (t).

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pub fn focus_whisper(&mut self, peer: EntityId, label: &str)

Focus chat whispering a nearby player (f → Whisper).

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pub fn focus_stone(&mut self, peer: EntityId, label: &str)

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pub fn unfocus(&mut self)

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pub fn cancel_whisper_out_of_range(&mut self) -> bool

Drop directed whisper when the peer is out of interact range (or gone). Returns true if whisper mode was cancelled.

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pub fn prompt_prefix(&self) -> &'static str

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pub fn composer_open(&self) -> bool

Legacy alias used by older call sites.

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pub fn open_nearby(&mut self)

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pub fn open_direct(&mut self, peer: EntityId, label: &str, whisper: bool)

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pub fn open_stone(&mut self, peer: EntityId, label: &str)

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pub fn close_composer(&mut self)

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pub fn toggle_mode_speak_whisper(&mut self)

Trait Implementations§

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impl Clone for SocialChatState

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fn clone(&self) -> SocialChatState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SocialChatState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for SocialChatState

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fn default() -> Self

Returns the “default value” for a type. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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