pub struct PlayerVerbState {
pub open: bool,
pub target_entity: Option<EntityId>,
pub target_label: String,
pub index: usize,
}Fields§
§open: bool§target_entity: Option<EntityId>§target_label: String§index: usizeImplementations§
Trait Implementations§
Source§impl Clone for PlayerVerbState
impl Clone for PlayerVerbState
Source§fn clone(&self) -> PlayerVerbState
fn clone(&self) -> PlayerVerbState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PlayerVerbState
impl Debug for PlayerVerbState
Source§impl Default for PlayerVerbState
impl Default for PlayerVerbState
Source§fn default() -> PlayerVerbState
fn default() -> PlayerVerbState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for PlayerVerbState
impl RefUnwindSafe for PlayerVerbState
impl Send for PlayerVerbState
impl Sync for PlayerVerbState
impl Unpin for PlayerVerbState
impl UnsafeUnpin for PlayerVerbState
impl UnwindSafe for PlayerVerbState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more