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flatland_client_lib/
bot.rs

1use std::time::Duration;
2use std::time::Instant;
3
4use flatland_protocol::{Intent, LifeState, NpcView, ResourceNodeView, Seq, Snapshot};
5use rand::rngs::StdRng;
6use rand::Rng;
7use rand::SeedableRng;
8use tracing::debug;
9
10use crate::session::{PlayConnection, SessionEvent};
11
12#[derive(Debug, Clone)]
13pub struct BotConfig {
14    pub name: String,
15    pub think_interval: Duration,
16    pub harvest_once: bool,
17    pub hunt_once: bool,
18    pub say_once: Option<String>,
19}
20
21impl BotConfig {
22    pub fn new(name: impl Into<String>) -> Self {
23        Self {
24            name: name.into(),
25            think_interval: Duration::from_millis(100),
26            harvest_once: false,
27            hunt_once: false,
28            say_once: None,
29        }
30    }
31}
32
33#[derive(Debug, Default, Clone)]
34pub struct BotStats {
35    pub ticks_received: u64,
36    pub intents_sent: u64,
37    pub intent_acks: u64,
38    pub last_tick: u64,
39    pub last_entity_count: usize,
40    pub intent_latency_p99_ms: f64,
41}
42
43struct PendingIntent {
44    sent_at: Instant,
45    seq: Seq,
46}
47
48#[derive(Debug, Clone, Copy, PartialEq, Eq)]
49enum HuntPhase {
50    Seek,
51    Fight,
52    Butcher,
53    Done,
54}
55
56pub struct BotClient<S: PlayConnection> {
57    config: BotConfig,
58    session: S,
59    seq: Seq,
60    stats: BotStats,
61    pending: Vec<PendingIntent>,
62    rng: StdRng,
63    did_special: bool,
64    hunt_phase: Option<HuntPhase>,
65    last_pos: (f32, f32),
66    last_npcs: Vec<NpcView>,
67    last_resource_nodes: Vec<ResourceNodeView>,
68    hunt_target: Option<u64>,
69    attack_cooldown: u8,
70}
71
72impl<S: PlayConnection> BotClient<S> {
73    pub fn new(config: BotConfig, session: S) -> Self {
74        let seed = session.entity_id() ^ session.session_id().rotate_left(17);
75        let hunt_once = config.hunt_once;
76        Self {
77            config,
78            session,
79            seq: 0,
80            stats: BotStats::default(),
81            pending: Vec::new(),
82            rng: StdRng::seed_from_u64(seed),
83            did_special: false,
84            hunt_phase: if hunt_once {
85                Some(HuntPhase::Seek)
86            } else {
87                None
88            },
89            last_pos: (0.0, 0.0),
90            last_npcs: Vec::new(),
91            last_resource_nodes: Vec::new(),
92            hunt_target: None,
93            attack_cooldown: 0,
94        }
95    }
96
97    pub fn entity_id(&self) -> u64 {
98        self.session.entity_id()
99    }
100
101    pub fn stats(&self) -> &BotStats {
102        &self.stats
103    }
104
105    pub async fn run_until(&mut self, deadline: Instant) -> anyhow::Result<()> {
106        let mut next_think = tokio::time::Instant::now();
107
108        while Instant::now() < deadline {
109            tokio::select! {
110                _ = tokio::time::sleep_until(next_think) => {
111                    self.send_random_intent().await?;
112                    next_think = tokio::time::Instant::now() + self.config.think_interval;
113                }
114                event = self.session.next_event() => {
115                    match event {
116                        Some(ev) => self.handle_event(ev).await?,
117                        None => break,
118                    }
119                }
120            }
121        }
122
123        self.disconnect();
124        Ok(())
125    }
126
127    pub fn disconnect(&self) {
128        self.session.disconnect();
129    }
130
131    async fn send_random_intent(&mut self) -> anyhow::Result<()> {
132        if self.config.hunt_once {
133            if let Some(phase) = self.hunt_phase {
134                if phase != HuntPhase::Done {
135                    return self.send_hunt_intent().await;
136                }
137            }
138        }
139
140        self.seq += 1;
141        let forward = self.rng.gen_range(-1.0..=1.0);
142        let strafe = self.rng.gen_range(-1.0..=1.0);
143        let seq = self.seq;
144
145        self.session
146            .submit_intent(Intent::Move {
147                entity_id: self.session.entity_id(),
148                forward,
149                strafe,
150                vertical: 0.0,
151                sprint: false,
152                seq,
153            })
154            .await?;
155
156        self.pending.push(PendingIntent {
157            sent_at: Instant::now(),
158            seq,
159        });
160        self.stats.intents_sent += 1;
161        Ok(())
162    }
163
164    async fn handle_event(&mut self, event: SessionEvent) -> anyhow::Result<()> {
165        match event {
166            SessionEvent::Welcome {
167                entity_id,
168                snapshot,
169                ..
170            } => {
171                debug!(bot = %self.config.name, entity_id, "welcome");
172                self.ingest_snapshot(&snapshot);
173                if !self.did_special {
174                    self.did_special = true;
175                    if self.config.harvest_once {
176                        if let Some(node) = snapshot
177                            .resource_nodes
178                            .iter()
179                            .find(|n| n.state == flatland_protocol::ResourceNodeState::Available)
180                        {
181                            self.seq += 1;
182                            self.session
183                                .submit_intent(Intent::Harvest {
184                                    entity_id: self.session.entity_id(),
185                                    node_id: node.id.clone(),
186                                    seq: self.seq,
187                                })
188                                .await?;
189                            self.stats.intents_sent += 1;
190                        }
191                    }
192                    if let Some(text) = &self.config.say_once {
193                        self.seq += 1;
194                        self.session
195                            .submit_intent(Intent::Say {
196                                entity_id: self.session.entity_id(),
197                                channel: flatland_protocol::ChatChannel::Nearby,
198                                text: text.clone(),
199                                seq: self.seq,
200                            })
201                            .await?;
202                        self.stats.intents_sent += 1;
203                    }
204                }
205            }
206            SessionEvent::Tick(delta) => {
207                self.stats.ticks_received += 1;
208                self.stats.last_tick = delta.tick;
209                self.stats.last_entity_count = delta.entities.len();
210                if let Some(entity) = delta
211                    .entities
212                    .iter()
213                    .find(|e| e.id == self.session.entity_id())
214                {
215                    self.last_pos = (entity.transform.position.x, entity.transform.position.y);
216                }
217                if !delta.npcs.is_empty() {
218                    self.last_npcs = delta.npcs;
219                }
220                if !delta.resource_nodes.is_empty() {
221                    self.last_resource_nodes = delta.resource_nodes;
222                }
223            }
224            SessionEvent::IntentAck { seq, .. } => {
225                self.stats.intent_acks += 1;
226                if let Some(idx) = self.pending.iter().position(|p| p.seq == seq) {
227                    let pending = self.pending.remove(idx);
228                    let ms = pending.sent_at.elapsed().as_secs_f64() * 1000.0;
229                    self.stats.intent_latency_p99_ms = self.stats.intent_latency_p99_ms.max(ms);
230                }
231            }
232            SessionEvent::Chat(_) | SessionEvent::HarvestResult(_) => {}
233            SessionEvent::CraftResult(_)
234            | SessionEvent::Death(_)
235            | SessionEvent::Interaction(_)
236            | SessionEvent::ShopOpened(_)
237            | SessionEvent::UseResult(_)
238            | SessionEvent::NpcTalkOpened(_)
239            | SessionEvent::NpcTalkPending(_)
240            | SessionEvent::NpcTalkReply(_)
241            | SessionEvent::NpcTalkClosed(_)
242            | SessionEvent::NpcTalkError(_)
243            | SessionEvent::QuestOffer(_)
244            | SessionEvent::QuestAccepted(_)
245            | SessionEvent::QuestWithdrawn(_)
246            | SessionEvent::QuestStepCompleted(_)
247            | SessionEvent::QuestCompleted(_)
248            | SessionEvent::ContentUpdated { .. } => {}
249            SessionEvent::Disconnected { .. } => {
250                anyhow::bail!("disconnected");
251            }
252        }
253        Ok(())
254    }
255
256    fn ingest_snapshot(&mut self, snapshot: &Snapshot) {
257        self.last_npcs = snapshot.npcs.clone();
258        self.last_resource_nodes = snapshot.resource_nodes.clone();
259        if let Some(entity) = snapshot
260            .entities
261            .iter()
262            .find(|e| e.id == self.session.entity_id())
263        {
264            self.last_pos = (entity.transform.position.x, entity.transform.position.y);
265        }
266    }
267
268    fn nearest_wildlife(&self) -> Option<&NpcView> {
269        let (px, py) = self.last_pos;
270        self.last_npcs
271            .iter()
272            .filter(|n| n.entity_id.is_some())
273            .filter(|n| n.building_id.is_none())
274            .filter(|n| n.life_state != Some(LifeState::Dead))
275            .min_by(|a, b| {
276                let da = (a.x - px).hypot(a.y - py);
277                let db = (b.x - px).hypot(b.y - py);
278                da.partial_cmp(&db).unwrap_or(std::cmp::Ordering::Equal)
279            })
280    }
281
282    fn nearest_carcass(&self) -> Option<&ResourceNodeView> {
283        let (px, py) = self.last_pos;
284        self.last_resource_nodes
285            .iter()
286            .filter(|n| n.id.starts_with("carcass-"))
287            .filter(|n| n.state == flatland_protocol::ResourceNodeState::Available)
288            .min_by(|a, b| {
289                let da = (a.x - px).hypot(a.y - py);
290                let db = (b.x - px).hypot(b.y - py);
291                da.partial_cmp(&db).unwrap_or(std::cmp::Ordering::Equal)
292            })
293    }
294
295    async fn send_hunt_intent(&mut self) -> anyhow::Result<()> {
296        let phase = self.hunt_phase.unwrap_or(HuntPhase::Done);
297        let entity_id = self.session.entity_id();
298        let (px, py) = self.last_pos;
299
300        if let Some(carcass) = self.nearest_carcass().cloned() {
301            let dist = (carcass.x - px).hypot(carcass.y - py);
302            if dist <= 2.0 {
303                self.hunt_phase = Some(HuntPhase::Butcher);
304                self.seq += 1;
305                self.session
306                    .submit_intent(Intent::Harvest {
307                        entity_id,
308                        node_id: carcass.id,
309                        seq: self.seq,
310                    })
311                    .await?;
312                self.stats.intents_sent += 1;
313                self.hunt_phase = Some(HuntPhase::Done);
314                return Ok(());
315            }
316        }
317
318        match phase {
319            HuntPhase::Seek | HuntPhase::Fight => {
320                if let Some(prey) = self.nearest_wildlife().cloned() {
321                    let tx = prey.x;
322                    let ty = prey.y;
323                    let prey_entity = prey.entity_id;
324                    let dist = (tx - px).hypot(ty - py);
325                    if dist <= 2.0 {
326                        self.hunt_phase = Some(HuntPhase::Fight);
327                        if self.hunt_target != prey_entity {
328                            self.hunt_target = prey_entity;
329                            self.seq += 1;
330                            if let Some(target_id) = prey_entity {
331                                self.session
332                                    .submit_intent(Intent::SetTarget {
333                                        entity_id,
334                                        target_id,
335                                        seq: self.seq,
336                                    })
337                                    .await?;
338                                self.stats.intents_sent += 1;
339                            }
340                        }
341                        if self.attack_cooldown == 0 {
342                            self.seq += 1;
343                            self.session
344                                .submit_intent(Intent::Attack {
345                                    entity_id,
346                                    target_id: prey_entity,
347                                    weapon_slot: None,
348                                    seq: self.seq,
349                                })
350                                .await?;
351                            self.stats.intents_sent += 1;
352                            self.attack_cooldown = 6;
353                        } else {
354                            self.attack_cooldown = self.attack_cooldown.saturating_sub(1);
355                        }
356                        return Ok(());
357                    }
358
359                    let dx = tx - px;
360                    let dy = ty - py;
361                    let len = (dx * dx + dy * dy).sqrt().max(0.001);
362                    let forward = dy / len;
363                    let strafe = dx / len;
364                    self.seq += 1;
365                    self.session
366                        .submit_intent(Intent::Move {
367                            entity_id,
368                            forward,
369                            strafe,
370                            vertical: 0.0,
371                            sprint: true,
372                            seq: self.seq,
373                        })
374                        .await?;
375                    self.stats.intents_sent += 1;
376                    return Ok(());
377                }
378            }
379            HuntPhase::Butcher | HuntPhase::Done => {}
380        }
381
382        self.send_random_move().await
383    }
384
385    async fn send_random_move(&mut self) -> anyhow::Result<()> {
386        self.seq += 1;
387        let forward = self.rng.gen_range(-1.0..=1.0);
388        let strafe = self.rng.gen_range(-1.0..=1.0);
389        let seq = self.seq;
390
391        self.session
392            .submit_intent(Intent::Move {
393                entity_id: self.session.entity_id(),
394                forward,
395                strafe,
396                vertical: 0.0,
397                sprint: false,
398                seq,
399            })
400            .await?;
401
402        self.pending.push(PendingIntent {
403            sent_at: Instant::now(),
404            seq,
405        });
406        self.stats.intents_sent += 1;
407        Ok(())
408    }
409}